amazonka-gamelift-1.4.5: Amazon GameLift SDK.

Copyright(c) 2013-2016 Brendan Hay
LicenseMozilla Public License, v. 2.0.
MaintainerBrendan Hay <brendan.g.hay@gmail.com>
Stabilityauto-generated
Portabilitynon-portable (GHC extensions)
Safe HaskellNone
LanguageHaskell2010

Network.AWS.GameLift

Contents

Description

Amazon GameLift Service

Welcome to the Amazon GameLift API Reference . Amazon GameLift is a managed Amazon Web Services (AWS) service for developers who need a scalable, server-based solution for multiplayer games. Amazon GameLift provides setup and deployment of game servers, and handles infrastructure scaling and session management.

This reference describes the low-level service API for GameLift. You can call this API directly or use the AWS SDK for your preferred language. The AWS SDK includes a set of high-level GameLift actions multiplayer game sessions. Alternatively, you can use the AWS command-line interface (CLI) tool, which includes commands for GameLift. For administrative actions, you can also use the Amazon GameLift console.

More Resources

Manage Games and Players Through GameLift

Call these actions from your game clients and/or services to create and manage multiplayer game sessions and player sessions.

Set Up and Manage Game Servers

Use these administrative actions to configure GameLift to host your game servers. When setting up GameLift, you will need to (1) configure a build for your game and upload build files, and (2) set up one or more fleets to host game sessions. Once you've created and activated a fleet, you can assign aliases to it, scale capacity, track performance and utilization, etc.

To view changes to the API, see the GameLift Document History page.

Synopsis

Service Configuration

gameLift :: Service Source #

API version 2015-10-01 of the Amazon GameLift SDK configuration.

Errors

Error matchers are designed for use with the functions provided by Control.Exception.Lens. This allows catching (and rethrowing) service specific errors returned by GameLift.

InvalidFleetStatusException

_InvalidFleetStatusException :: AsError a => Getting (First ServiceError) a ServiceError Source #

The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.

InvalidRequestException

_InvalidRequestException :: AsError a => Getting (First ServiceError) a ServiceError Source #

One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

ConflictException

_ConflictException :: AsError a => Getting (First ServiceError) a ServiceError Source #

The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

TerminalRoutingStrategyException

_TerminalRoutingStrategyException :: AsError a => Getting (First ServiceError) a ServiceError Source #

The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.

NotFoundException

_NotFoundException :: AsError a => Getting (First ServiceError) a ServiceError Source #

A service resource associated with the request could not be found. Clients should not retry such requests.

GameSessionFullException

_GameSessionFullException :: AsError a => Getting (First ServiceError) a ServiceError Source #

The game instance is currently full and cannot allow the requested player(s) to join. Clients can retry such requests immediately or after a waiting period.

InvalidGameSessionStatusException

_InvalidGameSessionStatusException :: AsError a => Getting (First ServiceError) a ServiceError Source #

The requested operation would cause a conflict with the current state of a resource associated with the request and/or the game instance. Resolve the conflict before retrying.

InternalServiceException

_InternalServiceException :: AsError a => Getting (First ServiceError) a ServiceError Source #

The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

IdempotentParameterMismatchException

_IdempotentParameterMismatchException :: AsError a => Getting (First ServiceError) a ServiceError Source #

A game session with this custom ID string already exists in this fleet. Resolve this conflict before retrying this request.

UnauthorizedException

_UnauthorizedException :: AsError a => Getting (First ServiceError) a ServiceError Source #

The client failed authentication. Clients should not retry such requests.

FleetCapacityExceededException

_FleetCapacityExceededException :: AsError a => Getting (First ServiceError) a ServiceError Source #

The specified fleet has no available instances to fulfill a CreateGameSession request. Clients can retry such requests immediately or after a waiting period.

LimitExceededException

_LimitExceededException :: AsError a => Getting (First ServiceError) a ServiceError Source #

The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.

Waiters

Waiters poll by repeatedly sending a request until some remote success condition configured by the Wait specification is fulfilled. The Wait specification determines how many attempts should be made, in addition to delay and retry strategies.

Operations

Some AWS operations return results that are incomplete and require subsequent requests in order to obtain the entire result set. The process of sending subsequent requests to continue where a previous request left off is called pagination. For example, the ListObjects operation of Amazon S3 returns up to 1000 objects at a time, and you must send subsequent requests with the appropriate Marker in order to retrieve the next page of results.

Operations that have an AWSPager instance can transparently perform subsequent requests, correctly setting Markers and other request facets to iterate through the entire result set of a truncated API operation. Operations which support this have an additional note in the documentation.

Many operations have the ability to filter results on the server side. See the individual operation parameters for details.

CreateGameSession

DeleteScalingPolicy

PutScalingPolicy

ListBuilds

DeleteFleet

CreateBuild

RequestUploadCredentials

CreateAlias

ResolveAlias

ListAliases

UpdateRuntimeConfiguration

SearchGameSessions

GetInstanceAccess

DescribeScalingPolicies

DescribeGameSessions

DescribeFleetUtilization

DescribeRuntimeConfiguration

GetGameSessionLogURL

DescribeFleetAttributes

DescribeFleetEvents

DescribeFleetCapacity

DeleteBuild

UpdateBuild

ListFleets

DeleteAlias

UpdateAlias

DescribeInstances

DescribeGameSessionDetails

DescribeFleetPortSettings

CreatePlayerSessions

CreateFleet

UpdateFleetAttributes

DescribePlayerSessions

DescribeBuild

UpdateFleetPortSettings

UpdateFleetCapacity

DescribeAlias

DescribeEC2InstanceLimits

UpdateGameSession

CreatePlayerSession

Types

BuildStatus

data BuildStatus Source #

Constructors

Failed 
Initialized 
Ready 

Instances

Bounded BuildStatus Source # 
Enum BuildStatus Source # 
Eq BuildStatus Source # 
Data BuildStatus Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> BuildStatus -> c BuildStatus #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c BuildStatus #

toConstr :: BuildStatus -> Constr #

dataTypeOf :: BuildStatus -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c BuildStatus) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c BuildStatus) #

gmapT :: (forall b. Data b => b -> b) -> BuildStatus -> BuildStatus #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> BuildStatus -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> BuildStatus -> r #

gmapQ :: (forall d. Data d => d -> u) -> BuildStatus -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> BuildStatus -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> BuildStatus -> m BuildStatus #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> BuildStatus -> m BuildStatus #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> BuildStatus -> m BuildStatus #

Ord BuildStatus Source # 
Read BuildStatus Source # 
Show BuildStatus Source # 
Generic BuildStatus Source # 

Associated Types

type Rep BuildStatus :: * -> * #

Hashable BuildStatus Source # 
ToJSON BuildStatus Source # 
FromJSON BuildStatus Source # 
NFData BuildStatus Source # 

Methods

rnf :: BuildStatus -> () #

ToHeader BuildStatus Source # 
ToQuery BuildStatus Source # 
ToByteString BuildStatus Source # 
FromText BuildStatus Source # 
ToText BuildStatus Source # 

Methods

toText :: BuildStatus -> Text #

type Rep BuildStatus Source # 
type Rep BuildStatus = D1 (MetaData "BuildStatus" "Network.AWS.GameLift.Types.Sum" "amazonka-gamelift-1.4.5-2krZbzEaIqtLV8ATX8AZ52" False) ((:+:) (C1 (MetaCons "Failed" PrefixI False) U1) ((:+:) (C1 (MetaCons "Initialized" PrefixI False) U1) (C1 (MetaCons "Ready" PrefixI False) U1)))

ComparisonOperatorType

data ComparisonOperatorType Source #

Instances

Bounded ComparisonOperatorType Source # 
Enum ComparisonOperatorType Source # 
Eq ComparisonOperatorType Source # 
Data ComparisonOperatorType Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> ComparisonOperatorType -> c ComparisonOperatorType #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c ComparisonOperatorType #

toConstr :: ComparisonOperatorType -> Constr #

dataTypeOf :: ComparisonOperatorType -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c ComparisonOperatorType) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c ComparisonOperatorType) #

gmapT :: (forall b. Data b => b -> b) -> ComparisonOperatorType -> ComparisonOperatorType #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> ComparisonOperatorType -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> ComparisonOperatorType -> r #

gmapQ :: (forall d. Data d => d -> u) -> ComparisonOperatorType -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> ComparisonOperatorType -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> ComparisonOperatorType -> m ComparisonOperatorType #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> ComparisonOperatorType -> m ComparisonOperatorType #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> ComparisonOperatorType -> m ComparisonOperatorType #

Ord ComparisonOperatorType Source # 
Read ComparisonOperatorType Source # 
Show ComparisonOperatorType Source # 
Generic ComparisonOperatorType Source # 
Hashable ComparisonOperatorType Source # 
ToJSON ComparisonOperatorType Source # 
FromJSON ComparisonOperatorType Source # 
NFData ComparisonOperatorType Source # 

Methods

rnf :: ComparisonOperatorType -> () #

ToHeader ComparisonOperatorType Source # 
ToQuery ComparisonOperatorType Source # 
ToByteString ComparisonOperatorType Source # 
FromText ComparisonOperatorType Source # 
ToText ComparisonOperatorType Source # 
type Rep ComparisonOperatorType Source # 
type Rep ComparisonOperatorType = D1 (MetaData "ComparisonOperatorType" "Network.AWS.GameLift.Types.Sum" "amazonka-gamelift-1.4.5-2krZbzEaIqtLV8ATX8AZ52" False) ((:+:) ((:+:) (C1 (MetaCons "GreaterThanOrEqualToThreshold" PrefixI False) U1) (C1 (MetaCons "GreaterThanThreshold" PrefixI False) U1)) ((:+:) (C1 (MetaCons "LessThanOrEqualToThreshold" PrefixI False) U1) (C1 (MetaCons "LessThanThreshold" PrefixI False) U1)))

EC2InstanceType

data EC2InstanceType Source #

Instances

Bounded EC2InstanceType Source # 
Enum EC2InstanceType Source # 
Eq EC2InstanceType Source # 
Data EC2InstanceType Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> EC2InstanceType -> c EC2InstanceType #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c EC2InstanceType #

toConstr :: EC2InstanceType -> Constr #

dataTypeOf :: EC2InstanceType -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c EC2InstanceType) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c EC2InstanceType) #

gmapT :: (forall b. Data b => b -> b) -> EC2InstanceType -> EC2InstanceType #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> EC2InstanceType -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> EC2InstanceType -> r #

gmapQ :: (forall d. Data d => d -> u) -> EC2InstanceType -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> EC2InstanceType -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> EC2InstanceType -> m EC2InstanceType #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> EC2InstanceType -> m EC2InstanceType #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> EC2InstanceType -> m EC2InstanceType #

