V | GI.Clutter.Constants, GI.Clutter |
valueDupPaintNode | GI.Clutter.Functions, GI.Clutter |
valueGetColor | GI.Clutter.Functions, GI.Clutter |
valueGetPaintNode | GI.Clutter.Functions, GI.Clutter |
valueGetShaderFloat | GI.Clutter.Functions, GI.Clutter |
valueGetShaderInt | GI.Clutter.Functions, GI.Clutter |
valueGetShaderMatrix | GI.Clutter.Functions, GI.Clutter |
valueGetUnits | GI.Clutter.Functions, GI.Clutter |
valueSetColor | GI.Clutter.Functions, GI.Clutter |
valueSetPaintNode | GI.Clutter.Functions, GI.Clutter |
valueSetShaderFloat | GI.Clutter.Functions, GI.Clutter |
valueSetShaderInt | GI.Clutter.Functions, GI.Clutter |
valueSetShaderMatrix | GI.Clutter.Functions, GI.Clutter |
valueSetUnits | GI.Clutter.Functions, GI.Clutter |
valueTakePaintNode | GI.Clutter.Functions, GI.Clutter |
VendorHome | GI.Clutter.Constants, GI.Clutter |
VERSION | GI.Clutter.Constants, GI.Clutter |
VERSION_HEX | GI.Clutter.Constants, GI.Clutter |
VERSION_S | GI.Clutter.Constants, GI.Clutter |
Vertex | |
1 (Type/Class) | GI.Clutter.Structs.Vertex, GI.Clutter.Structs, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Structs.Vertex, GI.Clutter.Structs, GI.Clutter |
vertexAlloc | GI.Clutter.Structs.Vertex, GI.Clutter.Structs, GI.Clutter |
vertexCopy | GI.Clutter.Structs.Vertex, GI.Clutter.Structs, GI.Clutter |
vertexEqual | GI.Clutter.Structs.Vertex, GI.Clutter.Structs, GI.Clutter |
vertexFree | GI.Clutter.Structs.Vertex, GI.Clutter.Structs, GI.Clutter |
vertexInit | GI.Clutter.Structs.Vertex, GI.Clutter.Structs, GI.Clutter |
vertexNew | GI.Clutter.Structs.Vertex, GI.Clutter.Structs, GI.Clutter |
Video | GI.Clutter.Constants, GI.Clutter |
View | GI.Clutter.Constants, GI.Clutter |
VoidSymbol | GI.Clutter.Constants, GI.Clutter |