gloss-rendering-1.9.3.1: Gloss picture data types and rendering functions.

Safe HaskellNone
LanguageHaskell2010

Graphics.Gloss.Rendering

Contents

Synopsis

Picture data type

data Picture Source

A 2D picture

Constructors

Blank

A blank picture, with nothing in it.

Polygon Path

A convex polygon filled with a solid color.

Line Path

A line along an arbitrary path.

Circle Float

A circle with the given radius.

ThickCircle Float Float

A circle with the given thickness and radius. If the thickness is 0 then this is equivalent to Circle.

Arc Float Float Float

A circular arc drawn counter-clockwise between two angles (in degrees) at the given radius.

ThickArc Float Float Float Float

A circular arc drawn counter-clockwise between two angles (in degrees), with the given radius and thickness. If the thickness is 0 then this is equivalent to Arc.

Text String

Some text to draw with a vector font.

Bitmap Int Int BitmapData Bool

A bitmap image with a width, height and some 32-bit RGBA bitmap data.

The boolean flag controls whether Gloss should cache the data between frames for speed. If you are programatically generating the image for each frame then use False. If you have loaded it from a file then use True.

Color Color Picture

A picture drawn with this color.

Translate Float Float Picture

A picture translated by the given x and y coordinates.

Rotate Float Picture

A picture rotated clockwise by the given angle (in degrees).

Scale Float Float Picture

A picture scaled by the given x and y factors.

Pictures [Picture]

A picture consisting of several others.

type Point = (Float, Float) Source

A point on the x-y plane.

type Vector = Point Source

A vector can be treated as a point, and vis-versa.

type Path = [Point] Source

A path through the x-y plane.

Colors

data Color Source

An abstract color value. We keep the type abstract so we can be sure that the components are in the required range. To make a custom color use makeColor.

makeColor Source

Arguments

:: Float

Red component.

-> Float

Green component.

-> Float

Blue component.

-> Float

Alpha component.

-> Color 

Make a custom color. All components are clamped to the range [0..1].

makeColorI :: Int -> Int -> Int -> Int -> Color Source

Make a custom color. All components are clamped to the range [0..255].

makeRawColor :: Float -> Float -> Float -> Float -> Color Source

Make a custom color.

Using this function over makeColor avoids clamping the components, which saves time. However, if the components are out of range then this will result in integer overflow at rendering time, and the actual picture you get will be implementation dependent.

You'll only need to use this function when using the gloss-raster package that builds a new color for every pixel. If you're just working with the Picture data type then it there is no need for raw colors.

makeRawColorI :: Int -> Int -> Int -> Int -> Color Source

Make a custom color, taking pre-clamped components.

rgbaOfColor :: Color -> (Float, Float, Float, Float) Source

Take the RGBA components of a color.

clampColor :: Color -> Color Source

Clamp components of a raw color into the required range.

Bitmaps

data BitmapData Source

Abstract 32-bit RGBA bitmap data.

bitmapOfForeignPtr :: Int -> Int -> ForeignPtr Word8 -> Bool -> Picture Source

O(1). Use a ForeignPtr of RGBA data as a bitmap with the given width and height.

bitmapOfByteString :: Int -> Int -> ByteString -> Bool -> Picture Source

O(size). Copy a ByteString of RGBA data into a bitmap with the given width and height.

The boolean flag controls whether Gloss should cache the data between frames for speed. If you are programatically generating the image for each frame then use False. If you have loaded it from a file then use True.

bitmapOfBMP :: BMP -> Picture Source

O(size). Copy a BMP file into a bitmap.

loadBMP :: FilePath -> IO Picture Source

Load an uncompressed 24 or 32bit RGBA BMP file as a bitmap.

Rendering

displayPicture Source

Arguments

:: (Int, Int)

Window width and height.

-> Color

Color to clear the window with.

-> State

Current rendering state.

-> Float

View port scale, which controls the level of detail. Use 1.0 to start with.

-> Picture

Picture to draw.

-> IO () 

Set up the OpenGL context, clear the buffer, and render the given picture into it.

This is the same as renderPicture composed with withModelview and withClearBuffer. If you want to manage your own OpenGL context then you can just call renderPicture.

Using this function assumes that you've already opened a window and set that to the active context. If you don't want to do your own window management then use the gloss package instead.

renderPicture Source

Arguments

:: State

Current rendering state.

-> Float

View port scale, which controls the level of detail. Use 1.0 to start with.

-> Picture

Picture to render.

-> IO () 

Render a picture into the current OpenGL context.

Assumes that the OpenGL matrix mode is set to Modelview

withModelview Source

Arguments

:: (Int, Int)

Width and height of window.

-> IO ()

Action to perform.

-> IO () 

Set up the OpenGL rendering context for orthographic projection and run an action to draw the model.

withClearBuffer Source

Arguments

:: Color

Background color

-> IO ()

Action to perform

-> IO () 

Clear the OpenGL buffer with the given background color and run an action to draw the model.

initState :: IO State Source

A mutable render state holds references to the textures currently loaded into the OpenGL context. To ensure that textures are cached in GPU memory, pass the same State each time you call displayPicture or renderPicture.

data State Source

Render options settings