{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE DuplicateRecordFields #-}
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE StrictData #-}
{-# LANGUAGE TypeFamilies #-}
{-# LANGUAGE NoImplicitPrelude #-}
{-# OPTIONS_GHC -fno-warn-unused-binds #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
{-# OPTIONS_GHC -fno-warn-unused-matches #-}
module Amazonka.GameLift.RegisterGameServer
(
RegisterGameServer (..),
newRegisterGameServer,
registerGameServer_connectionInfo,
registerGameServer_gameServerData,
registerGameServer_gameServerGroupName,
registerGameServer_gameServerId,
registerGameServer_instanceId,
RegisterGameServerResponse (..),
newRegisterGameServerResponse,
registerGameServerResponse_gameServer,
registerGameServerResponse_httpStatus,
)
where
import qualified Amazonka.Core as Core
import qualified Amazonka.Core.Lens.Internal as Lens
import qualified Amazonka.Data as Data
import Amazonka.GameLift.Types
import qualified Amazonka.Prelude as Prelude
import qualified Amazonka.Request as Request
import qualified Amazonka.Response as Response
data RegisterGameServer = RegisterGameServer'
{
RegisterGameServer -> Maybe Text
connectionInfo :: Prelude.Maybe Prelude.Text,
RegisterGameServer -> Maybe Text
gameServerData :: Prelude.Maybe Prelude.Text,
RegisterGameServer -> Text
gameServerGroupName :: Prelude.Text,
RegisterGameServer -> Text
gameServerId :: Prelude.Text,
RegisterGameServer -> Text
instanceId :: Prelude.Text
}
deriving (RegisterGameServer -> RegisterGameServer -> Bool
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
/= :: RegisterGameServer -> RegisterGameServer -> Bool
$c/= :: RegisterGameServer -> RegisterGameServer -> Bool
== :: RegisterGameServer -> RegisterGameServer -> Bool
$c== :: RegisterGameServer -> RegisterGameServer -> Bool
Prelude.Eq, ReadPrec [RegisterGameServer]
ReadPrec RegisterGameServer
Int -> ReadS RegisterGameServer
ReadS [RegisterGameServer]
forall a.
(Int -> ReadS a)
-> ReadS [a] -> ReadPrec a -> ReadPrec [a] -> Read a
readListPrec :: ReadPrec [RegisterGameServer]
$creadListPrec :: ReadPrec [RegisterGameServer]
readPrec :: ReadPrec RegisterGameServer
$creadPrec :: ReadPrec RegisterGameServer
readList :: ReadS [RegisterGameServer]
$creadList :: ReadS [RegisterGameServer]
readsPrec :: Int -> ReadS RegisterGameServer
$creadsPrec :: Int -> ReadS RegisterGameServer
Prelude.Read, Int -> RegisterGameServer -> ShowS
[RegisterGameServer] -> ShowS
RegisterGameServer -> String
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
showList :: [RegisterGameServer] -> ShowS
$cshowList :: [RegisterGameServer] -> ShowS
show :: RegisterGameServer -> String
$cshow :: RegisterGameServer -> String
showsPrec :: Int -> RegisterGameServer -> ShowS
$cshowsPrec :: Int -> RegisterGameServer -> ShowS
Prelude.Show, forall x. Rep RegisterGameServer x -> RegisterGameServer
forall x. RegisterGameServer -> Rep RegisterGameServer x
forall a.
