OpenGL-2.2.2.0: A binding for the OpenGL graphics system

Portabilityportable
Stabilitystable
Maintainersven.panne@aedion.de

Graphics.Rendering.OpenGL.GLU.Tessellation

Contents

Description

This module corresponds to chapter 5 (Polygon Tessellation) of the GLU specs.

Synopsis

Polygon description

data AnnotatedVertex v Source

The basic building block in tessellation is a 3D vertex with an associated property, e.g. color, texture coordinates, etc.

Constructors

AnnotatedVertex (Vertex3 GLdouble) v 

Instances

newtype ComplexContour v Source

A complex contour, which can be self-intersecting and/or concave.

Instances

Eq v => Eq (ComplexContour v) 
Ord v => Ord (ComplexContour v) 

newtype ComplexPolygon v Source

A complex (possibly concave) polygon, represented by one or more complex and possibly intersecting contours.

Constructors

ComplexPolygon [ComplexContour v] 

Instances

Eq v => Eq (ComplexPolygon v) 
Ord v => Ord (ComplexPolygon v) 

Combining vertices

data WeightedProperties v Source

Four vertex properties (cf. AnnotatedVertex) with associated weigths summing up to 1.0.

Constructors

WeightedProperties (GLclampf, v) (GLclampf, v) (GLclampf, v) (GLclampf, v) 

Instances

type Combiner v = Vertex3 GLdouble -> WeightedProperties v -> vSource

A function combining given vertex properties into a property for a newly generated vertex

Tessellation parameters

type Tolerance = GLdoubleSource

The relative tolerance under which two vertices can be combined (see Combiner). Multiplication with the largest coordinate magnitude of all polygon vertices yields the maximum distance between two mergeable vertices.

Note that merging is optional and the tolerance is only a hint.

Tessellator type

type Tessellator p v = TessWinding -> Tolerance -> Normal3 GLdouble -> Combiner v -> ComplexPolygon v -> IO (p v)Source

A general tessellator type.

Before tessellation of a complex polygon, all its vertices are projected into a plane perpendicular to the given normal. If the given normal is Normal3 0 0 0, a fitting plane of all vertices is used.

Contour extraction

newtype SimpleContour v Source

A simple, non-self-intersecting contour

Constructors

SimpleContour [AnnotatedVertex v] 

Instances

Eq v => Eq (SimpleContour v) 
Ord v => Ord (SimpleContour v) 

newtype PolygonContours v Source

The contours of a complex polygon, represented by one or more non-intersecting simple contours

Constructors

PolygonContours [SimpleContour v] 

Instances

Triangulation

type TriangleVertex v = AnnotatedVertex (v, EdgeFlag)Source

A triangle vertex with additional information about the edge it begins

data Triangle v Source

A triangle, represented by three triangle vertices

Instances

Eq v => Eq (Triangle v) 
Ord v => Ord (Triangle v) 

newtype Triangulation v Source

A triangulation of a complex polygon

Constructors

Triangulation [Triangle v] 

Instances

Eq v => Eq (Triangulation v) 
Ord v => Ord (Triangulation v) 

Tessellation into primitives

data Primitive v Source

Instances

Eq v => Eq (Primitive v) 
Ord v => Ord (Primitive v) 

newtype SimplePolygon v Source

Constructors

SimplePolygon [Primitive v] 

Instances

Eq v => Eq (SimplePolygon v) 
Ord v => Ord (SimplePolygon v)