{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE DuplicateRecordFields #-}
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE StrictData #-}
{-# LANGUAGE TypeFamilies #-}
{-# LANGUAGE NoImplicitPrelude #-}
{-# OPTIONS_GHC -fno-warn-unused-binds #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
{-# OPTIONS_GHC -fno-warn-unused-matches #-}
module Amazonka.GameLift.ListGameServerGroups
(
ListGameServerGroups (..),
newListGameServerGroups,
listGameServerGroups_limit,
listGameServerGroups_nextToken,
ListGameServerGroupsResponse (..),
newListGameServerGroupsResponse,
listGameServerGroupsResponse_gameServerGroups,
listGameServerGroupsResponse_nextToken,
listGameServerGroupsResponse_httpStatus,
)
where
import qualified Amazonka.Core as Core
import qualified Amazonka.Core.Lens.Internal as Lens
import qualified Amazonka.Data as Data
import Amazonka.GameLift.Types
import qualified Amazonka.Prelude as Prelude
import qualified Amazonka.Request as Request
import qualified Amazonka.Response as Response
data ListGameServerGroups = ListGameServerGroups'
{
ListGameServerGroups -> Maybe Natural
limit :: Prelude.Maybe Prelude.Natural,
ListGameServerGroups -> Maybe Text
nextToken :: Prelude.Maybe Prelude.Text
}
deriving (ListGameServerGroups -> ListGameServerGroups -> Bool
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
/= :: ListGameServerGroups -> ListGameServerGroups -> Bool
$c/= :: ListGameServerGroups -> ListGameServerGroups -> Bool
== :: ListGameServerGroups -> ListGameServerGroups -> Bool
$c== :: ListGameServerGroups -> ListGameServerGroups -> Bool
Prelude.Eq, ReadPrec [ListGameServerGroups]
ReadPrec ListGameServerGroups
Int -> ReadS ListGameServerGroups
ReadS [ListGameServerGroups]
forall a.
(Int -> ReadS a)
-> ReadS [a] -> ReadPrec a -> ReadPrec [a] -> Read a
readListPrec :: ReadPrec [ListGameServerGroups]
$creadListPrec :: ReadPrec [ListGameServerGroups]
readPrec :: ReadPrec ListGameServerGroups
$creadPrec :: ReadPrec ListGameServerGroups
readList :: ReadS [ListGameServerGroups]
$creadList :: ReadS [ListGameServerGroups]
readsPrec :: Int -> ReadS ListGameServerGroups
$creadsPrec :: Int -> ReadS ListGameServerGroups
Prelude.Read, Int -> ListGameServerGroups -> ShowS
[ListGameServerGroups] -> ShowS
ListGameServerGroups -> String
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
showList :: [ListGameServerGroups] -> ShowS
$cshowList :: [ListGameServerGroups] -> ShowS
show :: ListGameServerGroups -> String
$cshow :: ListGameServerGroups -> String
showsPrec :: Int -> ListGameServerGroups -> ShowS
$cshowsPrec :: Int -> ListGameServerGroups -> ShowS
Prelude.Show, forall x. Rep ListGameServerGroups x -> ListGameServerGroups
forall x. ListGameServerGroups -> Rep ListGameServerGroups x
forall a.