(forall x. a -> Rep a x) -> (forall x. Rep a x -> a) -> Generic a
$cto :: forall x. Rep RegisterGameServer x -> RegisterGameServer
$cfrom :: forall x. RegisterGameServer -> Rep RegisterGameServer x
Prelude.Generic)
newRegisterGameServer ::
Prelude.Text ->
Prelude.Text ->
Prelude.Text ->
RegisterGameServer
newRegisterGameServer :: Text -> Text -> Text -> RegisterGameServer
newRegisterGameServer
Text
pGameServerGroupName_
Text
pGameServerId_
Text
pInstanceId_ =
RegisterGameServer'
{ $sel:connectionInfo:RegisterGameServer' :: Maybe Text
connectionInfo =
forall a. Maybe a
Prelude.Nothing,
$sel:gameServerData:RegisterGameServer' :: Maybe Text
gameServerData = forall a. Maybe a
Prelude.Nothing,
$sel:gameServerGroupName:RegisterGameServer' :: Text
gameServerGroupName = Text
pGameServerGroupName_,
$sel:gameServerId:RegisterGameServer' :: Text
gameServerId = Text
pGameServerId_,
$sel:instanceId:RegisterGameServer' :: Text
instanceId = Text
pInstanceId_
}
registerGameServer_connectionInfo :: Lens.Lens' RegisterGameServer (Prelude.Maybe Prelude.Text)
registerGameServer_connectionInfo :: Lens' RegisterGameServer (Maybe Text)
registerGameServer_connectionInfo = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\RegisterGameServer' {Maybe Text
connectionInfo :: Maybe Text
$sel:connectionInfo:RegisterGameServer' :: RegisterGameServer -> Maybe Text
connectionInfo} -> Maybe Text
connectionInfo) (\s :: RegisterGameServer
s@RegisterGameServer' {} Maybe Text
a -> RegisterGameServer
s {$sel:connectionInfo:RegisterGameServer' :: Maybe Text
connectionInfo = Maybe Text
a} :: RegisterGameServer)
registerGameServer_gameServerData :: Lens.Lens' RegisterGameServer (Prelude.Maybe Prelude.Text)
registerGameServer_gameServerData :: Lens' RegisterGameServer (Maybe Text)
registerGameServer_gameServerData = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\RegisterGameServer' {Maybe Text
gameServerData :: Maybe Text
$sel:gameServerData:RegisterGameServer' :: RegisterGameServer -> Maybe Text
gameServerData} -> Maybe Text
gameServerData) (\s :: RegisterGameServer
s@RegisterGameServer' {} Maybe Text
a -> RegisterGameServer
s {$sel:gameServerData:RegisterGameServer' :: Maybe Text
gameServerData = Maybe Text
a} :: RegisterGameServer)
registerGameServer_gameServerGroupName :: Lens.Lens' RegisterGameServer Prelude.Text
registerGameServer_gameServerGroupName :: Lens' RegisterGameServer Text
registerGameServer_gameServerGroupName = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\RegisterGameServer' {Text
gameServerGroupName :: Text
$sel:gameServerGroupName:RegisterGameServer' :: RegisterGameServer -> Text
gameServerGroupName} -> Text
gameServerGroupName) (\s :: RegisterGameServer
s@RegisterGameServer' {} Text
a -> RegisterGameServer
s {$sel:gameServerGroupName:RegisterGameServer' :: Text
gameServerGroupName = Text
a} :: RegisterGameServer)
registerGameServer_gameServerId :: Lens.Lens' RegisterGameServer Prelude.Text
registerGameServer_gameServerId :: Lens' RegisterGameServer Text
registerGameServer_gameServerId = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\RegisterGameServer' {Text
gameServerId :: Text
$sel:gameServerId:RegisterGameServer' :: RegisterGameServer -> Text
gameServerId} -> Text
gameServerId) (\s :: RegisterGameServer
s@RegisterGameServer' {} Text
a -> RegisterGameServer
s {$sel:gameServerId:RegisterGameServer' :: Text
gameServerId = Text
a} :: RegisterGameServer)
registerGameServer_instanceId :: Lens.Lens' RegisterGameServer Prelude.Text
registerGameServer_instanceId :: Lens' RegisterGameServer Text
registerGameServer_instanceId = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\RegisterGameServer' {Text
instanceId :: Text
$sel:instanceId:RegisterGameServer' :: RegisterGameServer -> Text
instanceId} -> Text
instanceId) (\s :: RegisterGameServer
s@RegisterGameServer' {} Text
a -> RegisterGameServer
s {$sel:instanceId:RegisterGameServer' :: Text
instanceId = Text
a} :: RegisterGameServer)
instance Core.AWSRequest RegisterGameServer where
type
AWSResponse RegisterGameServer =
RegisterGameServerResponse
request :: (Service -> Service)
-> RegisterGameServer -> Request RegisterGameServer
request Service -> Service
overrides =
forall a. (ToRequest a, ToJSON a) => Service -> a -> Request a
Request.postJSON (Service -> Service
overrides Service
defaultService)
response :: forall (m :: * -> *).