Ord EC2InstanceType Source # 
Read EC2InstanceType Source # 
Show EC2InstanceType Source # 
Generic EC2InstanceType Source # 
Hashable EC2InstanceType Source # 
ToJSON EC2InstanceType Source # 
FromJSON EC2InstanceType Source # 
NFData EC2InstanceType Source # 

Methods

rnf :: EC2InstanceType -> () #

ToHeader EC2InstanceType Source # 
ToQuery EC2InstanceType Source # 
ToByteString EC2InstanceType Source # 
FromText EC2InstanceType Source # 
ToText EC2InstanceType Source # 
type Rep EC2InstanceType Source # 
type Rep EC2InstanceType = D1 (MetaData "EC2InstanceType" "Network.AWS.GameLift.Types.Sum" "amazonka-gamelift-1.4.5-2krZbzEaIqtLV8ATX8AZ52" False) ((:+:) ((:+:) ((:+:) ((:+:) (C1 (MetaCons "C3_2XLarge" PrefixI False) U1) ((:+:) (C1 (MetaCons "C3_4XLarge" PrefixI False) U1) (C1 (MetaCons "C3_8XLarge" PrefixI False) U1))) ((:+:) ((:+:) (C1 (MetaCons "C3_Large" PrefixI False) U1) (C1 (MetaCons "C3_XLarge" PrefixI False) U1)) ((:+:) (C1 (MetaCons "C4_2XLarge" PrefixI False) U1) (C1 (MetaCons "C4_4XLarge" PrefixI False) U1)))) ((:+:) ((:+:) (C1 (MetaCons "C4_8XLarge" PrefixI False) U1) ((:+:) (C1 (MetaCons "C4_Large" PrefixI False) U1) (C1 (MetaCons "C4_XLarge" PrefixI False) U1))) ((:+:) ((:+:) (C1 (MetaCons "M3_2XLarge" PrefixI False) U1) (C1 (MetaCons "M3_Large" PrefixI False) U1)) ((:+:) (C1 (MetaCons "M3_Medium" PrefixI False) U1) (C1 (MetaCons "M3_XLarge" PrefixI False) U1))))) ((:+:) ((:+:) ((:+:) (C1 (MetaCons "M4_10XLarge" PrefixI False) U1) ((:+:) (C1 (MetaCons "M4_2XLarge" PrefixI False) U1) (C1 (MetaCons "M4_4XLarge" PrefixI False) U1))) ((:+:) ((:+:) (C1 (MetaCons "M4_Large" PrefixI False) U1) (C1 (MetaCons "M4_XLarge" PrefixI False) U1)) ((:+:) (C1 (MetaCons "R3_2XLarge" PrefixI False) U1) (C1 (MetaCons "R3_4XLarge" PrefixI False) U1)))) ((:+:) ((:+:) (C1 (MetaCons "R3_8XLarge" PrefixI False) U1) ((:+:) (C1 (MetaCons "R3_Large" PrefixI False) U1) (C1 (MetaCons "R3_XLarge" PrefixI False) U1))) ((:+:) ((:+:) (C1 (MetaCons "T2_Large" PrefixI False) U1) (C1 (MetaCons "T2_Medium" PrefixI False) U1)) ((:+:) (C1 (MetaCons "T2_Micro" PrefixI False) U1) (C1 (MetaCons "T2_Small" PrefixI False) U1))))))

EventCode

data EventCode Source #

Instances

Bounded EventCode Source # 
Enum EventCode Source # 
Eq EventCode Source # 
Data EventCode Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> EventCode -> c EventCode #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c EventCode #

toConstr :: EventCode -> Constr #

dataTypeOf :: EventCode -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c EventCode) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c EventCode) #

gmapT :: (forall b. Data b => b -> b) -> EventCode -> EventCode #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> EventCode -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> EventCode -> r #

gmapQ :: (forall d. Data d => d -> u) -> EventCode -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> EventCode -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> EventCode -> m EventCode #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> EventCode -> m EventCode #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> EventCode -> m EventCode #

Ord EventCode Source # 
Read EventCode Source # 
Show EventCode Source # 
Generic EventCode Source # 

Associated Types

type Rep EventCode :: * -> * #

Hashable EventCode Source # 
FromJSON EventCode Source # 
NFData EventCode Source # 

Methods

rnf :: EventCode -> () #

ToHeader EventCode Source # 
ToQuery EventCode Source # 
ToByteString EventCode Source # 

Methods

toBS :: EventCode -> ByteString #

FromText EventCode Source # 
ToText EventCode Source # 

Methods

toText :: EventCode -> Text #

type Rep EventCode Source # 
type Rep EventCode = D1 (MetaData "EventCode" "Network.AWS.GameLift.Types.Sum" "amazonka-gamelift-1.4.5-2krZbzEaIqtLV8ATX8AZ52" False) ((:+:) ((:+:) ((:+:) ((:+:) (C1 (MetaCons "FleetActivationFailed" PrefixI False) U1) ((:+:) (C1 (MetaCons "FleetActivationFailedNoInstances" PrefixI False) U1) (C1 (MetaCons "FleetBinaryDownloadFailed" PrefixI False) U1))) ((:+:) (C1 (MetaCons "FleetCreated" PrefixI False) U1) ((:+:) (C1 (MetaCons "FleetDeleted" PrefixI False) U1) (C1 (MetaCons "FleetInitializationFailed" PrefixI False) U1)))) ((:+:) ((:+:) (C1 (MetaCons "FleetNewGameSessionProtectionPolicyUpdated" PrefixI False) U1) ((:+:) (C1 (MetaCons "FleetScalingEvent" PrefixI False) U1) (C1 (MetaCons "FleetStateActivating" PrefixI False) U1))) ((:+:) (C1 (MetaCons "FleetStateActive" PrefixI False) U1) ((:+:) (C1 (MetaCons "FleetStateBuilding" PrefixI False) U1) (C1 (MetaCons "FleetStateDownloading" PrefixI False) U1))))) ((:+:) ((:+:) ((:+:) (C1 (MetaCons "FleetStateError" PrefixI False) U1) ((:+:) (C1 (MetaCons "FleetStateValidating" PrefixI False) U1) (C1 (MetaCons "FleetValidationExecutableRuntimeFailure" PrefixI False) U1))) ((:+:) (C1 (MetaCons "FleetValidationLaunchPathNotFound" PrefixI False) U1) ((:+:) (C1 (MetaCons "FleetValidationTimedOut" PrefixI False) U1) (C1 (MetaCons "GenericEvent" PrefixI False) U1)))) ((:+:) ((:+:) (C1 (MetaCons "ServerProcessCrashed" PrefixI False) U1) ((:+:) (C1 (MetaCons "ServerProcessForceTerminated" PrefixI False) U1) (C1 (MetaCons "ServerProcessInvalidPath" PrefixI False) U1))) ((:+:) ((:+:) (C1 (MetaCons "ServerProcessProcessExitTimeout" PrefixI False) U1) (C1 (MetaCons "ServerProcessProcessReadyTimeout" PrefixI False) U1)) ((:+:) (C1 (MetaCons "ServerProcessSDKInitializationTimeout" PrefixI False) U1) (C1 (MetaCons "ServerProcessTerminatedUnhealthy" PrefixI False) U1))))))

FleetStatus

data FleetStatus Source #

Instances

Bounded FleetStatus Source # 
Enum FleetStatus Source # 
Eq FleetStatus Source # 
Data FleetStatus Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> FleetStatus -> c FleetStatus #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c FleetStatus #

toConstr :: FleetStatus -> Constr #

dataTypeOf :: FleetStatus -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c FleetStatus) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c FleetStatus) #

gmapT :: (forall b. Data b => b -> b) -> FleetStatus -> FleetStatus #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> FleetStatus -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> FleetStatus -> r #

gmapQ :: (forall d. Data d => d -> u) -> FleetStatus -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> FleetStatus -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> FleetStatus -> m FleetStatus #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> FleetStatus -> m FleetStatus #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> FleetStatus -> m FleetStatus #

Ord FleetStatus Source # 
Read FleetStatus Source # 
Show FleetStatus Source # 
Generic FleetStatus Source # 

Associated Types

type Rep FleetStatus :: * -> * #

Hashable FleetStatus Source # 
FromJSON FleetStatus Source # 
NFData FleetStatus Source # 

Methods

rnf :: FleetStatus -> () #

ToHeader FleetStatus Source # 
ToQuery FleetStatus Source # 
ToByteString FleetStatus Source # 
FromText FleetStatus Source # 
ToText FleetStatus Source # 

Methods

toText :: FleetStatus -> Text #

type Rep FleetStatus Source # 
type Rep FleetStatus = D1 (MetaData "FleetStatus" "Network.AWS.GameLift.Types.Sum" "amazonka-gamelift-1.4.5-2krZbzEaIqtLV8ATX8AZ52" False) ((:+:) ((:+:) ((:+:) (C1 (MetaCons "FSActivating" PrefixI False) U1) (C1 (MetaCons "FSActive" PrefixI False) U1)) ((:+:) (C1 (MetaCons "FSBuilding" PrefixI False) U1) (C1 (MetaCons "FSDeleting" PrefixI False) U1))) ((:+:) ((:+:) (C1 (MetaCons "FSDownloading" PrefixI False) U1) (C1 (MetaCons "FSError'" PrefixI False) U1)) ((:+:) (C1 (MetaCons "FSNew" PrefixI False) U1) ((:+:) (C1 (MetaCons "FSTerminated" PrefixI False) U1) (C1 (MetaCons "FSValidating" PrefixI False) U1)))))

GameSessionStatus

data GameSessionStatus Source #

Instances

Bounded GameSessionStatus Source # 
Enum GameSessionStatus Source # 
Eq GameSessionStatus Source # 
Data GameSessionStatus Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> GameSessionStatus -> c GameSessionStatus #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c GameSessionStatus #

toConstr :: GameSessionStatus -> Constr #

dataTypeOf :: GameSessionStatus -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c GameSessionStatus) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c GameSessionStatus) #

gmapT :: (forall b. Data b => b -> b) -> GameSessionStatus -> GameSessionStatus #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> GameSessionStatus -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> GameSessionStatus -> r #

gmapQ :: (forall d. Data d => d -> u) -> GameSessionStatus -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> GameSessionStatus -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> GameSessionStatus -> m GameSessionStatus #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> GameSessionStatus -> m GameSessionStatus #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> GameSessionStatus -> m GameSessionStatus #