(forall x. a -> Rep a x) -> (forall x. Rep a x -> a) -> Generic a
$cto :: forall x. Rep ListGameServerGroups x -> ListGameServerGroups
$cfrom :: forall x. ListGameServerGroups -> Rep ListGameServerGroups x
Prelude.Generic)
newListGameServerGroups ::
ListGameServerGroups
newListGameServerGroups :: ListGameServerGroups
newListGameServerGroups =
ListGameServerGroups'
{ $sel:limit:ListGameServerGroups' :: Maybe Natural
limit = forall a. Maybe a
Prelude.Nothing,
$sel:nextToken:ListGameServerGroups' :: Maybe Text
nextToken = forall a. Maybe a
Prelude.Nothing
}
listGameServerGroups_limit :: Lens.Lens' ListGameServerGroups (Prelude.Maybe Prelude.Natural)
listGameServerGroups_limit :: Lens' ListGameServerGroups (Maybe Natural)
listGameServerGroups_limit = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ListGameServerGroups' {Maybe Natural
limit :: Maybe Natural
$sel:limit:ListGameServerGroups' :: ListGameServerGroups -> Maybe Natural
limit} -> Maybe Natural
limit) (\s :: ListGameServerGroups
s@ListGameServerGroups' {} Maybe Natural
a -> ListGameServerGroups
s {$sel:limit:ListGameServerGroups' :: Maybe Natural
limit = Maybe Natural
a} :: ListGameServerGroups)
listGameServerGroups_nextToken :: Lens.Lens' ListGameServerGroups (Prelude.Maybe Prelude.Text)
listGameServerGroups_nextToken :: Lens' ListGameServerGroups (Maybe Text)
listGameServerGroups_nextToken = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ListGameServerGroups' {Maybe Text
nextToken :: Maybe Text
$sel:nextToken:ListGameServerGroups' :: ListGameServerGroups -> Maybe Text
nextToken} -> Maybe Text
nextToken) (\s :: ListGameServerGroups
s@ListGameServerGroups' {} Maybe Text
a -> ListGameServerGroups
s {$sel:nextToken:ListGameServerGroups' :: Maybe Text
nextToken = Maybe Text
a} :: ListGameServerGroups)
instance Core.AWSPager ListGameServerGroups where
page :: ListGameServerGroups
-> AWSResponse ListGameServerGroups -> Maybe ListGameServerGroups
page ListGameServerGroups
rq AWSResponse ListGameServerGroups
rs
| forall a. AWSTruncated a => a -> Bool
Core.stop
( AWSResponse ListGameServerGroups
rs
forall s a. s -> Getting (First a) s a -> Maybe a
Lens.^? Lens' ListGameServerGroupsResponse (Maybe Text)
listGameServerGroupsResponse_nextToken
forall b c a. (b -> c) -> (a -> b) -> a -> c
Prelude.. forall a b. Prism (Maybe a) (Maybe b) a b
Lens._Just
) =
forall a. Maybe a
Prelude.Nothing
| forall a. AWSTruncated a => a -> Bool
Core.stop
( AWSResponse ListGameServerGroups
rs
forall s a. s -> Getting (First a) s a -> Maybe a
Lens.^? Lens' ListGameServerGroupsResponse (Maybe [GameServerGroup])
listGameServerGroupsResponse_gameServerGroups
forall b c a. (b -> c) -> (a -> b) -> a -> c
Prelude.. forall a b. Prism (Maybe a) (Maybe b) a b
Lens._Just
) =
forall a. Maybe a
Prelude.Nothing
| Bool
Prelude.otherwise =
forall a. a -> Maybe a
Prelude.Just
forall a b. (a -> b) -> a -> b
Prelude.$ ListGameServerGroups
rq
forall a b. a -> (a -> b) -> b
Prelude.& Lens' ListGameServerGroups (Maybe Text)
listGameServerGroups_nextToken
forall s t a b. ASetter s t a b -> b -> s -> t
Lens..~ AWSResponse ListGameServerGroups
rs
forall s a. s -> Getting (First a) s a -> Maybe a
Lens.^? Lens' ListGameServerGroupsResponse (Maybe Text)
listGameServerGroupsResponse_nextToken
forall b c a. (b -> c) -> (a -> b) -> a -> c
Prelude.. forall a b. Prism (Maybe a) (Maybe b) a b
Lens._Just
instance Core.AWSRequest ListGameServerGroups where
type
AWSResponse ListGameServerGroups =
ListGameServerGroupsResponse
request :: (Service -> Service)
-> ListGameServerGroups -> Request ListGameServerGroups
request Service -> Service
overrides =
forall a. (ToRequest a, ToJSON a) => Service -> a -> Request a
Request.postJSON (Service -> Service
overrides Service
defaultService)
response :: forall (m :: * -> *).
MonadResource m =>
(ByteStringLazy -> IO ByteStringLazy)
-> Service
-> Proxy ListGameServerGroups
-> ClientResponse ClientBody
-> m (Either
Error (ClientResponse (AWSResponse ListGameServerGroups)))
response =
forall (m :: * -> *) a.
