--> | Data.TicTacToe.Board, Data.TicTacToe |
-?-> | Data.TicTacToe.Board, Data.TicTacToe |
alternate | Data.TicTacToe.Player, Data.TicTacToe |
Board | Data.TicTacToe.Board, Data.TicTacToe |
BoardLike | Data.TicTacToe.Board, Data.TicTacToe |
boardTests | Test.Data.TicTacToe.Board |
C | Data.TicTacToe.Position, Data.TicTacToe |
draw | Data.TicTacToe.GameResult, Data.TicTacToe |
E | Data.TicTacToe.Position, Data.TicTacToe |
empty | Data.TicTacToe.Board, Data.TicTacToe |
EmptyBoard | Data.TicTacToe.Board, Data.TicTacToe |
FinishedBoard | Data.TicTacToe.Board, Data.TicTacToe |
foldMoveResult | Data.TicTacToe.Board, Data.TicTacToe |
foldTakenBack | Data.TicTacToe.Board, Data.TicTacToe |
GameResult | Data.TicTacToe.GameResult, Data.TicTacToe |
gameResult | Data.TicTacToe.GameResult, Data.TicTacToe |
gameResultTests | Test.Data.TicTacToe.GameResult |
getResult | Data.TicTacToe.Board, Data.TicTacToe |
isDraw | Data.TicTacToe.GameResult, Data.TicTacToe |
isEmpty | Data.TicTacToe.Board, Data.TicTacToe |
isNotOccupied | Data.TicTacToe.Board, Data.TicTacToe |
isOccupied | Data.TicTacToe.Board, Data.TicTacToe |
isPlayer1 | Data.TicTacToe.Player, Data.TicTacToe |
isPlayer1Wins | Data.TicTacToe.GameResult, Data.TicTacToe |
isPlayer2 | Data.TicTacToe.Player, Data.TicTacToe |
isPlayer2Wins | Data.TicTacToe.GameResult, Data.TicTacToe |
isProperSubboardOf | Data.TicTacToe.Board, Data.TicTacToe |
isSubboardOf | Data.TicTacToe.Board, Data.TicTacToe |
keepPlaying | Data.TicTacToe.Board, Data.TicTacToe |
keepPlayingOr | Data.TicTacToe.Board, Data.TicTacToe |
main | |
1 (Function) | Test.Data.TicTacToe.Player |
2 (Function) | Test.Data.TicTacToe.GameResult |
3 (Function) | Test.Data.TicTacToe.Position |
4 (Function) | Test.Data.TicTacToe.Board |
5 (Function) | Test.Data.TicTacToe |
Move | Data.TicTacToe.Board, Data.TicTacToe |
MoveResult | Data.TicTacToe.Board, Data.TicTacToe |
moves | Data.TicTacToe.Board, Data.TicTacToe |
N | Data.TicTacToe.Position, Data.TicTacToe |
NE | Data.TicTacToe.Position, Data.TicTacToe |
NW | Data.TicTacToe.Position, Data.TicTacToe |
occupiedPositions | Data.TicTacToe.Board, Data.TicTacToe |
Player | Data.TicTacToe.Player, Data.TicTacToe |
player | Data.TicTacToe.Player, Data.TicTacToe |
player1 | Data.TicTacToe.Player, Data.TicTacToe |
player1Wins | Data.TicTacToe.GameResult, Data.TicTacToe |
player2 | Data.TicTacToe.Player, Data.TicTacToe |
player2Wins | Data.TicTacToe.GameResult, Data.TicTacToe |
playerAt | Data.TicTacToe.Board, Data.TicTacToe |
playerAtOr | Data.TicTacToe.Board, Data.TicTacToe |
playerGameResult | Data.TicTacToe.GameResult, Data.TicTacToe |
playerTests | Test.Data.TicTacToe.Player |
Position | Data.TicTacToe.Position, Data.TicTacToe |
positionTests | Test.Data.TicTacToe.Position |
printBoard | Data.TicTacToe.Board, Data.TicTacToe |
printEachPosition | Data.TicTacToe.Board, Data.TicTacToe |
S | Data.TicTacToe.Position, Data.TicTacToe |
SE | Data.TicTacToe.Position, Data.TicTacToe |
SW | Data.TicTacToe.Position, Data.TicTacToe |
TakeBack | Data.TicTacToe.Board, Data.TicTacToe |
takeBack | Data.TicTacToe.Board, Data.TicTacToe |
TakenBack | Data.TicTacToe.Board, Data.TicTacToe |
takenBackBoard | Data.TicTacToe.Board, Data.TicTacToe |
tictactoe | Data.TicTacToe.Interact, Data.TicTacToe |
tictactoeTests | Test.Data.TicTacToe |
toSymbol | Data.TicTacToe.Player, Data.TicTacToe |
W | Data.TicTacToe.Position, Data.TicTacToe |
whoseNotTurn | Data.TicTacToe.Board, Data.TicTacToe |
whoseTurn | Data.TicTacToe.Board, Data.TicTacToe |
win | Data.TicTacToe.GameResult, Data.TicTacToe |