Ord GameSessionStatus Source # 
Read GameSessionStatus Source # 
Show GameSessionStatus Source # 
Generic GameSessionStatus Source # 
Hashable GameSessionStatus Source # 
FromJSON GameSessionStatus Source # 
NFData GameSessionStatus Source # 

Methods

rnf :: GameSessionStatus -> () #

ToHeader GameSessionStatus Source # 
ToQuery GameSessionStatus Source # 
ToByteString GameSessionStatus Source # 
FromText GameSessionStatus Source # 
ToText GameSessionStatus Source # 
type Rep GameSessionStatus Source # 
type Rep GameSessionStatus = D1 (MetaData "GameSessionStatus" "Network.AWS.GameLift.Types.Sum" "amazonka-gamelift-1.4.5-2krZbzEaIqtLV8ATX8AZ52" False) ((:+:) ((:+:) (C1 (MetaCons "GSSActivating" PrefixI False) U1) (C1 (MetaCons "GSSActive" PrefixI False) U1)) ((:+:) (C1 (MetaCons "GSSError'" PrefixI False) U1) ((:+:) (C1 (MetaCons "GSSTerminated" PrefixI False) U1) (C1 (MetaCons "GSSTerminating" PrefixI False) U1))))

IPProtocol

data IPProtocol Source #

Constructors

TCP 
Udp 

Instances

Bounded IPProtocol Source # 
Enum IPProtocol Source # 
Eq IPProtocol Source # 
Data IPProtocol Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> IPProtocol -> c IPProtocol #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c IPProtocol #

toConstr :: IPProtocol -> Constr #

dataTypeOf :: IPProtocol -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c IPProtocol) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c IPProtocol) #

gmapT :: (forall b. Data b => b -> b) -> IPProtocol -> IPProtocol #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> IPProtocol -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> IPProtocol -> r #

gmapQ :: (forall d. Data d => d -> u) -> IPProtocol -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> IPProtocol -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> IPProtocol -> m IPProtocol #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> IPProtocol -> m IPProtocol #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> IPProtocol -> m IPProtocol #

Ord IPProtocol Source # 
Read IPProtocol Source # 
Show IPProtocol Source # 
Generic IPProtocol Source # 

Associated Types

type Rep IPProtocol :: * -> * #

Hashable IPProtocol Source # 
ToJSON IPProtocol Source # 
FromJSON IPProtocol Source # 
NFData IPProtocol Source # 

Methods

rnf :: IPProtocol -> () #

ToHeader IPProtocol Source # 
ToQuery IPProtocol Source # 
ToByteString IPProtocol Source # 
FromText IPProtocol Source # 
ToText IPProtocol Source # 

Methods

toText :: IPProtocol -> Text #

type Rep IPProtocol Source # 
type Rep IPProtocol = D1 (MetaData "IPProtocol" "Network.AWS.GameLift.Types.Sum" "amazonka-gamelift-1.4.5-2krZbzEaIqtLV8ATX8AZ52" False) ((:+:) (C1 (MetaCons "TCP" PrefixI False) U1) (C1 (MetaCons "Udp" PrefixI False) U1))

InstanceStatus

data InstanceStatus Source #

Instances

Bounded InstanceStatus Source # 
Enum InstanceStatus Source # 
Eq InstanceStatus Source # 
Data InstanceStatus Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> InstanceStatus -> c InstanceStatus #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c InstanceStatus #

toConstr :: InstanceStatus -> Constr #

dataTypeOf :: InstanceStatus -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c InstanceStatus) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c InstanceStatus) #

gmapT :: (forall b. Data b => b -> b) -> InstanceStatus -> InstanceStatus #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> InstanceStatus -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> InstanceStatus -> r #

gmapQ :: (forall d. Data d => d -> u) -> InstanceStatus -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> InstanceStatus -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> InstanceStatus -> m InstanceStatus #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> InstanceStatus -> m InstanceStatus #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> InstanceStatus -> m InstanceStatus #

Ord InstanceStatus Source # 
Read InstanceStatus Source # 
Show InstanceStatus Source # 
Generic InstanceStatus Source # 

Associated Types

type Rep InstanceStatus :: * -> * #

Hashable InstanceStatus Source # 
FromJSON InstanceStatus Source # 
NFData InstanceStatus Source # 

Methods

rnf :: InstanceStatus -> () #

ToHeader InstanceStatus Source # 
ToQuery InstanceStatus Source # 
ToByteString InstanceStatus Source # 
FromText InstanceStatus Source # 
ToText InstanceStatus Source # 
type Rep InstanceStatus Source # 
type Rep InstanceStatus = D1 (MetaData "InstanceStatus" "Network.AWS.GameLift.Types.Sum" "amazonka-gamelift-1.4.5-2krZbzEaIqtLV8ATX8AZ52" False) ((:+:) (C1 (MetaCons "ISActive" PrefixI False) U1) ((:+:) (C1 (MetaCons "ISPending" PrefixI False) U1) (C1 (MetaCons "ISTerminating" PrefixI False) U1)))

MetricName

data MetricName Source #

Instances

Bounded MetricName Source # 
Enum MetricName Source # 
Eq MetricName Source # 
Data MetricName Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> MetricName -> c MetricName #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c MetricName #

toConstr :: MetricName -> Constr #

dataTypeOf :: MetricName -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c MetricName) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c MetricName) #

gmapT :: (forall b. Data b => b -> b) -> MetricName -> MetricName #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> MetricName -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> MetricName -> r #

gmapQ :: (forall d. Data d => d -> u) -> MetricName -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> MetricName -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> MetricName -> m MetricName #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> MetricName -> m MetricName #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> MetricName -> m MetricName #

Ord MetricName Source # 
Read MetricName Source # 
Show MetricName Source # 
Generic MetricName Source # 

Associated Types

type Rep MetricName :: * -> * #

Hashable MetricName Source # 
ToJSON MetricName Source # 
FromJSON MetricName Source # 
NFData MetricName Source # 

Methods

rnf :: MetricName -> () #

ToHeader MetricName Source # 
ToQuery MetricName Source # 
ToByteString MetricName Source # 
FromText MetricName Source # 
ToText MetricName Source # 

Methods

toText :: MetricName -> Text #

type Rep MetricName Source # 
type Rep MetricName = D1 (MetaData "MetricName" "Network.AWS.GameLift.Types.Sum" "amazonka-gamelift-1.4.5-2krZbzEaIqtLV8ATX8AZ52" False) ((:+:) ((:+:) (C1 (MetaCons "ActivatingGameSessions" PrefixI False) U1) ((:+:) (C1 (MetaCons "ActiveGameSessions" PrefixI False) U1) (C1 (MetaCons "ActiveInstances" PrefixI False) U1))) ((:+:) (C1 (MetaCons "AvailablePlayerSessions" PrefixI False) U1) ((:+:) (C1 (MetaCons "CurrentPlayerSessions" PrefixI False) U1) (C1 (MetaCons "IdleInstances" PrefixI False) U1))))

OperatingSystem

data OperatingSystem Source #

Constructors

AmazonLinux 
Windows2012 

Instances

Bounded OperatingSystem Source # 
Enum OperatingSystem Source # 
Eq OperatingSystem Source # 
Data OperatingSystem Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> OperatingSystem -> c OperatingSystem #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c OperatingSystem #

toConstr :: OperatingSystem -> Constr #

dataTypeOf :: OperatingSystem -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c OperatingSystem) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c OperatingSystem) #

gmapT :: (forall b. Data b => b -> b) -> OperatingSystem -> OperatingSystem #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> OperatingSystem -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> OperatingSystem -> r #

gmapQ :: (forall d. Data d => d -> u) -> OperatingSystem -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> OperatingSystem -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> OperatingSystem -> m OperatingSystem #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> OperatingSystem -> m OperatingSystem #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> OperatingSystem -> m OperatingSystem #

Ord OperatingSystem Source # 
Read OperatingSystem Source # 
Show OperatingSystem Source # 
Generic OperatingSystem Source # 
Hashable OperatingSystem Source # 
ToJSON OperatingSystem Source # 
FromJSON OperatingSystem Source # 
NFData OperatingSystem Source # 

Methods

rnf :: OperatingSystem -> () #

ToHeader OperatingSystem Source # 
ToQuery OperatingSystem Source # 
ToByteString OperatingSystem Source # 
FromText OperatingSystem Source # 
ToText OperatingSystem Source # 
type Rep OperatingSystem Source # 
type Rep OperatingSystem = D1 (MetaData "OperatingSystem" "Network.AWS.GameLift.Types.Sum" "amazonka-gamelift-1.4.5-2krZbzEaIqtLV8ATX8AZ52" False) ((:+:) (C1 (MetaCons "AmazonLinux" PrefixI False) U1) (C1 (MetaCons "Windows2012" PrefixI False) U1))

PlayerSessionCreationPolicy

data PlayerSessionCreationPolicy Source #

Constructors

AcceptAll 
DenyAll 

Instances

Bounded PlayerSessionCreationPolicy Source # 
Enum PlayerSessionCreationPolicy Source # 
Eq PlayerSessionCreationPolicy Source # 
Data PlayerSessionCreationPolicy Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> PlayerSessionCreationPolicy -> c PlayerSessionCreationPolicy #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c PlayerSessionCreationPolicy #

toConstr :: PlayerSessionCreationPolicy -> Constr #

dataTypeOf :: PlayerSessionCreationPolicy -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c PlayerSessionCreationPolicy) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c PlayerSessionCreationPolicy) #

gmapT :: (forall b. Data b => b -> b) -> PlayerSessionCreationPolicy -> PlayerSessionCreationPolicy #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> PlayerSessionCreationPolicy -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> PlayerSessionCreationPolicy -> r #

gmapQ :: (forall d. Data d => d -> u) -> PlayerSessionCreationPolicy -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> PlayerSessionCreationPolicy -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> PlayerSessionCreationPolicy -> m PlayerSessionCreationPolicy #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> PlayerSessionCreationPolicy -> m PlayerSessionCreationPolicy #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> PlayerSessionCreationPolicy -> m PlayerSessionCreationPolicy #