MonadResource m =>
(ByteStringLazy -> IO ByteStringLazy)
-> Service
-> Proxy RegisterGameServer
-> ClientResponse ClientBody
-> m (Either
Error (ClientResponse (AWSResponse RegisterGameServer)))
response =
forall (m :: * -> *) a.
MonadResource m =>
(Int -> ResponseHeaders -> Object -> Either String (AWSResponse a))
-> (ByteStringLazy -> IO ByteStringLazy)
-> Service
-> Proxy a
-> ClientResponse ClientBody
-> m (Either Error (ClientResponse (AWSResponse a)))
Response.receiveJSON
( \Int
s ResponseHeaders
h Object
x ->
Maybe GameServer -> Int -> RegisterGameServerResponse
RegisterGameServerResponse'
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> (Object
x forall a. FromJSON a => Object -> Key -> Either String (Maybe a)
Data..?> Key
"GameServer")
forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
Prelude.<*> (forall (f :: * -> *) a. Applicative f => a -> f a
Prelude.pure (forall a. Enum a => a -> Int
Prelude.fromEnum Int
s))
)
instance Prelude.Hashable RegisterGameServer where
hashWithSalt :: Int -> RegisterGameServer -> Int
hashWithSalt Int
_salt RegisterGameServer' {Maybe Text
Text
instanceId :: Text
gameServerId :: Text
gameServerGroupName :: Text
gameServerData :: Maybe Text
connectionInfo :: Maybe Text
$sel:instanceId:RegisterGameServer' :: RegisterGameServer -> Text
$sel:gameServerId:RegisterGameServer' :: RegisterGameServer -> Text
$sel:gameServerGroupName:RegisterGameServer' :: RegisterGameServer -> Text
$sel:gameServerData:RegisterGameServer' :: RegisterGameServer -> Maybe Text
$sel:connectionInfo:RegisterGameServer' :: RegisterGameServer -> Maybe Text
..} =
Int
_salt
forall a. Hashable a => Int -> a -> Int
`Prelude.hashWithSalt` Maybe Text
connectionInfo
forall a. Hashable a => Int -> a -> Int
`Prelude.hashWithSalt` Maybe Text
gameServerData
forall a. Hashable a => Int -> a -> Int
`Prelude.hashWithSalt` Text
gameServerGroupName
forall a. Hashable a => Int -> a -> Int
`Prelude.hashWithSalt` Text
gameServerId
forall a. Hashable a => Int -> a -> Int
`Prelude.hashWithSalt` Text
instanceId
instance Prelude.NFData RegisterGameServer where
rnf :: RegisterGameServer -> ()
rnf RegisterGameServer' {Maybe Text
Text
instanceId :: Text
gameServerId :: Text
gameServerGroupName :: Text
gameServerData :: Maybe Text
connectionInfo :: Maybe Text
$sel:instanceId:RegisterGameServer' :: RegisterGameServer -> Text
$sel:gameServerId:RegisterGameServer' :: RegisterGameServer -> Text
$sel:gameServerGroupName:RegisterGameServer' :: RegisterGameServer -> Text
$sel:gameServerData:RegisterGameServer' :: RegisterGameServer -> Maybe Text
$sel:connectionInfo:RegisterGameServer' :: RegisterGameServer -> Maybe Text
..} =
forall a. NFData a => a -> ()
Prelude.rnf Maybe Text
connectionInfo
seq :: forall a b. a -> b -> b
`Prelude.seq` forall a. NFData a => a -> ()
Prelude.rnf Maybe Text
gameServerData
seq :: forall a b. a -> b -> b
`Prelude.seq` forall a. NFData a => a -> ()
Prelude.rnf Text
gameServerGroupName
seq :: forall a b. a -> b -> b
`Prelude.seq` forall a. NFData a => a -> ()
Prelude.rnf Text
gameServerId
seq :: forall a b. a -> b -> b
`Prelude.seq` forall a. NFData a => a -> ()
