{-# LANGUAGE TypeApplications #-}
#if (MIN_VERSION_haskell_gi_overloading(1,0,0) && !defined(__HADDOCK_VERSION__))
#define ENABLE_OVERLOADING
#endif
module GI.Clutter.Objects.ShaderFloat
(
ShaderFloat(..) ,
IsShaderFloat ,
toShaderFloat ,
#if defined(ENABLE_OVERLOADING)
ResolveShaderFloatMethod ,
#endif
) where
import Data.GI.Base.ShortPrelude
import qualified Data.GI.Base.ShortPrelude as SP
import qualified Data.GI.Base.Overloading as O
import qualified Prelude as P
import qualified Data.GI.Base.Attributes as GI.Attributes
import qualified Data.GI.Base.BasicTypes as B.Types
import qualified Data.GI.Base.ManagedPtr as B.ManagedPtr
import qualified Data.GI.Base.GArray as B.GArray
import qualified Data.GI.Base.GClosure as B.GClosure
import qualified Data.GI.Base.GError as B.GError
import qualified Data.GI.Base.GHashTable as B.GHT
import qualified Data.GI.Base.GVariant as B.GVariant
import qualified Data.GI.Base.GValue as B.GValue
import qualified Data.GI.Base.GParamSpec as B.GParamSpec
import qualified Data.GI.Base.CallStack as B.CallStack
import qualified Data.GI.Base.Properties as B.Properties
import qualified Data.GI.Base.Signals as B.Signals
import qualified Control.Monad.IO.Class as MIO
import qualified Data.Coerce as Coerce
import qualified Data.Text as T
import qualified Data.ByteString.Char8 as B
import qualified Data.Map as Map
import qualified Foreign.Ptr as FP
import qualified GHC.OverloadedLabels as OL
import qualified GHC.Records as R
newtype ShaderFloat = ShaderFloat (SP.ManagedPtr ShaderFloat)
deriving (ShaderFloat -> ShaderFloat -> Bool
(ShaderFloat -> ShaderFloat -> Bool)
-> (ShaderFloat -> ShaderFloat -> Bool) -> Eq ShaderFloat
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
$c== :: ShaderFloat -> ShaderFloat -> Bool
== :: ShaderFloat -> ShaderFloat -> Bool
$c/= :: ShaderFloat -> ShaderFloat -> Bool
/= :: ShaderFloat -> ShaderFloat -> Bool
Eq)
instance SP.ManagedPtrNewtype ShaderFloat where
toManagedPtr :: ShaderFloat -> ManagedPtr ShaderFloat
toManagedPtr (ShaderFloat ManagedPtr ShaderFloat
p) = ManagedPtr ShaderFloat
p
foreign import ccall "clutter_shader_float_get_type"
c_clutter_shader_float_get_type :: IO B.Types.GType
instance B.Types.TypedObject ShaderFloat where
glibType :: IO GType
glibType = IO GType
c_clutter_shader_float_get_type
class (SP.BoxedPtr o, SP.TypedObject o, O.IsDescendantOf ShaderFloat o) => IsShaderFloat o
instance (SP.BoxedPtr o, SP.TypedObject o, O.IsDescendantOf ShaderFloat o) => IsShaderFloat o
instance O.HasParentTypes ShaderFloat
type instance O.ParentTypes ShaderFloat = '[]
toShaderFloat :: (MIO.MonadIO m, IsShaderFloat o) => o -> m ShaderFloat
toShaderFloat :: forall (m :: * -> *) o.
(MonadIO m, IsShaderFloat o) =>
o -> m ShaderFloat
toShaderFloat = IO ShaderFloat -> m ShaderFloat
forall a. IO a -> m a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
MIO.liftIO (IO ShaderFloat -> m ShaderFloat)
-> (o -> IO ShaderFloat) -> o -> m ShaderFloat
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (ManagedPtr ShaderFloat -> ShaderFloat) -> o -> IO ShaderFloat
forall o o'.
(HasCallStack, ManagedPtrNewtype o, TypedObject o,
ManagedPtrNewtype o', TypedObject o') =>
(ManagedPtr o' -> o') -> o -> IO o'
B.ManagedPtr.unsafeCastTo ManagedPtr ShaderFloat -> ShaderFloat
ShaderFloat
#if defined(ENABLE_OVERLOADING)
type family ResolveShaderFloatMethod (t :: Symbol) (o :: *) :: * where
ResolveShaderFloatMethod l o = O.MethodResolutionFailed l o
instance (info ~ ResolveShaderFloatMethod t ShaderFloat, O.OverloadedMethod info ShaderFloat p) => OL.IsLabel t (ShaderFloat -> p) where
#if MIN_VERSION_base(4,10,0)
fromLabel = O.overloadedMethod @info
#else
fromLabel _ = O.overloadedMethod @info
#endif
#if MIN_VERSION_base(4,13,0)
instance (info ~ ResolveShaderFloatMethod t ShaderFloat, O.OverloadedMethod info ShaderFloat p, R.HasField t ShaderFloat p) => R.HasField t ShaderFloat p where
getField = O.overloadedMethod @info
#endif
instance (info ~ ResolveShaderFloatMethod t ShaderFloat, O.OverloadedMethodInfo info ShaderFloat) => OL.IsLabel t (O.MethodProxy info ShaderFloat) where
#if MIN_VERSION_base(4,10,0)
fromLabel = O.MethodProxy
#else
fromLabel _ = O.MethodProxy
#endif
#endif
instance BoxedPtr ShaderFloat where
boxedPtrCopy :: ShaderFloat -> IO ShaderFloat
boxedPtrCopy = ShaderFloat -> IO ShaderFloat
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return
boxedPtrFree :: ShaderFloat -> IO ()
boxedPtrFree = \ShaderFloat
_x -> () -> IO ()
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return ()