Ord PlayerSessionCreationPolicy Source # 
Read PlayerSessionCreationPolicy Source # 
Show PlayerSessionCreationPolicy Source # 
Generic PlayerSessionCreationPolicy Source # 
Hashable PlayerSessionCreationPolicy Source # 
ToJSON PlayerSessionCreationPolicy Source # 
FromJSON PlayerSessionCreationPolicy Source # 
NFData PlayerSessionCreationPolicy Source # 
ToHeader PlayerSessionCreationPolicy Source # 
ToQuery PlayerSessionCreationPolicy Source # 
ToByteString PlayerSessionCreationPolicy Source # 
FromText PlayerSessionCreationPolicy Source # 
ToText PlayerSessionCreationPolicy Source # 
type Rep PlayerSessionCreationPolicy Source # 
type Rep PlayerSessionCreationPolicy = D1 (MetaData "PlayerSessionCreationPolicy" "Network.AWS.GameLift.Types.Sum" "amazonka-gamelift-1.4.5-2krZbzEaIqtLV8ATX8AZ52" False) ((:+:) (C1 (MetaCons "AcceptAll" PrefixI False) U1) (C1 (MetaCons "DenyAll" PrefixI False) U1))

PlayerSessionStatus

data PlayerSessionStatus Source #

Instances

Bounded PlayerSessionStatus Source # 
Enum PlayerSessionStatus Source # 
Eq PlayerSessionStatus Source # 
Data PlayerSessionStatus Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> PlayerSessionStatus -> c PlayerSessionStatus #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c PlayerSessionStatus #

toConstr :: PlayerSessionStatus -> Constr #

dataTypeOf :: PlayerSessionStatus -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c PlayerSessionStatus) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c PlayerSessionStatus) #

gmapT :: (forall b. Data b => b -> b) -> PlayerSessionStatus -> PlayerSessionStatus #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> PlayerSessionStatus -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> PlayerSessionStatus -> r #

gmapQ :: (forall d. Data d => d -> u) -> PlayerSessionStatus -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> PlayerSessionStatus -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> PlayerSessionStatus -> m PlayerSessionStatus #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> PlayerSessionStatus -> m PlayerSessionStatus #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> PlayerSessionStatus -> m PlayerSessionStatus #

Ord PlayerSessionStatus Source # 
Read PlayerSessionStatus Source # 
Show PlayerSessionStatus Source # 
Generic PlayerSessionStatus Source # 
Hashable PlayerSessionStatus Source # 
FromJSON PlayerSessionStatus Source # 
NFData PlayerSessionStatus Source # 

Methods

rnf :: PlayerSessionStatus -> () #

ToHeader PlayerSessionStatus Source # 
ToQuery PlayerSessionStatus Source # 
ToByteString PlayerSessionStatus Source # 
FromText PlayerSessionStatus Source # 
ToText PlayerSessionStatus Source # 
type Rep PlayerSessionStatus Source # 
type Rep PlayerSessionStatus = D1 (MetaData "PlayerSessionStatus" "Network.AWS.GameLift.Types.Sum" "amazonka-gamelift-1.4.5-2krZbzEaIqtLV8ATX8AZ52" False) ((:+:) ((:+:) (C1 (MetaCons "PSSActive" PrefixI False) U1) (C1 (MetaCons "PSSCompleted" PrefixI False) U1)) ((:+:) (C1 (MetaCons "PSSReserved" PrefixI False) U1) (C1 (MetaCons "PSSTimedout" PrefixI False) U1)))

ProtectionPolicy

data ProtectionPolicy Source #

Instances

Bounded ProtectionPolicy Source # 
Enum ProtectionPolicy Source # 
Eq ProtectionPolicy Source # 
Data ProtectionPolicy Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> ProtectionPolicy -> c ProtectionPolicy #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c ProtectionPolicy #

toConstr :: ProtectionPolicy -> Constr #

dataTypeOf :: ProtectionPolicy -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c ProtectionPolicy) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c ProtectionPolicy) #

gmapT :: (forall b. Data b => b -> b) -> ProtectionPolicy -> ProtectionPolicy #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> ProtectionPolicy -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> ProtectionPolicy -> r #

gmapQ :: (forall d. Data d => d -> u) -> ProtectionPolicy -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> ProtectionPolicy -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> ProtectionPolicy -> m ProtectionPolicy #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> ProtectionPolicy -> m ProtectionPolicy #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> ProtectionPolicy -> m ProtectionPolicy #

Ord ProtectionPolicy Source # 
Read ProtectionPolicy Source # 
Show ProtectionPolicy Source # 
Generic ProtectionPolicy Source # 
Hashable ProtectionPolicy Source # 
ToJSON ProtectionPolicy Source # 
FromJSON ProtectionPolicy Source # 
NFData ProtectionPolicy Source # 

Methods

rnf :: ProtectionPolicy -> () #

ToHeader ProtectionPolicy Source # 
ToQuery ProtectionPolicy Source # 
ToByteString ProtectionPolicy Source # 
FromText ProtectionPolicy Source # 
ToText ProtectionPolicy Source # 
type Rep ProtectionPolicy Source # 
type Rep ProtectionPolicy = D1 (MetaData "ProtectionPolicy" "Network.AWS.GameLift.Types.Sum" "amazonka-gamelift-1.4.5-2krZbzEaIqtLV8ATX8AZ52" False) ((:+:) (C1 (MetaCons "FullProtection" PrefixI False) U1) (C1 (MetaCons "NoProtection" PrefixI False) U1))

RoutingStrategyType

data RoutingStrategyType Source #

Constructors

Simple 
Terminal 

Instances

Bounded RoutingStrategyType Source # 
Enum RoutingStrategyType Source # 
Eq RoutingStrategyType Source # 
Data RoutingStrategyType Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> RoutingStrategyType -> c RoutingStrategyType #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c RoutingStrategyType #

toConstr :: RoutingStrategyType -> Constr #

dataTypeOf :: RoutingStrategyType -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c RoutingStrategyType) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c RoutingStrategyType) #

gmapT :: (forall b. Data b => b -> b) -> RoutingStrategyType -> RoutingStrategyType #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> RoutingStrategyType -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> RoutingStrategyType -> r #

gmapQ :: (forall d. Data d => d -> u) -> RoutingStrategyType -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> RoutingStrategyType -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> RoutingStrategyType -> m RoutingStrategyType #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> RoutingStrategyType -> m RoutingStrategyType #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> RoutingStrategyType -> m RoutingStrategyType #

Ord RoutingStrategyType Source # 
Read RoutingStrategyType Source # 
Show RoutingStrategyType Source # 
Generic RoutingStrategyType Source # 
Hashable RoutingStrategyType Source # 
ToJSON RoutingStrategyType Source # 
FromJSON RoutingStrategyType Source # 
NFData RoutingStrategyType Source # 

Methods

rnf :: RoutingStrategyType -> () #

ToHeader RoutingStrategyType Source # 
ToQuery RoutingStrategyType Source # 
ToByteString RoutingStrategyType Source # 
FromText RoutingStrategyType Source # 
ToText RoutingStrategyType Source # 
type Rep RoutingStrategyType Source # 
type Rep RoutingStrategyType = D1 (MetaData "RoutingStrategyType" "Network.AWS.GameLift.Types.Sum" "amazonka-gamelift-1.4.5-2krZbzEaIqtLV8ATX8AZ52" False) ((:+:) (C1 (MetaCons "Simple" PrefixI False) U1) (C1 (MetaCons "Terminal" PrefixI False) U1))

ScalingAdjustmentType

data ScalingAdjustmentType Source #

Instances

Bounded ScalingAdjustmentType Source # 
Enum ScalingAdjustmentType Source # 
Eq ScalingAdjustmentType Source # 
Data ScalingAdjustmentType Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> ScalingAdjustmentType -> c ScalingAdjustmentType #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c ScalingAdjustmentType #

toConstr :: ScalingAdjustmentType -> Constr #

dataTypeOf :: ScalingAdjustmentType -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c ScalingAdjustmentType) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c ScalingAdjustmentType) #

gmapT :: (forall b. Data b => b -> b) -> ScalingAdjustmentType -> ScalingAdjustmentType #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> ScalingAdjustmentType -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> ScalingAdjustmentType -> r #

gmapQ :: (forall d. Data d => d -> u) -> ScalingAdjustmentType -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> ScalingAdjustmentType -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> ScalingAdjustmentType -> m ScalingAdjustmentType #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> ScalingAdjustmentType -> m ScalingAdjustmentType #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> ScalingAdjustmentType -> m ScalingAdjustmentType #

Ord ScalingAdjustmentType Source # 
Read ScalingAdjustmentType Source # 
Show ScalingAdjustmentType Source # 
Generic ScalingAdjustmentType Source # 
Hashable ScalingAdjustmentType Source # 
ToJSON ScalingAdjustmentType Source # 
FromJSON ScalingAdjustmentType Source # 
NFData ScalingAdjustmentType Source # 

Methods

rnf :: ScalingAdjustmentType -> () #

ToHeader ScalingAdjustmentType Source # 
ToQuery ScalingAdjustmentType Source # 
ToByteString ScalingAdjustmentType Source # 
FromText ScalingAdjustmentType Source # 
ToText ScalingAdjustmentType Source # 
type Rep ScalingAdjustmentType Source # 
type Rep ScalingAdjustmentType = D1 (MetaData "ScalingAdjustmentType" "Network.AWS.GameLift.Types.Sum" "amazonka-gamelift-1.4.5-2krZbzEaIqtLV8ATX8AZ52" False) ((:+:) (C1 (MetaCons "ChangeInCapacity" PrefixI False) U1) ((:+:) (C1 (MetaCons "ExactCapacity" PrefixI False) U1) (C1 (MetaCons "PercentChangeInCapacity" PrefixI False) U1)))

ScalingStatusType

data ScalingStatusType Source #

Instances

Bounded ScalingStatusType Source # 
Enum ScalingStatusType Source # 
Eq ScalingStatusType Source # 
Data ScalingStatusType Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> ScalingStatusType -> c ScalingStatusType #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c ScalingStatusType #

toConstr :: ScalingStatusType -> Constr #

dataTypeOf :: ScalingStatusType -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c ScalingStatusType) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c ScalingStatusType) #

gmapT :: (forall b. Data b => b -> b) -> ScalingStatusType -> ScalingStatusType #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> ScalingStatusType -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> ScalingStatusType -> r #

gmapQ :: (forall d. Data d => d -> u) -> ScalingStatusType -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> ScalingStatusType -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> ScalingStatusType -> m ScalingStatusType #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> ScalingStatusType -> m ScalingStatusType #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> ScalingStatusType -> m ScalingStatusType #

