Safe Haskell | None |
---|---|
Language | Haskell98 |
- data Transformation
- transform :: Transformation -> Css
- transforms :: [Transformation] -> Css
- translate :: Size Abs -> Size Abs -> Transformation
- translateX :: Size Abs -> Transformation
- translateY :: Size Abs -> Transformation
- translateZ :: Size Abs -> Transformation
- translate3d :: Size Abs -> Size Abs -> Size Abs -> Transformation
- scale :: Double -> Double -> Transformation
- scaleX :: Double -> Transformation
- scaleY :: Double -> Transformation
- scaleZ :: Double -> Transformation
- scale3d :: Double -> Double -> Double -> Transformation
- rotate :: Angle a -> Transformation
- rotateX :: Angle a -> Transformation
- rotateY :: Angle a -> Transformation
- rotateZ :: Angle a -> Transformation
- rotate3d :: Double -> Double -> Double -> Angle a -> Transformation
- skew :: Angle a -> Angle a -> Transformation
- skewX :: Angle a -> Transformation
- skewY :: Angle a -> Transformation
- perspective :: Double -> Transformation
- matrix :: Double -> Double -> Double -> Double -> Double -> Double -> Transformation
- matrix3d :: Double -> Double -> Double -> Double -> Double -> Double -> Double -> Double -> Double -> Double -> Double -> Double -> Double -> Double -> Double -> Double -> Transformation
The transform propery.
transform :: Transformation -> Css Source
transforms :: [Transformation] -> Css Source
Translating.
translateX :: Size Abs -> Transformation Source
translateY :: Size Abs -> Transformation Source
translateZ :: Size Abs -> Transformation Source
translate3d :: Size Abs -> Size Abs -> Size Abs -> Transformation Source
Scaling.
scale :: Double -> Double -> Transformation Source
scaleX :: Double -> Transformation Source
scaleY :: Double -> Transformation Source
scaleZ :: Double -> Transformation Source
Rotating.
rotate :: Angle a -> Transformation Source
rotateX :: Angle a -> Transformation Source
rotateY :: Angle a -> Transformation Source
rotateZ :: Angle a -> Transformation Source
Skewing.
skew :: Angle a -> Angle a -> Transformation Source
skewX :: Angle a -> Transformation Source
skewY :: Angle a -> Transformation Source