R1 | FreeGame |
R2 | FreeGame |
R3 | FreeGame |
R4 | FreeGame |
radians | FreeGame.Util, FreeGame |
randomness | FreeGame.Util, FreeGame |
readBitmap | FreeGame.Data.Bitmap, FreeGame |
red | FreeGame |
refFPS | FreeGame.Internal.GLFW |
refFrameCounter | FreeGame.Internal.GLFW |
refRegion | FreeGame.Internal.GLFW |
Release | FreeGame.Class |
releaseTexture | FreeGame.Internal.GLFW |
RenderedChar | |
1 (Type/Class) | FreeGame.Data.Font |
2 (Data Constructor) | FreeGame.Data.Font |
replicateM | FreeGame |
replicateM_ | FreeGame |
Resizable | FreeGame.Types, FreeGame |
return | FreeGame |
reUI | FreeGame.UI |
rot2 | FreeGame.Class |
rotate | FreeGame |
rotateD | |
1 (Function) | FreeGame.Class, FreeGame |
2 (Function) | FreeGame.Internal.GLFW |
rotateR | FreeGame.Class, FreeGame |
runCovector | FreeGame |
runFinalizerT | FreeGame.Internal.Finalizer |
runGame | |
1 (Function) | FreeGame.Backend.GLFW |
2 (Function) | FreeGame |
runGameDefault | FreeGame |
runTextT | FreeGame.Text |
runTextT_ | FreeGame.Text |
runVertices | FreeGame.Internal.GLFW |