Ord ScalingStatusType Source # 
Read ScalingStatusType Source # 
Show ScalingStatusType Source # 
Generic ScalingStatusType Source # 
Hashable ScalingStatusType Source # 
ToJSON ScalingStatusType Source # 
FromJSON ScalingStatusType Source # 
NFData ScalingStatusType Source # 

Methods

rnf :: ScalingStatusType -> () #

ToHeader ScalingStatusType Source # 
ToQuery ScalingStatusType Source # 
ToByteString ScalingStatusType Source # 
FromText ScalingStatusType Source # 
ToText ScalingStatusType Source # 
type Rep ScalingStatusType Source # 
type Rep ScalingStatusType = D1 (MetaData "ScalingStatusType" "Network.AWS.GameLift.Types.Sum" "amazonka-gamelift-1.4.5-2krZbzEaIqtLV8ATX8AZ52" False) ((:+:) ((:+:) (C1 (MetaCons "Active" PrefixI False) U1) ((:+:) (C1 (MetaCons "DeleteRequested" PrefixI False) U1) (C1 (MetaCons "Deleted" PrefixI False) U1))) ((:+:) ((:+:) (C1 (MetaCons "Deleting" PrefixI False) U1) (C1 (MetaCons "Error'" PrefixI False) U1)) ((:+:) (C1 (MetaCons "UpdateRequested" PrefixI False) U1) (C1 (MetaCons "Updating" PrefixI False) U1))))

AWSCredentials

data AWSCredentials Source #

AWS access credentials required to upload game build files to Amazon GameLift. These credentials are generated with CreateBuild , and are valid for a limited time. If they expire before you upload your game build, get a new set by calling RequestUploadCredentials .

See: awsCredentials smart constructor.

Instances

Eq AWSCredentials Source # 
Data AWSCredentials Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> AWSCredentials -> c AWSCredentials #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c AWSCredentials #

toConstr :: AWSCredentials -> Constr #

dataTypeOf :: AWSCredentials -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c AWSCredentials) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c AWSCredentials) #

gmapT :: (forall b. Data b => b -> b) -> AWSCredentials -> AWSCredentials #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> AWSCredentials -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> AWSCredentials -> r #

gmapQ :: (forall d. Data d => d -> u) -> AWSCredentials -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> AWSCredentials -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> AWSCredentials -> m AWSCredentials #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> AWSCredentials -> m AWSCredentials #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> AWSCredentials -> m AWSCredentials #

Read AWSCredentials Source # 
Show AWSCredentials Source # 
Generic AWSCredentials Source # 

Associated Types

type Rep AWSCredentials :: * -> * #

Hashable AWSCredentials Source # 
FromJSON AWSCredentials Source # 
NFData AWSCredentials Source # 

Methods

rnf :: AWSCredentials -> () #

type Rep AWSCredentials Source # 
type Rep AWSCredentials = D1 (MetaData "AWSCredentials" "Network.AWS.GameLift.Types.Product" "amazonka-gamelift-1.4.5-2krZbzEaIqtLV8ATX8AZ52" False) (C1 (MetaCons "AWSCredentials'" PrefixI True) ((:*:) (S1 (MetaSel (Just Symbol "_acSecretAccessKey") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text))) ((:*:) (S1 (MetaSel (Just Symbol "_acSessionToken") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text))) (S1 (MetaSel (Just Symbol "_acAccessKeyId") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text))))))

awsCredentials :: AWSCredentials Source #

Creates a value of AWSCredentials with the minimum fields required to make a request.

Use one of the following lenses to modify other fields as desired:

acSecretAccessKey :: Lens' AWSCredentials (Maybe Text) Source #

Secret key for an AWS account.

acSessionToken :: Lens' AWSCredentials (Maybe Text) Source #

Token specific to a build ID.

acAccessKeyId :: Lens' AWSCredentials (Maybe Text) Source #

Access key for an AWS account.

Alias

data Alias Source #

Properties describing a fleet alias.

See: alias smart constructor.

Instances

Eq Alias Source # 

Methods

(==) :: Alias -> Alias -> Bool #

(/=) :: Alias -> Alias -> Bool #

Data Alias Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> Alias -> c Alias #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c Alias #

toConstr :: Alias -> Constr #

dataTypeOf :: Alias -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c Alias) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c Alias) #

gmapT :: (forall b. Data b => b -> b) -> Alias -> Alias #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> Alias -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> Alias -> r #

gmapQ :: (forall d. Data d => d -> u) -> Alias -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> Alias -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> Alias -> m Alias #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> Alias -> m Alias #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> Alias -> m Alias #

Read Alias Source # 
Show Alias Source # 

Methods

showsPrec :: Int -> Alias -> ShowS #

show :: Alias -> String #

showList :: [Alias] -> ShowS #

Generic Alias Source # 

Associated Types

type Rep Alias :: * -> * #

Methods

from :: Alias -> Rep Alias x #

to :: Rep Alias x -> Alias #

Hashable Alias Source # 

Methods

hashWithSalt :: Int -> Alias -> Int #

hash :: Alias -> Int #

FromJSON Alias Source # 
NFData Alias Source # 

Methods

rnf :: Alias -> () #

type Rep Alias Source # 

alias :: Alias Source #

Creates a value of Alias with the minimum fields required to make a request.

Use one of the following lenses to modify other fields as desired:

  • aCreationTime - Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057").
  • aLastUpdatedTime - Time stamp indicating when this data object was last modified. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057").
  • aAliasId - Unique identifier for a fleet alias.
  • aRoutingStrategy - Undocumented member.
  • aName - Descriptive label associated with an alias. Alias names do not need to be unique.
  • aDescription - Human-readable description of an alias.

aCreationTime :: Lens' Alias (Maybe UTCTime) Source #

Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057").

aLastUpdatedTime :: Lens' Alias (Maybe UTCTime) Source #

Time stamp indicating when this data object was last modified. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057").

aAliasId :: Lens' Alias (Maybe Text) Source #

Unique identifier for a fleet alias.

aName :: Lens' Alias (Maybe Text) Source #

Descriptive label associated with an alias. Alias names do not need to be unique.

aDescription :: Lens' Alias (Maybe Text) Source #

Human-readable description of an alias.

Build

data Build Source #

Properties describing a game build.

See: build smart constructor.

Instances

Eq Build Source # 

Methods

(==) :: Build -> Build -> Bool #

(/=) :: Build -> Build -> Bool #

Data Build Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> Build -> c Build #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c Build #

toConstr :: Build -> Constr #

dataTypeOf :: Build -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c Build) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c Build) #

gmapT :: (forall b. Data b => b -> b) -> Build -> Build #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> Build -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> Build -> r #

gmapQ :: (forall d. Data d => d -> u) -> Build -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> Build -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> Build -> m Build #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> Build -> m Build #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> Build -> m Build #

Read Build Source # 
Show Build Source # 

Methods

showsPrec :: Int -> Build -> ShowS #

show :: Build -> String #

showList :: [Build] -> ShowS #

Generic Build Source # 

Associated Types

type Rep Build :: * -> * #

Methods

from :: Build -> Rep Build x #

to :: Rep Build x -> Build #

Hashable Build Source # 

Methods

hashWithSalt :: Int -> Build -> Int #

hash :: Build -> Int #

FromJSON Build Source # 
NFData Build Source # 

Methods

rnf :: Build -> () #

type Rep Build Source # 

build :: Build Source #

Creates a value of Build with the minimum fields required to make a request.

Use one of the following lenses to modify other fields as desired:

  • bCreationTime - Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057").
  • bStatus - Current status of the build. Possible build statuses include the following: * INITIALIZED – A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value. * READY – The game build has been successfully uploaded. You can now create new fleets for this build. * FAILED – The game build upload failed. You cannot create new fleets for this build.
  • bOperatingSystem - Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
  • bBuildId - Unique identifier for a build.
  • bName - Descriptive label associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild .
  • bVersion - Version associated with this build. Version strings do not need to be unique to a build. This value can be set using CreateBuild or UpdateBuild .
  • bSizeOnDisk - File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED , this value is 0.

bCreationTime :: Lens' Build (Maybe UTCTime) Source #

Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057").

bStatus :: Lens' Build (Maybe BuildStatus) Source #

Current status of the build. Possible build statuses include the following: * INITIALIZED – A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value. * READY – The game build has been successfully uploaded. You can now create new fleets for this build. * FAILED – The game build upload failed. You cannot create new fleets for this build.

bOperatingSystem :: Lens' Build (Maybe OperatingSystem) Source #

Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.

bBuildId :: Lens' Build (Maybe Text) Source #

Unique identifier for a build.

bName :: Lens' Build (Maybe Text) Source #

Descriptive label associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild .

bVersion :: Lens' Build (Maybe Text) Source #

Version associated with this build. Version strings do not need to be unique to a build. This value can be set using CreateBuild or UpdateBuild .

bSizeOnDisk :: Lens' Build (Maybe Natural) Source #

File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED , this value is 0.

EC2InstanceCounts

data EC2InstanceCounts Source #

Current status of fleet capacity. The number of active instances should match or be in the process of matching the number of desired instances. Pending and terminating counts are non-zero only if fleet capacity is adjusting to an UpdateFleetCapacity request, or if access to resources is temporarily affected.

See: ec2InstanceCounts smart constructor.

Instances

Eq EC2InstanceCounts Source # 
Data EC2InstanceCounts Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> EC2InstanceCounts -> c EC2InstanceCounts #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c EC2InstanceCounts #

toConstr :: EC2InstanceCounts -> Constr #

dataTypeOf :: EC2InstanceCounts -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c EC2InstanceCounts) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c EC2InstanceCounts) #

gmapT :: (forall b. Data b => b -> b) -> EC2InstanceCounts -> EC2InstanceCounts #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> EC2InstanceCounts -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> EC2InstanceCounts -> r #

gmapQ :: (forall d. Data d => d -> u) -> EC2InstanceCounts -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> EC2InstanceCounts -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> EC2InstanceCounts -> m EC2InstanceCounts #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> EC2InstanceCounts -> m EC2InstanceCounts #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> EC2InstanceCounts -> m EC2InstanceCounts #

Read EC2InstanceCounts Source # 
Show EC2InstanceCounts Source # 
Generic EC2InstanceCounts Source # 
Hashable EC2InstanceCounts Source # 
FromJSON EC2InstanceCounts Source # 
NFData EC2InstanceCounts Source # 

Methods

rnf :: EC2InstanceCounts -> () #

type Rep EC2InstanceCounts Source # 

ec2InstanceCounts :: EC2InstanceCounts Source #

Creates a value of EC2InstanceCounts with the minimum fields required to make a request.

