Safe Haskell | None |
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Terrain tile features.
Documentation
All possible terrain tile features.
Cause !(Effect Int) | causes the effect when triggered |
OpenTo !GroupName | goes from a closed to an open tile when altered |
CloseTo !GroupName | goes from an open to a closed tile when altered |
ChangeTo !GroupName | alters tile, but does not change walkability |
HideAs !GroupName | when hidden, looks as a tile of the group |
RevealAs !GroupName | if secret, can be revealed to belong to the group |
Walkable | actors can walk through |
Clear | actors can see through |
Dark | is not lit with an ambient shine |
Suspect | may not be what it seems (clients only) |
Aura !(Effect Int) | sustains the effect continuously, TODO |
Impenetrable | can never be excavated nor seen through |
OftenItem | initial items often generated there |
OftenActor | initial actors and stairs often generated there |
NoItem | no items ever generated there |
NoActor | no actors nor stairs ever generated there |
Trail | used for visible trails throughout the level |