{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE DuplicateRecordFields #-}
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE StrictData #-}
{-# LANGUAGE NoImplicitPrelude #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
{-# OPTIONS_GHC -fno-warn-unused-matches #-}

-- Derived from AWS service descriptions, licensed under Apache 2.0.

-- |
-- Module      : Amazonka.GameLift.Types.MatchedPlayerSession
-- Copyright   : (c) 2013-2023 Brendan Hay
-- License     : Mozilla Public License, v. 2.0.
-- Maintainer  : Brendan Hay
-- Stability   : auto-generated
-- Portability : non-portable (GHC extensions)
module Amazonka.GameLift.Types.MatchedPlayerSession where

import qualified Amazonka.Core as Core
import qualified Amazonka.Core.Lens.Internal as Lens
import qualified Amazonka.Data as Data
import qualified Amazonka.Prelude as Prelude

-- | Represents a new player session that is created as a result of a
-- successful FlexMatch match. A successful match automatically creates new
-- player sessions for every player ID in the original matchmaking request.
--
-- When players connect to the match\'s game session, they must include
-- both player ID and player session ID in order to claim their assigned
-- player slot.
--
-- /See:/ 'newMatchedPlayerSession' smart constructor.
data MatchedPlayerSession = MatchedPlayerSession'
  { -- | A unique identifier for a player
    MatchedPlayerSession -> Maybe Text
playerId :: Prelude.Maybe Prelude.Text,
    -- | A unique identifier for a player session
    MatchedPlayerSession -> Maybe Text
playerSessionId :: Prelude.Maybe Prelude.Text
  }
  deriving (MatchedPlayerSession -> MatchedPlayerSession -> Bool
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
/= :: MatchedPlayerSession -> MatchedPlayerSession -> Bool
$c/= :: MatchedPlayerSession -> MatchedPlayerSession -> Bool
== :: MatchedPlayerSession -> MatchedPlayerSession -> Bool
$c== :: MatchedPlayerSession -> MatchedPlayerSession -> Bool
Prelude.Eq, ReadPrec [MatchedPlayerSession]
ReadPrec MatchedPlayerSession
Int -> ReadS MatchedPlayerSession
ReadS [MatchedPlayerSession]
forall a.
(Int -> ReadS a)
-> ReadS [a] -> ReadPrec a -> ReadPrec [a] -> Read a
readListPrec :: ReadPrec [MatchedPlayerSession]
$creadListPrec :: ReadPrec [MatchedPlayerSession]
readPrec :: ReadPrec MatchedPlayerSession
$creadPrec :: ReadPrec MatchedPlayerSession
readList :: ReadS [MatchedPlayerSession]
$creadList :: ReadS [MatchedPlayerSession]
readsPrec :: Int -> ReadS MatchedPlayerSession
$creadsPrec :: Int -> ReadS MatchedPlayerSession
Prelude.Read, Int -> MatchedPlayerSession -> ShowS
[MatchedPlayerSession] -> ShowS
MatchedPlayerSession -> String
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
showList :: [MatchedPlayerSession] -> ShowS
$cshowList :: [MatchedPlayerSession] -> ShowS
show :: MatchedPlayerSession -> String
$cshow :: MatchedPlayerSession -> String
showsPrec :: Int -> MatchedPlayerSession -> ShowS
$cshowsPrec :: Int -> MatchedPlayerSession -> ShowS
Prelude.Show, forall x. Rep MatchedPlayerSession x -> MatchedPlayerSession
forall x. MatchedPlayerSession -> Rep MatchedPlayerSession x
forall a.
(forall x. a -> Rep a x) -> (forall x. Rep a x -> a) -> Generic a
$cto :: forall x. Rep MatchedPlayerSession x -> MatchedPlayerSession
$cfrom :: forall x. MatchedPlayerSession -> Rep MatchedPlayerSession x
Prelude.Generic)

-- |
-- Create a value of 'MatchedPlayerSession' with all optional fields omitted.
--
-- Use <https://hackage.haskell.org/package/generic-lens generic-lens> or <https://hackage.haskell.org/package/optics optics> to modify other optional fields.
--
-- The following record fields are available, with the corresponding lenses provided
-- for backwards compatibility:
--
-- 'playerId', 'matchedPlayerSession_playerId' - A unique identifier for a player
--
-- 'playerSessionId', 'matchedPlayerSession_playerSessionId' - A unique identifier for a player session
newMatchedPlayerSession ::
  MatchedPlayerSession
newMatchedPlayerSession :: MatchedPlayerSession
newMatchedPlayerSession =
  MatchedPlayerSession'
    { $sel:playerId:MatchedPlayerSession' :: Maybe Text
playerId = forall a. Maybe a
Prelude.Nothing,
      $sel:playerSessionId:MatchedPlayerSession' :: Maybe Text
playerSessionId = forall a. Maybe a
Prelude.Nothing
    }