MonadResource m =>
(Int -> ResponseHeaders -> Object -> Either String (AWSResponse a))
-> (ByteStringLazy -> IO ByteStringLazy)
-> Service
-> Proxy a
-> ClientResponse ClientBody
-> m (Either Error (ClientResponse (AWSResponse a)))
Response.receiveJSON
( \Int
s ResponseHeaders
h Object
x ->
Maybe [GameServerGroup]
-> Maybe Text -> Int -> ListGameServerGroupsResponse
ListGameServerGroupsResponse'
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> ( Object
x
forall a. FromJSON a => Object -> Key -> Either String (Maybe a)
Data..?> Key
"GameServerGroups"
forall (f :: * -> *) a. Functor f => f (Maybe a) -> a -> f a
Core..!@ forall a. Monoid a => a
Prelude.mempty
)
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
Prelude.<*> (Object
x forall a. FromJSON a => Object -> Key -> Either String (Maybe a)
Data..?> Key
"NextToken")
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
Prelude.<*> (forall (f :: * -> *) a. Applicative f => a -> f a
Prelude.pure (forall a. Enum a => a -> Int
Prelude.fromEnum Int
s))
)
instance Prelude.Hashable ListGameServerGroups where
hashWithSalt :: Int -> ListGameServerGroups -> Int
hashWithSalt Int
_salt ListGameServerGroups' {Maybe Natural
Maybe Text
nextToken :: Maybe Text
limit :: Maybe Natural
$sel:nextToken:ListGameServerGroups' :: ListGameServerGroups -> Maybe Text
$sel:limit:ListGameServerGroups' :: ListGameServerGroups -> Maybe Natural
..} =
Int
_salt
forall a. Hashable a => Int -> a -> Int
`Prelude.hashWithSalt` Maybe Natural
limit
forall a. Hashable a => Int -> a -> Int
`Prelude.hashWithSalt` Maybe Text
nextToken
instance Prelude.NFData ListGameServerGroups where
rnf :: ListGameServerGroups -> ()
rnf ListGameServerGroups' {Maybe Natural
Maybe Text
nextToken :: Maybe Text
limit :: Maybe Natural
$sel:nextToken:ListGameServerGroups' :: ListGameServerGroups -> Maybe Text
$sel:limit:ListGameServerGroups' :: ListGameServerGroups -> Maybe Natural
..} =
forall a. NFData a => a -> ()
Prelude.rnf Maybe Natural
limit
seq :: forall a b. a -> b -> b
`Prelude.seq` forall a. NFData a => a -> ()
Prelude.rnf Maybe Text
nextToken
instance Data.ToHeaders ListGameServerGroups where
toHeaders :: ListGameServerGroups -> ResponseHeaders
toHeaders =
forall a b. a -> b -> a
Prelude.const
( forall a. Monoid a => [a] -> a
Prelude.mconcat
[ HeaderName
"X-Amz-Target"
forall a. ToHeader a => HeaderName -> a -> ResponseHeaders
Data.=# ( ByteString
"GameLift.ListGameServerGroups" ::
Prelude.ByteString
),
HeaderName
"Content-Type"
forall a. ToHeader a => HeaderName -> a -> ResponseHeaders
Data.=# ( ByteString
"application/x-amz-json-1.1" ::
Prelude.ByteString
)
]
)
instance Data.ToJSON ListGameServerGroups where
toJSON :: ListGameServerGroups -> Value
toJSON ListGameServerGroups' {Maybe Natural
Maybe Text
nextToken :: Maybe Text
limit :: Maybe Natural
$sel:nextToken:ListGameServerGroups' :: ListGameServerGroups -> Maybe Text
$sel:limit:ListGameServerGroups' :: ListGameServerGroups -> Maybe Natural
..} =
[Pair] -> Value
Data.object
