ecstasy: A GHC.Generics based entity component system.

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Ecstasy is an entity-component system for Haskell. It's inspired by apecs, but makes the design decision to focus on being idiomatic rather than being fast. Maybe. I haven't actually benchmarked it.

We achieve being idiomatic by using GHC.Generics and tricky type families to derive performant data stores given only a record of the desired components.

Properties

Versions0.1.0.0, 0.1.0.0, 0.1.0.1, 0.1.1.0
Change logChangeLog.md
Dependenciesbase (==4.9.*), containers, mtl, transformers [details]
LicenseBSD-3-Clause
AuthorSandy Maguire
Maintainersandy@sandymaguire.me
CategoryGame
Home pagehttp://github.com/isovector/ecstasy/
Bug trackerhttp://github.com/isovector/ecstasy/issues
Source repositoryhead: git clone https://github.com/isovector/ecstasy.git
UploadedWed Dec 27 10:12:54 UTC 2017 by isovector

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