captureCloseDevice | Sound.OpenAL.ALC.Capture, Sound.OpenAL.ALC, Sound.OpenAL |
captureDefaultDeviceSpecifier | Sound.OpenAL.ALC.Capture, Sound.OpenAL.ALC, Sound.OpenAL |
captureDeviceSpecifier | Sound.OpenAL.ALC.Capture, Sound.OpenAL.ALC, Sound.OpenAL |
captureNumSamples | Sound.OpenAL.ALC.Capture, Sound.OpenAL.ALC, Sound.OpenAL |
captureOpenDevice | Sound.OpenAL.ALC.Capture, Sound.OpenAL.ALC, Sound.OpenAL |
captureSamples | Sound.OpenAL.ALC.Capture, Sound.OpenAL.ALC, Sound.OpenAL |
captureStart | Sound.OpenAL.ALC.Capture, Sound.OpenAL.ALC, Sound.OpenAL |
captureStop | Sound.OpenAL.ALC.Capture, Sound.OpenAL.ALC, Sound.OpenAL |
closeDevice | Sound.OpenAL.ALC.Device, Sound.OpenAL.ALC, Sound.OpenAL |
coneAngles | Sound.OpenAL.AL.Source, Sound.OpenAL.AL, Sound.OpenAL |
coneOuterGain | Sound.OpenAL.AL.Source, Sound.OpenAL.AL, Sound.OpenAL |
Context | Sound.OpenAL.ALC.Context, Sound.OpenAL.ALC, Sound.OpenAL |
ContextAttribute | Sound.OpenAL.ALC.Context, Sound.OpenAL.ALC, Sound.OpenAL |
contextsDevice | Sound.OpenAL.ALC.Context, Sound.OpenAL.ALC, Sound.OpenAL |
createContext | Sound.OpenAL.ALC.Context, Sound.OpenAL.ALC, Sound.OpenAL |
currentContext | Sound.OpenAL.ALC.Context, Sound.OpenAL.ALC, Sound.OpenAL |