Safe Haskell | None |
---|---|
Language | Haskell2010 |
- type APosition = Attribute "position" (V2 Float) 0
- type AColor = Attribute "color" (V4 Float) 1
- type AUV = Attribute "uv" (V2 Float) 2
- type ABez = Attribute "bez" (V3 Float) 3
- type ABezUV = Attribute "bezuv" (V2 Float) 4
- type APrev = Attribute "prev" (V2 Float) 5
- type ANext = Attribute "next" (V2 Float) 6
- type Simple2DAttribs = '[APosition, AColor, AUV, ABez, ABezUV, APrev, ANext]
- type Simple2DAttribToggles = TypeMap AttributeToggling Simple2DAttribs
- type Simple2DAttribBuffers = TypeMap AttributeBuffering Simple2DAttribs
- data PrimType
- type UPrimType = Uniform "primitive" PrimType
- type UProjection = Uniform "projection" (M44 Float)
- type UModelView = Uniform "modelview" (M44 Float)
- type UThickness = Uniform "thickness" Float
- type UFeather = Uniform "feather" Float
- type USumLength = Uniform "sumlength" Float
- type ULineCaps = Uniform "cap" (LineCap, LineCap)
- type UHasUV = Uniform "hasUV" Bool
- type USampler = Uniform "sampler" Int
- type UMainTex = Uniform "mainTex" Int
- type UMaskTex = Uniform "maskTex" Int
- type UAlpha = Uniform "alpha" Float
- type UMult = Uniform "mult" (V4 Float)
- type UShouldReplaceColor = Uniform "shouldColorReplace" Bool
- type UReplaceColor = Uniform "replaceColor" (V4 Float)
- type Simple2DUniforms = '[UPrimType, UProjection, UModelView, UThickness, UFeather, USumLength, ULineCaps, UHasUV, USampler, UMainTex, UMaskTex, UAlpha, UMult, UShouldReplaceColor, UReplaceColor]
- type Simple2DShaders = '[VertexShader, FragmentShader]
Documentation
Attributes layout locations are unique and global.
Uniform Helper Types
type UThickness = Uniform "thickness" Float Source #
type USumLength = Uniform "sumlength" Float Source #
type UShouldReplaceColor = Uniform "shouldColorReplace" Bool Source #
type Simple2DUniforms = '[UPrimType, UProjection, UModelView, UThickness, UFeather, USumLength, ULineCaps, UHasUV, USampler, UMainTex, UMaskTex, UAlpha, UMult, UShouldReplaceColor, UReplaceColor] Source #
type Simple2DShaders = '[VertexShader, FragmentShader] Source #