Prelude.rnf Text
instanceId
instance Data.ToHeaders RegisterGameServer where
toHeaders :: RegisterGameServer -> ResponseHeaders
toHeaders =
forall a b. a -> b -> a
Prelude.const
( forall a. Monoid a => [a] -> a
Prelude.mconcat
[ HeaderName
"X-Amz-Target"
forall a. ToHeader a => HeaderName -> a -> ResponseHeaders
Data.=# ( ByteString
"GameLift.RegisterGameServer" ::
Prelude.ByteString
),
HeaderName
"Content-Type"
forall a. ToHeader a => HeaderName -> a -> ResponseHeaders
Data.=# ( ByteString
"application/x-amz-json-1.1" ::
Prelude.ByteString
)
]
)
instance Data.ToJSON RegisterGameServer where
toJSON :: RegisterGameServer -> Value
toJSON RegisterGameServer' {Maybe Text
Text
instanceId :: Text
gameServerId :: Text
gameServerGroupName :: Text
gameServerData :: Maybe Text
connectionInfo :: Maybe Text
$sel:instanceId:RegisterGameServer' :: RegisterGameServer -> Text
$sel:gameServerId:RegisterGameServer' :: RegisterGameServer -> Text
$sel:gameServerGroupName:RegisterGameServer' :: RegisterGameServer -> Text
$sel:gameServerData:RegisterGameServer' :: RegisterGameServer -> Maybe Text
$sel:connectionInfo:RegisterGameServer' :: RegisterGameServer -> Maybe Text
..} =
[Pair] -> Value
Data.object
( forall a. [Maybe a] -> [a]
Prelude.catMaybes
[ (Key
"ConnectionInfo" forall kv v. (KeyValue kv, ToJSON v) => Key -> v -> kv
Data..=)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe Text
connectionInfo,
(Key
"GameServerData" forall kv v. (KeyValue kv, ToJSON v) => Key -> v -> kv
Data..=)
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> Maybe Text
gameServerData,
forall a. a -> Maybe a
Prelude.Just
(Key
"GameServerGroupName" forall kv v. (KeyValue kv, ToJSON v) => Key -> v -> kv
Data..= Text
gameServerGroupName),
forall a. a -> Maybe a
Prelude.Just (Key
"GameServerId" forall kv v. (KeyValue kv, ToJSON v) => Key -> v -> kv
Data..= Text
gameServerId),
forall a. a -> Maybe a
Prelude.Just (Key
"InstanceId" forall kv v. (KeyValue kv, ToJSON v) => Key -> v -> kv
Data..= Text
instanceId)
]
)
instance Data.ToPath RegisterGameServer where
toPath :: RegisterGameServer -> ByteString
toPath = forall a b. a -> b -> a
Prelude.const ByteString
"/"
instance Data.ToQuery RegisterGameServer where
toQuery :: RegisterGameServer -> QueryString
toQuery = forall a b. a -> b -> a
Prelude.const forall a. Monoid a => a
Prelude.mempty
data RegisterGameServerResponse = RegisterGameServerResponse'
{
RegisterGameServerResponse -> Maybe GameServer
gameServer :: Prelude.Maybe GameServer,
RegisterGameServerResponse -> Int
httpStatus :: Prelude.Int
}
deriving (RegisterGameServerResponse -> RegisterGameServerResponse -> Bool
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
/= :: RegisterGameServerResponse -> RegisterGameServerResponse -> Bool
$c/= :: RegisterGameServerResponse -> RegisterGameServerResponse -> Bool
== :: RegisterGameServerResponse -> RegisterGameServerResponse -> Bool
$c== :: RegisterGameServerResponse -> RegisterGameServerResponse -> Bool
Prelude.Eq, ReadPrec [RegisterGameServerResponse]
ReadPrec RegisterGameServerResponse
Int -> ReadS RegisterGameServerResponse
ReadS [RegisterGameServerResponse]
forall a.
