TicTacToe-0.0.1: A sub-project (exercise) for a functional programming course

Index

-->Data.TicTacToe.Board, Data.TicTacToe
-?->Data.TicTacToe.Board, Data.TicTacToe
alternateData.TicTacToe.Player, Data.TicTacToe
BoardData.TicTacToe.Board, Data.TicTacToe
BoardLikeData.TicTacToe.Board, Data.TicTacToe
boardTestsTest.Data.TicTacToe.Board
CData.TicTacToe.Position, Data.TicTacToe
drawData.TicTacToe.GameResult, Data.TicTacToe
EData.TicTacToe.Position, Data.TicTacToe
emptyData.TicTacToe.Board, Data.TicTacToe
EmptyBoardData.TicTacToe.Board, Data.TicTacToe
FinishedBoardData.TicTacToe.Board, Data.TicTacToe
foldMoveResultData.TicTacToe.Board, Data.TicTacToe
foldTakenBackData.TicTacToe.Board, Data.TicTacToe
GameResultData.TicTacToe.GameResult, Data.TicTacToe
gameResultData.TicTacToe.GameResult, Data.TicTacToe
gameResultTestsTest.Data.TicTacToe.GameResult
getResultData.TicTacToe.Board, Data.TicTacToe
isDrawData.TicTacToe.GameResult, Data.TicTacToe
isEmptyData.TicTacToe.Board, Data.TicTacToe
isNotOccupiedData.TicTacToe.Board, Data.TicTacToe
isOccupiedData.TicTacToe.Board, Data.TicTacToe
isPlayer1Data.TicTacToe.Player, Data.TicTacToe
isPlayer1WinsData.TicTacToe.GameResult, Data.TicTacToe
isPlayer2Data.TicTacToe.Player, Data.TicTacToe
isPlayer2WinsData.TicTacToe.GameResult, Data.TicTacToe
isProperSubboardOfData.TicTacToe.Board, Data.TicTacToe
isSubboardOfData.TicTacToe.Board, Data.TicTacToe
keepPlayingData.TicTacToe.Board, Data.TicTacToe
keepPlayingOrData.TicTacToe.Board, Data.TicTacToe
main 
1 (Function)Test.Data.TicTacToe.Player
2 (Function)Test.Data.TicTacToe.GameResult
3 (Function)Test.Data.TicTacToe.Position
4 (Function)Test.Data.TicTacToe.Board
5 (Function)Test.Data.TicTacToe
MoveData.TicTacToe.Board, Data.TicTacToe
MoveResultData.TicTacToe.Board, Data.TicTacToe
movesData.TicTacToe.Board, Data.TicTacToe
NData.TicTacToe.Position, Data.TicTacToe
NEData.TicTacToe.Position, Data.TicTacToe
NWData.TicTacToe.Position, Data.TicTacToe
occupiedPositionsData.TicTacToe.Board, Data.TicTacToe
PlayerData.TicTacToe.Player, Data.TicTacToe
playerData.TicTacToe.Player, Data.TicTacToe
player1Data.TicTacToe.Player, Data.TicTacToe
player1WinsData.TicTacToe.GameResult, Data.TicTacToe
player2Data.TicTacToe.Player, Data.TicTacToe
player2WinsData.TicTacToe.GameResult, Data.TicTacToe
playerAtData.TicTacToe.Board, Data.TicTacToe
playerAtOrData.TicTacToe.Board, Data.TicTacToe
playerGameResultData.TicTacToe.GameResult, Data.TicTacToe
playerTestsTest.Data.TicTacToe.Player
PositionData.TicTacToe.Position, Data.TicTacToe
positionTestsTest.Data.TicTacToe.Position
printBoardData.TicTacToe.Board, Data.TicTacToe
printEachPositionData.TicTacToe.Board, Data.TicTacToe
SData.TicTacToe.Position, Data.TicTacToe
SEData.TicTacToe.Position, Data.TicTacToe
SWData.TicTacToe.Position, Data.TicTacToe
TakeBackData.TicTacToe.Board, Data.TicTacToe
takeBackData.TicTacToe.Board, Data.TicTacToe
TakenBackData.TicTacToe.Board, Data.TicTacToe
takenBackBoardData.TicTacToe.Board, Data.TicTacToe
tictactoeData.TicTacToe.Interact, Data.TicTacToe
tictactoeTestsTest.Data.TicTacToe
toSymbolData.TicTacToe.Player, Data.TicTacToe
WData.TicTacToe.Position, Data.TicTacToe
whoseNotTurnData.TicTacToe.Board, Data.TicTacToe
whoseTurnData.TicTacToe.Board, Data.TicTacToe
winData.TicTacToe.GameResult, Data.TicTacToe