Copyright | (c) Sven Panne 2015 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell2010 |
- glGetARBUniformBufferObject :: MonadIO m => m Bool
- gl_ARB_uniform_buffer_object :: Bool
- gl_ACTIVE_UNIFORM_BLOCKS :: GLenum
- gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
- gl_INVALID_INDEX :: GLuint
- gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
- gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
- gl_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
- gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
- gl_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
- gl_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
- gl_MAX_UNIFORM_BLOCK_SIZE :: GLenum
- gl_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
- gl_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
- gl_UNIFORM_ARRAY_STRIDE :: GLenum
- gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
- gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
- gl_UNIFORM_BLOCK_BINDING :: GLenum
- gl_UNIFORM_BLOCK_DATA_SIZE :: GLenum
- gl_UNIFORM_BLOCK_INDEX :: GLenum
- gl_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
- gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
- gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
- gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
- gl_UNIFORM_BUFFER :: GLenum
- gl_UNIFORM_BUFFER_BINDING :: GLenum
- gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
- gl_UNIFORM_BUFFER_SIZE :: GLenum
- gl_UNIFORM_BUFFER_START :: GLenum
- gl_UNIFORM_IS_ROW_MAJOR :: GLenum
- gl_UNIFORM_MATRIX_STRIDE :: GLenum
- gl_UNIFORM_NAME_LENGTH :: GLenum
- gl_UNIFORM_OFFSET :: GLenum
- gl_UNIFORM_SIZE :: GLenum
- gl_UNIFORM_TYPE :: GLenum
- glBindBufferBase :: MonadIO m => GLenum -> GLuint -> GLuint -> m ()
- glBindBufferRange :: MonadIO m => GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> m ()
- glGetActiveUniformBlockName :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
- glGetActiveUniformBlockiv :: MonadIO m => GLuint -> GLuint -> GLenum -> Ptr GLint -> m ()
- glGetActiveUniformName :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
- glGetActiveUniformsiv :: MonadIO m => GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> m ()
- glGetIntegeri_v :: MonadIO m => GLenum -> GLuint -> Ptr GLint -> m ()
- glGetUniformBlockIndex :: MonadIO m => GLuint -> Ptr GLchar -> m GLuint
- glGetUniformIndices :: MonadIO m => GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> m ()
- glUniformBlockBinding :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()
Extension Support
glGetARBUniformBufferObject :: MonadIO m => m Bool Source
Is the ARB_uniform_buffer_object extension supported?
gl_ARB_uniform_buffer_object :: Bool Source
Is the ARB_uniform_buffer_object extension supported?
Note that in the presence of multiple contexts with different capabilities,
this might be wrong. Use glGetARBUniformBufferObject
in those cases instead.
Enums
Functions
Manual pages for OpenGL 3.x or OpenGL 4.x.
:: MonadIO m | |
=> GLenum |
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-> GLuint |
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-> GLuint |
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-> GLintptr |
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-> GLsizeiptr |
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-> m () |
Manual pages for OpenGL 3.x or OpenGL 4.x.
glGetActiveUniformBlockName Source
:: MonadIO m | |
=> GLuint |
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-> GLuint |
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-> GLsizei |
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-> Ptr GLsizei |
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-> Ptr GLchar |
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-> m () |
Manual pages for OpenGL 3.x or OpenGL 4.x.
glGetActiveUniformBlockiv Source
:: MonadIO m | |
=> GLuint |
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-> GLuint |
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-> GLenum |
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-> Ptr GLint |
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-> m () |
Manual pages for OpenGL 3.x or OpenGL 4.x.
:: MonadIO m | |
=> GLuint |
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-> GLuint |
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-> GLsizei |
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-> Ptr GLsizei |
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-> Ptr GLchar |
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-> m () |
Manual pages for OpenGL 3.x or OpenGL 4.x.
:: MonadIO m | |
=> GLuint |
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-> GLsizei |
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-> Ptr GLuint |
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-> GLenum |
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-> Ptr GLint |
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-> m () |
Manual pages for OpenGL 3.x or OpenGL 4.x.
:: MonadIO m | |
=> GLenum |
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-> GLuint |
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-> Ptr GLint |
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-> m () |
Manual pages for OpenGL 3.x or OpenGL 4.x.
:: MonadIO m | |
=> GLuint |
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-> Ptr GLchar |
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-> m GLuint |
Manual pages for OpenGL 3.x or OpenGL 4.x.
:: MonadIO m | |
=> GLuint |
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-> GLsizei |
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-> Ptr (Ptr GLchar) |
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-> Ptr GLuint |
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-> m () |
Manual pages for OpenGL 3.x or OpenGL 4.x.
Manual pages for OpenGL 3.x or OpenGL 4.x.