(Int -> ReadS a)
-> ReadS [a] -> ReadPrec a -> ReadPrec [a] -> Read a
readListPrec :: ReadPrec [RegisterGameServerResponse]
$creadListPrec :: ReadPrec [RegisterGameServerResponse]
readPrec :: ReadPrec RegisterGameServerResponse
$creadPrec :: ReadPrec RegisterGameServerResponse
readList :: ReadS [RegisterGameServerResponse]
$creadList :: ReadS [RegisterGameServerResponse]
readsPrec :: Int -> ReadS RegisterGameServerResponse
$creadsPrec :: Int -> ReadS RegisterGameServerResponse
Prelude.Read, Int -> RegisterGameServerResponse -> ShowS
[RegisterGameServerResponse] -> ShowS
RegisterGameServerResponse -> String
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
showList :: [RegisterGameServerResponse] -> ShowS
$cshowList :: [RegisterGameServerResponse] -> ShowS
show :: RegisterGameServerResponse -> String
$cshow :: RegisterGameServerResponse -> String
showsPrec :: Int -> RegisterGameServerResponse -> ShowS
$cshowsPrec :: Int -> RegisterGameServerResponse -> ShowS
Prelude.Show, forall x.
Rep RegisterGameServerResponse x -> RegisterGameServerResponse
forall x.
RegisterGameServerResponse -> Rep RegisterGameServerResponse x
forall a.
(forall x. a -> Rep a x) -> (forall x. Rep a x -> a) -> Generic a
$cto :: forall x.
Rep RegisterGameServerResponse x -> RegisterGameServerResponse
$cfrom :: forall x.
RegisterGameServerResponse -> Rep RegisterGameServerResponse x
Prelude.Generic)
newRegisterGameServerResponse ::
Prelude.Int ->
RegisterGameServerResponse
newRegisterGameServerResponse :: Int -> RegisterGameServerResponse
newRegisterGameServerResponse Int
pHttpStatus_ =
RegisterGameServerResponse'
{ $sel:gameServer:RegisterGameServerResponse' :: Maybe GameServer
gameServer =
forall a. Maybe a
Prelude.Nothing,
$sel:httpStatus:RegisterGameServerResponse' :: Int
httpStatus = Int
pHttpStatus_
}
registerGameServerResponse_gameServer :: Lens.Lens' RegisterGameServerResponse (Prelude.Maybe GameServer)
registerGameServerResponse_gameServer :: Lens' RegisterGameServerResponse (Maybe GameServer)
registerGameServerResponse_gameServer = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\RegisterGameServerResponse' {Maybe GameServer
gameServer :: Maybe GameServer
$sel:gameServer:RegisterGameServerResponse' :: RegisterGameServerResponse -> Maybe GameServer
gameServer} -> Maybe GameServer
gameServer) (\s :: RegisterGameServerResponse
s@RegisterGameServerResponse' {} Maybe GameServer
a -> RegisterGameServerResponse
s {$sel:gameServer:RegisterGameServerResponse' :: Maybe GameServer
gameServer = Maybe GameServer
a} :: RegisterGameServerResponse)
registerGameServerResponse_httpStatus :: Lens.Lens' RegisterGameServerResponse Prelude.Int
registerGameServerResponse_httpStatus :: Lens' RegisterGameServerResponse Int
registerGameServerResponse_httpStatus = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\RegisterGameServerResponse' {Int
httpStatus :: Int
$sel:httpStatus:RegisterGameServerResponse' :: RegisterGameServerResponse -> Int
httpStatus} -> Int
httpStatus) (\s :: RegisterGameServerResponse
s@RegisterGameServerResponse' {} Int
a -> RegisterGameServerResponse
s {$sel:httpStatus:RegisterGameServerResponse' :: Int
httpStatus = Int
a} :: RegisterGameServerResponse)
instance Prelude.NFData RegisterGameServerResponse where
rnf :: RegisterGameServerResponse -> ()
rnf RegisterGameServerResponse' {Int
Maybe GameServer
httpStatus :: Int
gameServer :: Maybe GameServer
$sel:httpStatus:RegisterGameServerResponse' :: RegisterGameServerResponse -> Int
$sel:gameServer:RegisterGameServerResponse' :: RegisterGameServerResponse -> Maybe GameServer
..} =
forall a. NFData a => a -> ()
Prelude.rnf Maybe GameServer
gameServer
seq :: forall a b. a -> b -> b
`Prelude.seq` forall a. NFData a => a -> ()
Prelude.rnf Int
httpStatus