{-# LANGUAGE TypeApplications #-}


-- | Copyright  : Will Thompson and Iñaki García Etxebarria
-- License    : LGPL-2.1
-- Maintainer : Iñaki García Etxebarria
-- 
-- /No description available in the introspection data./

#if (MIN_VERSION_haskell_gi_overloading(1,0,0) && !defined(__HADDOCK_VERSION__))
#define ENABLE_OVERLOADING
#endif

module GI.Clutter.Objects.ShaderFloat
    ( 

-- * Exported types
    ShaderFloat(..)                         ,
    IsShaderFloat                           ,
    toShaderFloat                           ,


 -- * Methods

#if defined(ENABLE_OVERLOADING)
    ResolveShaderFloatMethod                ,
#endif



    ) where

import Data.GI.Base.ShortPrelude
import qualified Data.GI.Base.ShortPrelude as SP
import qualified Data.GI.Base.Overloading as O
import qualified Prelude as P

import qualified Data.GI.Base.Attributes as GI.Attributes
import qualified Data.GI.Base.BasicTypes as B.Types
import qualified Data.GI.Base.ManagedPtr as B.ManagedPtr
import qualified Data.GI.Base.GArray as B.GArray
import qualified Data.GI.Base.GClosure as B.GClosure
import qualified Data.GI.Base.GError as B.GError
import qualified Data.GI.Base.GHashTable as B.GHT
import qualified Data.GI.Base.GVariant as B.GVariant
import qualified Data.GI.Base.GValue as B.GValue
import qualified Data.GI.Base.GParamSpec as B.GParamSpec
import qualified Data.GI.Base.CallStack as B.CallStack
import qualified Data.GI.Base.Properties as B.Properties
import qualified Data.GI.Base.Signals as B.Signals
import qualified Control.Monad.IO.Class as MIO
import qualified Data.Coerce as Coerce
import qualified Data.Text as T
import qualified Data.ByteString.Char8 as B
import qualified Data.Map as Map
import qualified Foreign.Ptr as FP
import qualified GHC.OverloadedLabels as OL
import qualified GHC.Records as R


-- | Memory-managed wrapper type.
newtype ShaderFloat = ShaderFloat (SP.ManagedPtr ShaderFloat)
    deriving (ShaderFloat -> ShaderFloat -> Bool
(ShaderFloat -> ShaderFloat -> Bool)
-> (ShaderFloat -> ShaderFloat -> Bool) -> Eq ShaderFloat
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
$c== :: ShaderFloat -> ShaderFloat -> Bool
== :: ShaderFloat -> ShaderFloat -> Bool
$c/= :: ShaderFloat -> ShaderFloat -> Bool
/= :: ShaderFloat -> ShaderFloat -> Bool
Eq)

instance SP.ManagedPtrNewtype ShaderFloat where
    toManagedPtr :: ShaderFloat -> ManagedPtr ShaderFloat
toManagedPtr (ShaderFloat ManagedPtr ShaderFloat
p) = ManagedPtr ShaderFloat
p

foreign import ccall "clutter_shader_float_get_type"
    c_clutter_shader_float_get_type :: IO B.Types.GType

instance B.Types.TypedObject ShaderFloat where
    glibType :: IO GType
glibType = IO GType
c_clutter_shader_float_get_type

-- | Type class for types which can be safely cast to `ShaderFloat`, for instance with `toShaderFloat`.
class (SP.BoxedPtr o, SP.TypedObject o, O.IsDescendantOf ShaderFloat o) => IsShaderFloat o
instance (SP.BoxedPtr o, SP.TypedObject o, O.IsDescendantOf ShaderFloat o) => IsShaderFloat o

instance O.HasParentTypes ShaderFloat
type instance O.ParentTypes ShaderFloat = '[]

-- | Cast to `ShaderFloat`, for types for which this is known to be safe. For general casts, use `Data.GI.Base.ManagedPtr.castTo`.
toShaderFloat :: (MIO.MonadIO m, IsShaderFloat o) => o -> m ShaderFloat
toShaderFloat :: forall (m :: * -> *) o.
(MonadIO m, IsShaderFloat o) =>
o -> m ShaderFloat
toShaderFloat = IO ShaderFloat -> m ShaderFloat
forall a. IO a -> m a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
MIO.liftIO (IO ShaderFloat -> m ShaderFloat)
-> (o -> IO ShaderFloat) -> o -> m ShaderFloat
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (ManagedPtr ShaderFloat -> ShaderFloat) -> o -> IO ShaderFloat
forall o o'.
(HasCallStack, ManagedPtrNewtype o, TypedObject o,
 ManagedPtrNewtype o', TypedObject o') =>
(ManagedPtr o' -> o') -> o -> IO o'
B.ManagedPtr.unsafeCastTo ManagedPtr ShaderFloat -> ShaderFloat
ShaderFloat

--- XXX Missing getter and/or setter, so no GValue instance could be generated.
#if defined(ENABLE_OVERLOADING)
type family ResolveShaderFloatMethod (t :: Symbol) (o :: *) :: * where
    ResolveShaderFloatMethod l o = O.MethodResolutionFailed l o

instance (info ~ ResolveShaderFloatMethod t ShaderFloat, O.OverloadedMethod info ShaderFloat p) => OL.IsLabel t (ShaderFloat -> p) where
#if MIN_VERSION_base(4,10,0)
    fromLabel = O.overloadedMethod @info
#else
    fromLabel _ = O.overloadedMethod @info
#endif

#if MIN_VERSION_base(4,13,0)
instance (info ~ ResolveShaderFloatMethod t ShaderFloat, O.OverloadedMethod info ShaderFloat p, R.HasField t ShaderFloat p) => R.HasField t ShaderFloat p where
    getField = O.overloadedMethod @info

#endif

instance (info ~ ResolveShaderFloatMethod t ShaderFloat, O.OverloadedMethodInfo info ShaderFloat) => OL.IsLabel t (O.MethodProxy info ShaderFloat) where
#if MIN_VERSION_base(4,10,0)
    fromLabel = O.MethodProxy
#else
    fromLabel _ = O.MethodProxy
#endif

#endif

-- XXX Wrapping a foreign struct/union with no known destructor or size, leak?
instance BoxedPtr ShaderFloat where
    boxedPtrCopy :: ShaderFloat -> IO ShaderFloat
boxedPtrCopy = ShaderFloat -> IO ShaderFloat
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return
    boxedPtrFree :: ShaderFloat -> IO ()
boxedPtrFree = \ShaderFloat
_x -> () -> IO ()
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return ()