ecstasy: A GHC.Generics based entity component system.

[ bsd3, game, library ] [ Propose Tags ]

Ecstasy is an entity-component system for Haskell. It's inspired by apecs, but makes the design decision to focus on being idiomatic rather than being fast. Maybe. I haven't actually benchmarked it.

We achieve being idiomatic by using GHC.Generics and tricky type families to derive performant data stores given only a record of the desired components.

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Dependencies base (>=4.9 && <5), containers, mtl, transformers [details]
License BSD-3-Clause
Author Sandy Maguire
Category Game
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Source repo head: git clone
Uploaded by isovector at Thu May 10 13:00:02 UTC 2018
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Downloads 495 total (28 in the last 30 days)
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Status Docs available [build log]
Last success reported on 2018-05-10 [all 1 reports]
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