-- | A unique identifier for a player
matchedPlayerSession_playerId :: Lens.Lens' MatchedPlayerSession (Prelude.Maybe Prelude.Text)
matchedPlayerSession_playerId :: Lens' MatchedPlayerSession (Maybe Text)
matchedPlayerSession_playerId = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\MatchedPlayerSession' {Maybe Text
playerId :: Maybe Text
$sel:playerId:MatchedPlayerSession' :: MatchedPlayerSession -> Maybe Text
playerId} -> Maybe Text
playerId) (\s :: MatchedPlayerSession
s@MatchedPlayerSession' {} Maybe Text
a -> MatchedPlayerSession
s {$sel:playerId:MatchedPlayerSession' :: Maybe Text
playerId = Maybe Text
a} :: MatchedPlayerSession)

-- | A unique identifier for a player session
matchedPlayerSession_playerSessionId :: Lens.Lens' MatchedPlayerSession (Prelude.Maybe Prelude.Text)
matchedPlayerSession_playerSessionId :: Lens' MatchedPlayerSession (Maybe Text)
matchedPlayerSession_playerSessionId = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
Lens.lens (\MatchedPlayerSession' {Maybe Text
playerSessionId :: Maybe Text
$sel:playerSessionId:MatchedPlayerSession' :: MatchedPlayerSession -> Maybe Text
playerSessionId} -> Maybe Text
playerSessionId) (\s :: MatchedPlayerSession
s@MatchedPlayerSession' {} Maybe Text
a -> MatchedPlayerSession
s {$sel:playerSessionId:MatchedPlayerSession' :: Maybe Text
playerSessionId = Maybe Text
a} :: MatchedPlayerSession)

instance Data.FromJSON MatchedPlayerSession where
  parseJSON :: Value -> Parser MatchedPlayerSession
parseJSON =
    forall a. String -> (Object -> Parser a) -> Value -> Parser a
Data.withObject
      String
"MatchedPlayerSession"
      ( \Object
x ->
          Maybe Text -> Maybe Text -> MatchedPlayerSession
MatchedPlayerSession'
            forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
Prelude.<$> (Object
x forall a. FromJSON a => Object -> Key -> Parser (Maybe a)
Data..:? Key
"PlayerId")
            forall (f :: * -> *) a b. Applicative f => f (a -> b) -> f a -> f b
Prelude.<*> (Object
x forall a. FromJSON a => Object -> Key -> Parser (Maybe a)
Data..:? Key
"PlayerSessionId")
      )

instance Prelude.Hashable MatchedPlayerSession where
  hashWithSalt :: Int -> MatchedPlayerSession -> Int
hashWithSalt Int
_salt MatchedPlayerSession' {Maybe Text
playerSessionId :: Maybe Text
playerId :: Maybe Text
$sel:playerSessionId:MatchedPlayerSession' :: MatchedPlayerSession -> Maybe Text
$sel:playerId:MatchedPlayerSession' :: MatchedPlayerSession -> Maybe Text
..} =
    Int
_salt
      forall a. Hashable a => Int -> a -> Int
`Prelude.hashWithSalt` Maybe Text
playerId
      forall a. Hashable a => Int -> a -> Int
`Prelude.hashWithSalt` Maybe Text
playerSessionId

instance Prelude.NFData MatchedPlayerSession where
  rnf :: MatchedPlayerSession -> ()
rnf MatchedPlayerSession' {Maybe Text
playerSessionId :: Maybe Text
playerId :: Maybe Text
$sel:playerSessionId:MatchedPlayerSession' :: MatchedPlayerSession -> Maybe Text
$sel:playerId:MatchedPlayerSession' :: MatchedPlayerSession -> Maybe Text
..} =
    forall a. NFData a => a -> ()
Prelude.rnf Maybe Text
playerId
      seq :: forall a b. a -> b -> b
`Prelude.seq` forall a. NFData a => a -> ()
Prelude.rnf Maybe Text
playerSessionId