OpenGLRaw-3.3.4.0: A raw binding for the OpenGL graphics system

Copyright(c) Sven Panne 2019
LicenseBSD3
MaintainerSven Panne <svenpanne@gmail.com>
Stabilitystable
Portabilityportable
Safe HaskellNone
LanguageHaskell2010

Graphics.GL.NV.MeshShader

Contents

Description

 
Synopsis

Extension Support

glGetNVMeshShader :: MonadIO m => m Bool Source #

Is the NV_mesh_shader extension supported?

gl_NV_mesh_shader :: Bool Source #

Is the NV_mesh_shader extension supported? Note that in the presence of multiple contexts with different capabilities, this might be wrong. Use glGetNVMeshShader in those cases instead.

Enums

Functions

glDrawMeshTasksIndirectNV Source #

Arguments

:: MonadIO m 
=> GLintptr

indirect.

-> m () 

glDrawMeshTasksNV Source #

Arguments

:: MonadIO m 
=> GLuint

first.

-> GLuint

count.

-> m () 

glMultiDrawMeshTasksIndirectCountNV Source #

Arguments

:: MonadIO m 
=> GLintptr

indirect.

-> GLintptr

drawcount.

-> GLsizei

maxdrawcount.

-> GLsizei

stride.

-> m () 

glMultiDrawMeshTasksIndirectNV Source #

Arguments

:: MonadIO m 
=> GLintptr

indirect.

-> GLsizei

drawcount.

-> GLsizei

stride.

-> m ()