Use one of the following lenses to modify other fields as desired:

  • eicIdLE - Number of active instances in the fleet that are not currently hosting a game session.
  • eicTERMINATING - Number of instances in the fleet that are no longer active but haven't yet been terminated.
  • eicPENDING - Number of instances in the fleet that are starting but not yet active.
  • eicMAXIMUM - Maximum value allowed for the fleet's instance count.
  • eicDESIRED - Ideal number of active instances in the fleet.
  • eicMINIMUM - Minimum value allowed for the fleet's instance count.
  • eicACTIVE - Actual number of active instances in the fleet.

eicIdLE :: Lens' EC2InstanceCounts (Maybe Natural) Source #

Number of active instances in the fleet that are not currently hosting a game session.

eicTERMINATING :: Lens' EC2InstanceCounts (Maybe Natural) Source #

Number of instances in the fleet that are no longer active but haven't yet been terminated.

eicPENDING :: Lens' EC2InstanceCounts (Maybe Natural) Source #

Number of instances in the fleet that are starting but not yet active.

eicMAXIMUM :: Lens' EC2InstanceCounts (Maybe Natural) Source #

Maximum value allowed for the fleet's instance count.

eicDESIRED :: Lens' EC2InstanceCounts (Maybe Natural) Source #

Ideal number of active instances in the fleet.

eicMINIMUM :: Lens' EC2InstanceCounts (Maybe Natural) Source #

Minimum value allowed for the fleet's instance count.

eicACTIVE :: Lens' EC2InstanceCounts (Maybe Natural) Source #

Actual number of active instances in the fleet.

EC2InstanceLimit

data EC2InstanceLimit Source #

Maximum number of instances allowed based on the Amazon Elastic Compute Cloud (Amazon EC2) instance type. Instance limits can be retrieved by calling DescribeEC2InstanceLimits .

See: ec2InstanceLimit smart constructor.

Instances

Eq EC2InstanceLimit Source # 
Data EC2InstanceLimit Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> EC2InstanceLimit -> c EC2InstanceLimit #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c EC2InstanceLimit #

toConstr :: EC2InstanceLimit -> Constr #

dataTypeOf :: EC2InstanceLimit -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c EC2InstanceLimit) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c EC2InstanceLimit) #

gmapT :: (forall b. Data b => b -> b) -> EC2InstanceLimit -> EC2InstanceLimit #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> EC2InstanceLimit -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> EC2InstanceLimit -> r #

gmapQ :: (forall d. Data d => d -> u) -> EC2InstanceLimit -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> EC2InstanceLimit -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> EC2InstanceLimit -> m EC2InstanceLimit #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> EC2InstanceLimit -> m EC2InstanceLimit #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> EC2InstanceLimit -> m EC2InstanceLimit #

Read EC2InstanceLimit Source # 
Show EC2InstanceLimit Source # 
Generic EC2InstanceLimit Source # 
Hashable EC2InstanceLimit Source # 
FromJSON EC2InstanceLimit Source # 
NFData EC2InstanceLimit Source # 

Methods

rnf :: EC2InstanceLimit -> () #

type Rep EC2InstanceLimit Source # 
type Rep EC2InstanceLimit = D1 (MetaData "EC2InstanceLimit" "Network.AWS.GameLift.Types.Product" "amazonka-gamelift-1.4.5-2krZbzEaIqtLV8ATX8AZ52" False) (C1 (MetaCons "EC2InstanceLimit'" PrefixI True) ((:*:) (S1 (MetaSel (Just Symbol "_eilEC2InstanceType") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe EC2InstanceType))) ((:*:) (S1 (MetaSel (Just Symbol "_eilCurrentInstances") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Nat))) (S1 (MetaSel (Just Symbol "_eilInstanceLimit") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Nat))))))

ec2InstanceLimit :: EC2InstanceLimit Source #

Creates a value of EC2InstanceLimit with the minimum fields required to make a request.

Use one of the following lenses to modify other fields as desired:

  • eilEC2InstanceType - Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
  • eilCurrentInstances - Number of instances of the specified type that are currently in use by this AWS account.
  • eilInstanceLimit - Number of instances allowed.

eilEC2InstanceType :: Lens' EC2InstanceLimit (Maybe EC2InstanceType) Source #

Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.

eilCurrentInstances :: Lens' EC2InstanceLimit (Maybe Natural) Source #

Number of instances of the specified type that are currently in use by this AWS account.

eilInstanceLimit :: Lens' EC2InstanceLimit (Maybe Natural) Source #

Number of instances allowed.

Event

data Event Source #

Log entry describing an event involving Amazon GameLift resources (such as a fleet). In addition to tracking activity, event codes and messages can provide additional information for troubleshooting and debugging problems.

See: event smart constructor.

Instances

Eq Event Source # 

Methods

(==) :: Event -> Event -> Bool #

(/=) :: Event -> Event -> Bool #

Data Event Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> Event -> c Event #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c Event #

toConstr :: Event -> Constr #

dataTypeOf :: Event -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c Event) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c Event) #

gmapT :: (forall b. Data b => b -> b) -> Event -> Event #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> Event -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> Event -> r #

gmapQ :: (forall d. Data d => d -> u) -> Event -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> Event -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> Event -> m Event #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> Event -> m Event #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> Event -> m Event #

Read Event Source # 
Show Event Source # 

Methods

showsPrec :: Int -> Event -> ShowS #

show :: Event -> String #

showList :: [Event] -> ShowS #

Generic Event Source # 

Associated Types

type Rep Event :: * -> * #

Methods

from :: Event -> Rep Event x #

to :: Rep Event x -> Event #

Hashable Event Source # 

Methods

hashWithSalt :: Int -> Event -> Int #

hash :: Event -> Int #

FromJSON Event Source # 
NFData Event Source # 

Methods

rnf :: Event -> () #

type Rep Event Source # 

event :: Event Source #

Creates a value of Event with the minimum fields required to make a request.

Use one of the following lenses to modify other fields as desired:

  • eResourceId - Unique identifier for the resource, such as a fleet ID.
  • eEventTime - Time stamp indicating when this event occurred. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057").
  • eMessage - Additional information related to the event.
  • eEventCode - Type of event being logged.
  • eEventId - Unique identifier for a fleet event.

eResourceId :: Lens' Event (Maybe Text) Source #

Unique identifier for the resource, such as a fleet ID.

eEventTime :: Lens' Event (Maybe UTCTime) Source #

Time stamp indicating when this event occurred. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057").

eMessage :: Lens' Event (Maybe Text) Source #

Additional information related to the event.

eEventCode :: Lens' Event (Maybe EventCode) Source #

Type of event being logged.

eEventId :: Lens' Event (Maybe Text) Source #

Unique identifier for a fleet event.

FleetAttributes

data FleetAttributes Source #

General properties describing a fleet.

See: fleetAttributes smart constructor.

Instances

Eq FleetAttributes Source # 
Data FleetAttributes Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> FleetAttributes -> c FleetAttributes #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c FleetAttributes #

toConstr :: FleetAttributes -> Constr #

dataTypeOf :: FleetAttributes -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c FleetAttributes) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c FleetAttributes) #

gmapT :: (forall b. Data b => b -> b) -> FleetAttributes -> FleetAttributes #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> FleetAttributes -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> FleetAttributes -> r #

gmapQ :: (forall d. Data d => d -> u) -> FleetAttributes -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> FleetAttributes -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> FleetAttributes -> m FleetAttributes #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> FleetAttributes -> m FleetAttributes #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> FleetAttributes -> m FleetAttributes #

Read FleetAttributes Source # 
Show FleetAttributes Source # 
Generic FleetAttributes Source # 
Hashable FleetAttributes Source # 
FromJSON FleetAttributes Source # 
NFData FleetAttributes Source # 

Methods

rnf :: FleetAttributes -> () #

type Rep FleetAttributes Source # 
type Rep FleetAttributes = D1 (MetaData "FleetAttributes" "Network.AWS.GameLift.Types.Product" "amazonka-gamelift-1.4.5-2krZbzEaIqtLV8ATX8AZ52" False) (C1 (MetaCons "FleetAttributes'" PrefixI True) ((:*:) ((:*:) ((:*:) (S1 (MetaSel (Just Symbol "_faCreationTime") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe POSIX))) ((:*:) (S1 (MetaSel (Just Symbol "_faStatus") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe FleetStatus))) (S1 (MetaSel (Just Symbol "_faServerLaunchParameters") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text))))) ((:*:) (S1 (MetaSel (Just Symbol "_faLogPaths") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe [Text]))) ((:*:) (S1 (MetaSel (Just Symbol "_faOperatingSystem") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe OperatingSystem))) (S1 (MetaSel (Just Symbol "_faBuildId") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text)))))) ((:*:) ((:*:) (S1 (MetaSel (Just Symbol "_faTerminationTime") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe POSIX))) ((:*:) (S1 (MetaSel (Just Symbol "_faNewGameSessionProtectionPolicy") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe ProtectionPolicy))) (S1 (MetaSel (Just Symbol "_faName") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text))))) ((:*:) ((:*:) (S1 (MetaSel (Just Symbol "_faServerLaunchPath") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text))) (S1 (MetaSel (Just Symbol "_faFleetId") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text)))) ((:*:) (S1 (MetaSel (Just Symbol "_faDescription") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text))) (S1 (MetaSel (Just Symbol "_faResourceCreationLimitPolicy") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe ResourceCreationLimitPolicy))))))))

fleetAttributes :: FleetAttributes Source #

Creates a value of FleetAttributes with the minimum fields required to make a request.