( forall a. [Maybe a] -> [a]
Prelude.catMaybes
[ (Key
"Limit" forall kv v. (KeyValue kv, ToJSON v) => Key -> v -> kv
Data..=) forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe Natural
limit,
(Key
"NextToken" forall kv v. (KeyValue kv, ToJSON v) => Key -> v -> kv
Data..=) forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe Text
nextToken
]
)
instance Data.ToPath ListGameServerGroups where
toPath :: ListGameServerGroups -> ByteString
toPath = forall a b. a -> b -> a
Prelude.const ByteString
"/"
instance Data.ToQuery ListGameServerGroups where
toQuery :: ListGameServerGroups -> QueryString
toQuery = forall a b. a -> b -> a
Prelude.const forall a. Monoid a => a
Prelude.mempty
data ListGameServerGroupsResponse = ListGameServerGroupsResponse'
{
ListGameServerGroupsResponse -> Maybe [GameServerGroup]
gameServerGroups :: Prelude.Maybe [GameServerGroup],
ListGameServerGroupsResponse -> Maybe Text
nextToken :: Prelude.Maybe Prelude.Text,
ListGameServerGroupsResponse -> Int
httpStatus :: Prelude.Int
}
deriving (ListGameServerGroupsResponse
-> ListGameServerGroupsResponse -> Bool
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
/= :: ListGameServerGroupsResponse
-> ListGameServerGroupsResponse -> Bool
$c/= :: ListGameServerGroupsResponse
-> ListGameServerGroupsResponse -> Bool
== :: ListGameServerGroupsResponse
-> ListGameServerGroupsResponse -> Bool
$c== :: ListGameServerGroupsResponse
-> ListGameServerGroupsResponse -> Bool
Prelude.Eq, ReadPrec [ListGameServerGroupsResponse]
ReadPrec ListGameServerGroupsResponse
Int -> ReadS ListGameServerGroupsResponse
ReadS [ListGameServerGroupsResponse]
forall a.
(Int -> ReadS a)
-> ReadS [a] -> ReadPrec a -> ReadPrec [a] -> Read a
readListPrec :: ReadPrec [ListGameServerGroupsResponse]
$creadListPrec :: ReadPrec [ListGameServerGroupsResponse]
readPrec :: ReadPrec ListGameServerGroupsResponse
$creadPrec :: ReadPrec ListGameServerGroupsResponse
readList :: ReadS [ListGameServerGroupsResponse]
$creadList :: ReadS [ListGameServerGroupsResponse]
readsPrec :: Int -> ReadS ListGameServerGroupsResponse
$creadsPrec :: Int -> ReadS ListGameServerGroupsResponse
Prelude.Read, Int -> ListGameServerGroupsResponse -> ShowS
[ListGameServerGroupsResponse] -> ShowS
ListGameServerGroupsResponse -> String
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
showList :: [ListGameServerGroupsResponse] -> ShowS
$cshowList :: [ListGameServerGroupsResponse] -> ShowS
show :: ListGameServerGroupsResponse -> String
$cshow :: ListGameServerGroupsResponse -> String
showsPrec :: Int -> ListGameServerGroupsResponse -> ShowS
$cshowsPrec :: Int -> ListGameServerGroupsResponse -> ShowS
Prelude.Show, forall x.
Rep ListGameServerGroupsResponse x -> ListGameServerGroupsResponse
forall x.
ListGameServerGroupsResponse -> Rep ListGameServerGroupsResponse x
forall a.
(forall x. a -> Rep a x) -> (forall x. Rep a x -> a) -> Generic a
$cto :: forall x.
Rep ListGameServerGroupsResponse x -> ListGameServerGroupsResponse
$cfrom :: forall x.
