bindings-directfb-0.0.1: Low level bindings to DirectFB
Source code
Contents
Index
Bindings.DirectFB.IDirectFBDisplayLayer
Description
http://directfb.org/docs/DirectFB_Reference_1_4/IDirectFBDisplayLayer.html
Documentation
data
C'IDirectFBDisplayLayer
Source
Constructors
C'IDirectFBDisplayLayer
c'IDirectFBDisplayLayer'GetID
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
Ptr
C'DFBDisplayLayerID
->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'GetDescription
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
Ptr
C'DFBDisplayLayerDescription
->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'GetSourceDescriptions
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
Ptr
C'DFBDisplayLayerSourceDescription
->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'GetCurrentOutputField
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
Ptr
CInt
->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'GetSurface
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
Ptr
(
Ptr
C'IDirectFBSurface
) ->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'GetScreen
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
Ptr
(
Ptr
C'IDirectFBScreen
) ->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'SetCooperativeLevel
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
C'DFBDisplayLayerCooperativeLevel
->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'GetConfiguration
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
Ptr
C'DFBDisplayLayerConfig
->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'TestConfiguration
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
Ptr
C'DFBDisplayLayerConfig
->
Ptr
C'DFBDisplayLayerConfigFlags
->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'SetConfiguration
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
Ptr
C'DFBDisplayLayerConfig
->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'SetScreenLocation
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
CFloat
->
CFloat
->
CFloat
->
CFloat
->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'SetScreenPosition
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
CInt
->
CInt
->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'SetScreenRectangle
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
CInt
->
CInt
->
CInt
->
CInt
->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'SetOpacity
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
Word8
->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'SetSourceRectangle
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
CInt
->
CInt
->
CInt
->
CInt
->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'SetFieldParity
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
CInt
->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'SetClipRegions
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
Ptr
C'DFBRegion
->
CInt
->
C'DFBBoolean
->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'SetSrcColorKey
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
Word8
->
Word8
->
Word8
->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'SetDstColorKey
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
Word8
->
Word8
->
Word8
->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'GetLevel
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
Ptr
CInt
->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'SetLevel
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
CInt
->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'SetBackgroundMode
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
C'DFBDisplayLayerBackgroundMode
->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'SetBackgroundImage
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
Ptr
C'IDirectFBSurface
->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'SetBackgroundColor
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
Word8
->
Word8
->
Word8
->
Word8
->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'GetColorAdjustment
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
Ptr
C'DFBColorAdjustment
->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'SetColorAdjustment
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
Ptr
C'DFBColorAdjustment
->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'CreateWindow
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
Ptr
C'DFBWindowDescription
->
Ptr
(
Ptr
C'IDirectFBWindow
) ->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'GetWindow
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
C'DFBWindowID
->
Ptr
(
Ptr
C'IDirectFBWindow
) ->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'EnableCursor
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
CInt
->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'GetCursorPosition
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
Ptr
CInt
->
Ptr
CInt
->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'WarpCursor
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
CInt
->
CInt
->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'SetCursorAcceleration
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
CInt
->
CInt
->
CInt
->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'SetCursorShape
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
Ptr
C'IDirectFBSurface
->
CInt
->
CInt
->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'SetCursorOpacity
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
Word8
->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'WaitForSync
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'SwitchContext
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
C'DFBBoolean
->
IO
C'DFBResult
)
c'IDirectFBDisplayLayer'SetRotation
::
FunPtr
(
Ptr
C'IDirectFBDisplayLayer
->
CInt
->
IO
C'DFBResult
)
Instances
Eq
C'IDirectFBDisplayLayer
Show
C'IDirectFBDisplayLayer
Storable
C'IDirectFBDisplayLayer
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Haddock
version 2.4.2