Use one of the following lenses to modify other fields as desired:

  • faCreationTime - Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057").
  • faStatus - Current status of the fleet. Possible fleet statuses include the following: * NEW – A new fleet has been defined and desired instances is set to 1. * DOWNLOADINGVALIDATINGBUILDING/ACTIVATING – GameLift is setting up the new fleet, creating new instances with the game build and starting server processes. * ACTIVE – Hosts can now accept game sessions. * ERROR – An error occurred when downloading, validating, building, or activating the fleet. * DELETING – Hosts are responding to a delete fleet request. * TERMINATED – The fleet no longer exists.
  • faServerLaunchParameters - Game server launch parameters specified for fleets created prior to 2016-08-04 (or AWS SDK v. 0.12.16). Server launch parameters for fleets created after this date are specified in the fleet's RuntimeConfiguration .
  • faLogPaths - Location of default log files. When a server process is shut down, Amazon GameLift captures and stores any log files in this location. These logs are in addition to game session logs; see more on game session logs in the Amazon GameLift Developer Guide . If no default log path for a fleet is specified, GameLift will automatically upload logs that are stored on each instance at C:gamelogs (for Windows) or localgame/logs (for Linux). Use the GameLift console to access stored logs.
  • faOperatingSystem - Operating system of the fleet's computing resources. A fleet's operating system depends on the OS specified for the build that is deployed on this fleet.
  • faBuildId - Unique identifier for a build.
  • faTerminationTime - Time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057").
  • faNewGameSessionProtectionPolicy - Type of game session protection to set for all new instances started in the fleet. * NoProtection – The game session can be terminated during a scale-down event. * FullProtection – If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.
  • faName - Descriptive label associated with a fleet. Fleet names do not need to be unique.
  • faServerLaunchPath - Path to a game server executable in the fleet's build, specified for fleets created prior to 2016-08-04 (or AWS SDK v. 0.12.16). Server launch paths for fleets created after this date are specified in the fleet's RuntimeConfiguration .
  • faFleetId - Unique identifier for a fleet.
  • faDescription - Human-readable description of the fleet.
  • faResourceCreationLimitPolicy - Fleet policy to limit the number of game sessions an individual player can create over a span of time.

faCreationTime :: Lens' FleetAttributes (Maybe UTCTime) Source #

Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057").

faStatus :: Lens' FleetAttributes (Maybe FleetStatus) Source #

Current status of the fleet. Possible fleet statuses include the following: * NEW – A new fleet has been defined and desired instances is set to 1. * DOWNLOADINGVALIDATINGBUILDING/ACTIVATING – GameLift is setting up the new fleet, creating new instances with the game build and starting server processes. * ACTIVE – Hosts can now accept game sessions. * ERROR – An error occurred when downloading, validating, building, or activating the fleet. * DELETING – Hosts are responding to a delete fleet request. * TERMINATED – The fleet no longer exists.

faServerLaunchParameters :: Lens' FleetAttributes (Maybe Text) Source #

Game server launch parameters specified for fleets created prior to 2016-08-04 (or AWS SDK v. 0.12.16). Server launch parameters for fleets created after this date are specified in the fleet's RuntimeConfiguration .

faLogPaths :: Lens' FleetAttributes [Text] Source #

Location of default log files. When a server process is shut down, Amazon GameLift captures and stores any log files in this location. These logs are in addition to game session logs; see more on game session logs in the Amazon GameLift Developer Guide . If no default log path for a fleet is specified, GameLift will automatically upload logs that are stored on each instance at C:gamelogs (for Windows) or localgame/logs (for Linux). Use the GameLift console to access stored logs.

faOperatingSystem :: Lens' FleetAttributes (Maybe OperatingSystem) Source #

Operating system of the fleet's computing resources. A fleet's operating system depends on the OS specified for the build that is deployed on this fleet.

faBuildId :: Lens' FleetAttributes (Maybe Text) Source #

Unique identifier for a build.

faTerminationTime :: Lens' FleetAttributes (Maybe UTCTime) Source #

Time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057").

faNewGameSessionProtectionPolicy :: Lens' FleetAttributes (Maybe ProtectionPolicy) Source #

Type of game session protection to set for all new instances started in the fleet. * NoProtection – The game session can be terminated during a scale-down event. * FullProtection – If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

faName :: Lens' FleetAttributes (Maybe Text) Source #

Descriptive label associated with a fleet. Fleet names do not need to be unique.

faServerLaunchPath :: Lens' FleetAttributes (Maybe Text) Source #

Path to a game server executable in the fleet's build, specified for fleets created prior to 2016-08-04 (or AWS SDK v. 0.12.16). Server launch paths for fleets created after this date are specified in the fleet's RuntimeConfiguration .

faFleetId :: Lens' FleetAttributes (Maybe Text) Source #

Unique identifier for a fleet.

faDescription :: Lens' FleetAttributes (Maybe Text) Source #

Human-readable description of the fleet.

faResourceCreationLimitPolicy :: Lens' FleetAttributes (Maybe ResourceCreationLimitPolicy) Source #

Fleet policy to limit the number of game sessions an individual player can create over a span of time.

FleetCapacity

data FleetCapacity Source #

Information about the fleet's capacity. Fleet capacity is measured in EC2 instances. By default, new fleets have a capacity of one instance, but can be updated as needed. The maximum number of instances for a fleet is determined by the fleet's instance type.

See: fleetCapacity smart constructor.

Instances

Eq FleetCapacity Source # 
Data FleetCapacity Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> FleetCapacity -> c FleetCapacity #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c FleetCapacity #

toConstr :: FleetCapacity -> Constr #

dataTypeOf :: FleetCapacity -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c FleetCapacity) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c FleetCapacity) #

gmapT :: (forall b. Data b => b -> b) -> FleetCapacity -> FleetCapacity #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> FleetCapacity -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> FleetCapacity -> r #

gmapQ :: (forall d. Data d => d -> u) -> FleetCapacity -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> FleetCapacity -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> FleetCapacity -> m FleetCapacity #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> FleetCapacity -> m FleetCapacity #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> FleetCapacity -> m FleetCapacity #

Read FleetCapacity Source # 
Show FleetCapacity Source # 
Generic FleetCapacity Source # 

Associated Types

type Rep FleetCapacity :: * -> * #

Hashable FleetCapacity Source # 
FromJSON FleetCapacity Source # 
NFData FleetCapacity Source # 

Methods

rnf :: FleetCapacity -> () #

type Rep FleetCapacity Source # 
type Rep FleetCapacity = D1 (MetaData "FleetCapacity" "Network.AWS.GameLift.Types.Product" "amazonka-gamelift-1.4.5-2krZbzEaIqtLV8ATX8AZ52" False) (C1 (MetaCons "FleetCapacity'" PrefixI True) ((:*:) (S1 (MetaSel (Just Symbol "_fcInstanceType") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe EC2InstanceType))) ((:*:) (S1 (MetaSel (Just Symbol "_fcFleetId") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text))) (S1 (MetaSel (Just Symbol "_fcInstanceCounts") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe EC2InstanceCounts))))))

fleetCapacity :: FleetCapacity Source #

Creates a value of FleetCapacity with the minimum fields required to make a request.

Use one of the following lenses to modify other fields as desired:

  • fcInstanceType - Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
  • fcFleetId - Unique identifier for a fleet.
  • fcInstanceCounts - Current status of fleet capacity.

fcInstanceType :: Lens' FleetCapacity (Maybe EC2InstanceType) Source #

Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.

fcFleetId :: Lens' FleetCapacity (Maybe Text) Source #

Unique identifier for a fleet.

fcInstanceCounts :: Lens' FleetCapacity (Maybe EC2InstanceCounts) Source #

Current status of fleet capacity.

FleetUtilization

data FleetUtilization Source #

Current status of fleet utilization, including the number of game and player sessions being hosted.

See: fleetUtilization smart constructor.

Instances

Eq FleetUtilization Source # 
Data FleetUtilization Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> FleetUtilization -> c FleetUtilization #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c FleetUtilization #

toConstr :: FleetUtilization -> Constr #

dataTypeOf :: FleetUtilization -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c FleetUtilization) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c FleetUtilization) #

gmapT :: (forall b. Data b => b -> b) -> FleetUtilization -> FleetUtilization #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> FleetUtilization -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> FleetUtilization -> r #

gmapQ :: (forall d. Data d => d -> u) -> FleetUtilization -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> FleetUtilization -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> FleetUtilization -> m FleetUtilization #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> FleetUtilization -> m FleetUtilization #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> FleetUtilization -> m FleetUtilization #

Read FleetUtilization Source # 
Show FleetUtilization Source # 
Generic FleetUtilization Source # 
Hashable FleetUtilization Source # 
FromJSON FleetUtilization Source # 
NFData FleetUtilization Source # 

Methods

rnf :: FleetUtilization -> () #

type Rep FleetUtilization Source # 
type Rep FleetUtilization = D1 (MetaData "FleetUtilization" "Network.AWS.GameLift.Types.Product" "amazonka-gamelift-1.4.5-2krZbzEaIqtLV8ATX8AZ52" False) (C1 (MetaCons "FleetUtilization'" PrefixI True) ((:*:) ((:*:) (S1 (MetaSel (Just Symbol "_fuActiveGameSessionCount") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Nat))) (S1 (MetaSel (Just Symbol "_fuMaximumPlayerSessionCount") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Nat)))) ((:*:) (S1 (MetaSel (Just Symbol "_fuCurrentPlayerSessionCount") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Nat))) ((:*:) (S1 (MetaSel (Just Symbol "_fuFleetId") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text))) (S1 (MetaSel (Just Symbol "_fuActiveServerProcessCount") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Nat)))))))

fleetUtilization :: FleetUtilization Source #

Creates a value of FleetUtilization with the minimum fields required to make a request.

Use one of the following lenses to modify other fields as desired:

fuActiveGameSessionCount :: Lens' FleetUtilization (Maybe Natural) Source #

Number of active game sessions currently being hosted on all instances in the fleet.

fuMaximumPlayerSessionCount :: Lens' FleetUtilization (Maybe Natural) Source #

Maximum players allowed across all game sessions currently being hosted on all instances in the fleet.

fuCurrentPlayerSessionCount :: Lens' FleetUtilization (Maybe Natural) Source #

Number of active player sessions currently being hosted on all instances in the fleet.

fuFleetId :: Lens' FleetUtilization (Maybe Text) Source #

Unique identifier for a fleet.

fuActiveServerProcessCount :: Lens' FleetUtilization (Maybe Natural) Source #

Number of server processes in an ACTIVE status currently running across all instances in the fleet

GameProperty

data GameProperty Source #

Set of key-value pairs containing information a server process requires to set up a game session. This object allows you to pass in any set of data needed for your game. For more information, see the Amazon GameLift Developer Guide .

See: gameProperty smart constructor.