ListGameServerGroupsResponse -> Rep ListGameServerGroupsResponse x
Prelude.Generic)
newListGameServerGroupsResponse ::
Prelude.Int ->
ListGameServerGroupsResponse
newListGameServerGroupsResponse :: Int -> ListGameServerGroupsResponse
newListGameServerGroupsResponse Int
pHttpStatus_ =
ListGameServerGroupsResponse'
{ $sel:gameServerGroups:ListGameServerGroupsResponse' :: Maybe [GameServerGroup]
gameServerGroups =
forall a. Maybe a
Prelude.Nothing,
$sel:nextToken:ListGameServerGroupsResponse' :: Maybe Text
nextToken = forall a. Maybe a
Prelude.Nothing,
$sel:httpStatus:ListGameServerGroupsResponse' :: Int
httpStatus = Int
pHttpStatus_
}
listGameServerGroupsResponse_gameServerGroups :: Lens.Lens' ListGameServerGroupsResponse (Prelude.Maybe [GameServerGroup])
listGameServerGroupsResponse_gameServerGroups :: Lens' ListGameServerGroupsResponse (Maybe [GameServerGroup])
listGameServerGroupsResponse_gameServerGroups = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ListGameServerGroupsResponse' {Maybe [GameServerGroup]
gameServerGroups :: Maybe [GameServerGroup]
$sel:gameServerGroups:ListGameServerGroupsResponse' :: ListGameServerGroupsResponse -> Maybe [GameServerGroup]
gameServerGroups} -> Maybe [GameServerGroup]
gameServerGroups) (\s :: ListGameServerGroupsResponse
s@ListGameServerGroupsResponse' {} Maybe [GameServerGroup]
a -> ListGameServerGroupsResponse
s {$sel:gameServerGroups:ListGameServerGroupsResponse' :: Maybe [GameServerGroup]
gameServerGroups = Maybe [GameServerGroup]
a} :: ListGameServerGroupsResponse) forall b c a. (b -> c) -> (a -> b) -> a -> c
Prelude.. forall (f :: * -> *) (g :: * -> *) s t a b.
(Functor f, Functor g) =>
AnIso s t a b -> Iso (f s) (g t) (f a) (g b)
Lens.mapping forall s t a b. (Coercible s a, Coercible t b) => Iso s t a b
Lens.coerced
listGameServerGroupsResponse_nextToken :: Lens.Lens' ListGameServerGroupsResponse (Prelude.Maybe Prelude.Text)
listGameServerGroupsResponse_nextToken :: Lens' ListGameServerGroupsResponse (Maybe Text)
listGameServerGroupsResponse_nextToken = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ListGameServerGroupsResponse' {Maybe Text
nextToken :: Maybe Text
$sel:nextToken:ListGameServerGroupsResponse' :: ListGameServerGroupsResponse -> Maybe Text
nextToken} -> Maybe Text
nextToken) (\s :: ListGameServerGroupsResponse
s@ListGameServerGroupsResponse' {} Maybe Text
a -> ListGameServerGroupsResponse
s {$sel:nextToken:ListGameServerGroupsResponse' :: Maybe Text
nextToken = Maybe Text
a} :: ListGameServerGroupsResponse)
listGameServerGroupsResponse_httpStatus :: Lens.Lens' ListGameServerGroupsResponse Prelude.Int
listGameServerGroupsResponse_httpStatus :: Lens' ListGameServerGroupsResponse Int
listGameServerGroupsResponse_httpStatus = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\ListGameServerGroupsResponse' {Int
httpStatus :: Int
$sel:httpStatus:ListGameServerGroupsResponse' :: ListGameServerGroupsResponse -> Int
httpStatus} -> Int
httpStatus) (\s :: ListGameServerGroupsResponse
s@ListGameServerGroupsResponse' {} Int
a -> ListGameServerGroupsResponse
s {$sel:httpStatus:ListGameServerGroupsResponse' :: Int
httpStatus = Int
a} :: ListGameServerGroupsResponse)
instance Prelude.NFData ListGameServerGroupsResponse where
rnf :: ListGameServerGroupsResponse -> ()
rnf ListGameServerGroupsResponse' {Int
Maybe [GameServerGroup]
Maybe Text
httpStatus :: Int
nextToken :: Maybe Text
gameServerGroups :: Maybe [GameServerGroup]
$sel:httpStatus:ListGameServerGroupsResponse' :: ListGameServerGroupsResponse -> Int
$sel:nextToken:ListGameServerGroupsResponse' :: ListGameServerGroupsResponse -> Maybe Text
$sel:gameServerGroups:ListGameServerGroupsResponse' :: ListGameServerGroupsResponse -> Maybe [GameServerGroup]
..} =
forall a. NFData a => a -> ()
Prelude.rnf Maybe [GameServerGroup]
gameServerGroups
seq :: forall a b. a -> b -> b
`Prelude.seq` forall a. NFData a => a -> ()
Prelude.rnf Maybe Text
nextToken
seq :: forall a b. a -> b -> b
`Prelude.seq` forall a. NFData a => a -> ()
Prelude.rnf Int
httpStatus