Instances

Eq GameProperty Source # 
Data GameProperty Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> GameProperty -> c GameProperty #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c GameProperty #

toConstr :: GameProperty -> Constr #

dataTypeOf :: GameProperty -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c GameProperty) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c GameProperty) #

gmapT :: (forall b. Data b => b -> b) -> GameProperty -> GameProperty #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> GameProperty -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> GameProperty -> r #

gmapQ :: (forall d. Data d => d -> u) -> GameProperty -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> GameProperty -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> GameProperty -> m GameProperty #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> GameProperty -> m GameProperty #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> GameProperty -> m GameProperty #

Read GameProperty Source # 
Show GameProperty Source # 
Generic GameProperty Source # 

Associated Types

type Rep GameProperty :: * -> * #

Hashable GameProperty Source # 
ToJSON GameProperty Source # 
FromJSON GameProperty Source # 
NFData GameProperty Source # 

Methods

rnf :: GameProperty -> () #

type Rep GameProperty Source # 
type Rep GameProperty = D1 (MetaData "GameProperty" "Network.AWS.GameLift.Types.Product" "amazonka-gamelift-1.4.5-2krZbzEaIqtLV8ATX8AZ52" False) (C1 (MetaCons "GameProperty'" PrefixI True) ((:*:) (S1 (MetaSel (Just Symbol "_gpKey") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 Text)) (S1 (MetaSel (Just Symbol "_gpValue") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 Text))))

gameProperty Source #

Creates a value of GameProperty with the minimum fields required to make a request.

Use one of the following lenses to modify other fields as desired:

GameSession

data GameSession Source #

Properties describing a game session.

See: gameSession smart constructor.

Instances

Eq GameSession Source # 
Data GameSession Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> GameSession -> c GameSession #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c GameSession #

toConstr :: GameSession -> Constr #

dataTypeOf :: GameSession -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c GameSession) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c GameSession) #

gmapT :: (forall b. Data b => b -> b) -> GameSession -> GameSession #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> GameSession -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> GameSession -> r #

gmapQ :: (forall d. Data d => d -> u) -> GameSession -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> GameSession -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> GameSession -> m GameSession #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> GameSession -> m GameSession #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> GameSession -> m GameSession #

Read GameSession Source # 
Show GameSession Source # 
Generic GameSession Source # 

Associated Types

type Rep GameSession :: * -> * #

Hashable GameSession Source # 
FromJSON GameSession Source # 
NFData GameSession Source # 

Methods

rnf :: GameSession -> () #

type Rep GameSession Source # 
type Rep GameSession = D1 (MetaData "GameSession" "Network.AWS.GameLift.Types.Product" "amazonka-gamelift-1.4.5-2krZbzEaIqtLV8ATX8AZ52" False) (C1 (MetaCons "GameSession'" PrefixI True) ((:*:) ((:*:) ((:*:) (S1 (MetaSel (Just Symbol "_gsCreationTime") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe POSIX))) ((:*:) (S1 (MetaSel (Just Symbol "_gsStatus") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe GameSessionStatus))) (S1 (MetaSel (Just Symbol "_gsGameProperties") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe [GameProperty]))))) ((:*:) (S1 (MetaSel (Just Symbol "_gsIPAddress") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text))) ((:*:) (S1 (MetaSel (Just Symbol "_gsGameSessionId") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text))) (S1 (MetaSel (Just Symbol "_gsMaximumPlayerSessionCount") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Nat)))))) ((:*:) ((:*:) (S1 (MetaSel (Just Symbol "_gsTerminationTime") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe POSIX))) ((:*:) (S1 (MetaSel (Just Symbol "_gsPlayerSessionCreationPolicy") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe PlayerSessionCreationPolicy))) (S1 (MetaSel (Just Symbol "_gsName") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text))))) ((:*:) ((:*:) (S1 (MetaSel (Just Symbol "_gsCurrentPlayerSessionCount") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Nat))) (S1 (MetaSel (Just Symbol "_gsFleetId") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text)))) ((:*:) (S1 (MetaSel (Just Symbol "_gsCreatorId") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text))) (S1 (MetaSel (Just Symbol "_gsPort") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Nat))))))))

gameSession :: GameSession Source #

Creates a value of GameSession with the minimum fields required to make a request.

Use one of the following lenses to modify other fields as desired:

  • gsCreationTime - Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057").
  • gsStatus - Current status of the game session. A game session must be in an ACTIVE status to have player sessions.
  • gsGameProperties - Set of custom properties for the game session.
  • gsIPAddress - IP address of the game session. To connect to a GameLift server process, an app needs both the IP address and port number.
  • gsGameSessionId - Unique identifier for a game session. Game session ID format is as follows: "arn:aws:gamelift:region::gamesessionfleet-IDstring". The value of string is either a custom ID string (if one was specified when the game session was created) an autogenerated string.
  • gsMaximumPlayerSessionCount - Maximum number of players allowed in the game session.
  • gsTerminationTime - Time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057").
  • gsPlayerSessionCreationPolicy - Indicates whether or not the game session is accepting new players.
  • gsName - Descriptive label associated with a game session. Session names do not need to be unique.
  • gsCurrentPlayerSessionCount - Number of players currently in the game session.
  • gsFleetId - Unique identifier for a fleet.
  • gsCreatorId - Player ID of the person or entity that created the game session. This ID is used to enforce a resource protection policy (if one exists) that limits the number of concurrent active game sessions for a single player.
  • gsPort - Port number for the game session. To connect to a GameLift server process, an app needs both the IP address and port number.

gsCreationTime :: Lens' GameSession (Maybe UTCTime) Source #

Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057").

gsStatus :: Lens' GameSession (Maybe GameSessionStatus) Source #

Current status of the game session. A game session must be in an ACTIVE status to have player sessions.

gsGameProperties :: Lens' GameSession [GameProperty] Source #

Set of custom properties for the game session.

gsIPAddress :: Lens' GameSession (Maybe Text) Source #

IP address of the game session. To connect to a GameLift server process, an app needs both the IP address and port number.

gsGameSessionId :: Lens' GameSession (Maybe Text) Source #

Unique identifier for a game session. Game session ID format is as follows: "arn:aws:gamelift:region::gamesessionfleet-IDstring". The value of string is either a custom ID string (if one was specified when the game session was created) an autogenerated string.

gsMaximumPlayerSessionCount :: Lens' GameSession (Maybe Natural) Source #

Maximum number of players allowed in the game session.

gsTerminationTime :: Lens' GameSession (Maybe UTCTime) Source #

Time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057").

gsPlayerSessionCreationPolicy :: Lens' GameSession (Maybe PlayerSessionCreationPolicy) Source #

Indicates whether or not the game session is accepting new players.

gsName :: Lens' GameSession (Maybe Text) Source #

Descriptive label associated with a game session. Session names do not need to be unique.

gsCurrentPlayerSessionCount :: Lens' GameSession (Maybe Natural) Source #

Number of players currently in the game session.

gsFleetId :: Lens' GameSession (Maybe Text) Source #

Unique identifier for a fleet.

gsCreatorId :: Lens' GameSession (Maybe Text) Source #

Player ID of the person or entity that created the game session. This ID is used to enforce a resource protection policy (if one exists) that limits the number of concurrent active game sessions for a single player.

gsPort :: Lens' GameSession (Maybe Natural) Source #

Port number for the game session. To connect to a GameLift server process, an app needs both the IP address and port number.

GameSessionDetail

data GameSessionDetail Source #

A game session's properties and the protection policy currently in force.

See: gameSessionDetail smart constructor.

Instances

Eq GameSessionDetail Source # 
Data GameSessionDetail Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> GameSessionDetail -> c GameSessionDetail #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c GameSessionDetail #

toConstr :: GameSessionDetail -> Constr #

dataTypeOf :: GameSessionDetail -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c GameSessionDetail) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c GameSessionDetail) #

gmapT :: (forall b. Data b => b -> b) -> GameSessionDetail -> GameSessionDetail #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> GameSessionDetail -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> GameSessionDetail -> r #

gmapQ :: (forall d. Data d => d -> u) -> GameSessionDetail -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> GameSessionDetail -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> GameSessionDetail -> m GameSessionDetail #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> GameSessionDetail -> m GameSessionDetail #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> GameSessionDetail -> m GameSessionDetail #

Read GameSessionDetail Source # 
Show GameSessionDetail Source # 
Generic GameSessionDetail Source # 
Hashable GameSessionDetail Source # 
FromJSON GameSessionDetail Source # 
NFData GameSessionDetail Source # 

Methods

rnf :: GameSessionDetail -> () #

type Rep GameSessionDetail Source # 
type Rep GameSessionDetail = D1 (MetaData "GameSessionDetail" "Network.AWS.GameLift.Types.Product" "amazonka-gamelift-1.4.5-2krZbzEaIqtLV8ATX8AZ52" False) (C1 (MetaCons "GameSessionDetail'" PrefixI True) ((:*:) (S1 (MetaSel (Just Symbol "_gsdGameSession") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe GameSession))) (S1 (MetaSel (Just Symbol "_gsdProtectionPolicy") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe ProtectionPolicy)))))

gameSessionDetail :: GameSessionDetail Source #

Creates a value of GameSessionDetail with the minimum fields required to make a request.

Use one of the following lenses to modify other fields as desired:

  • gsdGameSession - Undocumented member.
  • gsdProtectionPolicy - Current status of protection for the game session. * NoProtection – The game session can be terminated during a scale-down event. * FullProtection – If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

gsdProtectionPolicy :: Lens' GameSessionDetail (Maybe ProtectionPolicy) Source #

Current status of protection for the game session. * NoProtection – The game session can be terminated during a scale-down event. * FullProtection – If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

IPPermission

data IPPermission Source #

A range of IP addresses and port settings that allow inbound traffic to connect to server processes on GameLift. Each game session hosted on a fleet is assigned a unique combination of IP address and port number, which must fall into the fleet's allowed ranges. This combination is included in the GameSession object.

See: ipPermission smart constructor.

Instances

Eq IPPermission Source # 
Data IPPermission Source # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> IPPermission -> c IPPermission #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c IPPermission #

toConstr :: IPPermission -> Constr #

dataTypeOf :: IPPermission -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c IPPermission) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c IPPermission) #

gmapT :: (forall b. Data b => b -> b) -> IPPermission -> IPPermission #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> IPPermission -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> IPPermission -> r #

gmapQ :: (forall d. Data d => d -> u) -> IPPermission -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> IPPermission -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> IPPermission -> m IPPermission #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> IPPermission -> m IPPermission #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> IPPermission -> m IPPermission #

Read IPPermission Source # 
Show IPPermission Source # 
Generic IPPermission Source # 

Associated Types

type Rep IPPermission :: * -> * #

Hashable IPPermission Source # 
ToJSON IPPermission Source # 
FromJSON IPPermission Source # 
NFData IPPermission Source # 

Methods

rnf :: IPPermission -> () #

type Rep IPPermission Source #