goatee-0.4.0: A monadic take on a 2,500-year-old board game - library.
Safe HaskellNone
LanguageHaskell2010

Game.Goatee.Lib.Property

Description

Structures and functions for working with SGF node properties.

Synopsis

Properties

data Property Source #

An SGF property that gives a node meaning. A property is known if its meaning is defined by the SGF specification, and unknown otherwise. Known properties each have their own data constructors. Unknown properties are represented by the UnknownProperty data constructor.

Constructors

B (Maybe Coord)

Black move (nothing iff pass).

KO

Execute move unconditionally (even if illegal).

MN Integer

Assign move number.

W (Maybe Coord)

White move (nothing iff pass).

AB CoordList

Assign black stones.

AE CoordList

Assign empty stones.

AW CoordList

Assign white stones.

PL Color

Player to play.

C Text

Comment.

DM DoubleValue

Even position.

GB DoubleValue

Good for black.

GW DoubleValue

Good for white.

HO DoubleValue

Hotspot.

N SimpleText

Node name.

UC DoubleValue

Unclear position.

V RealValue

Node value.

BM DoubleValue

Bad move.

DO

Doubtful move.

IT

Interesting move.

TE DoubleValue

Tesuji.

AR ArrowList

Arrows.

CR CoordList

Mark points with circles.

DD CoordList

Dim points.

LB LabelList

Label points with text.

LN LineList

Lines.

MA CoordList

Mark points with Xs.

SL CoordList

Mark points as selected.

SQ CoordList

Mark points with squares.

TR CoordList

Mark points with trianges.

AP SimpleText SimpleText

Application info.

CA SimpleText

Charset for SimpleText and Text.

FF Int

File format version.

GM Int

Game (must be 1 = Go).

ST VariationMode

Variation display format.

SZ Int Int

Board size, columns then rows.

AN SimpleText

Name of annotator.

BR SimpleText

Rank of black player.

BT SimpleText

Name of black team.

CP SimpleText

Copyright info.

DT SimpleText

Dates played.

EV SimpleText

Event name.

GC Text

Game comment, or background, or summary.

GN SimpleText

Game name.

ON SimpleText

Information about the opening.

OT SimpleText

The method used for overtime.

PB SimpleText

Name of black player.

PC SimpleText

Where the game was played.

PW SimpleText

Name of white player.

RE GameResult

Result of the game.

RO SimpleText

Round info.

RU Ruleset

Ruleset used.

SO SimpleText

Source of the game.

TM RealValue

Time limit, in seconds.

US SimpleText

Name of user or program who entered the game.

WR SimpleText

Rank of white player.

WT SimpleText

Name of white team.

BL RealValue

Black time left.

OB Int

Black moves left in byo-yomi period.

OW Int

White moves left in byo-yomi period.

WL RealValue

White time left.

VW CoordList

Set viewing region.

HA Int

Handicap stones (>=2).

KM RealValue

Komi.

TB CoordList

Black territory.

TW CoordList

White territory.

UnknownProperty String UnknownPropertyValue 

Property metadata

data PropertyType Source #

The property types that SGF uses to group properties.

Constructors

MoveProperty

Cannot mix with setup nodes.

SetupProperty

Cannot mix with move nodes.

RootProperty

May only appear in root nodes.

GameInfoProperty

At most one on any path.

GeneralProperty

May appear anywhere in the game tree.

Instances

Instances details
Eq PropertyType Source # 
Instance details

Defined in Game.Goatee.Lib.Property.Base

Show PropertyType Source # 
Instance details

Defined in Game.Goatee.Lib.Property.Base

class Descriptor a where Source #

A class for types that contain metadata about a Property. The main instance of this class is Property itself; Propertys can be treated as though they have metadata directly. When referring to a property in general rather than a specific instance, use the values of PropertyInfo and ValuedPropertyInfo.

See also ValuedDescriptor.

Methods

propertyName :: a -> String Source #

Returns the name of the property, as used in SGF files.

propertyType :: a -> PropertyType Source #

Returns the type of the property, as specified by the SGF spec.

propertyInherited :: a -> Bool Source #

Returns whether the value of the given property is inherited from the lowest ancestor specifying the property, when the property is not set on a node itself.

propertyPredicate :: a -> Property -> Bool Source #

Returns whether the given property has the type of a descriptor.

propertyValueParser :: a -> Parser Property Source #

A parser of property values in SGF format (e.g. "[ab]" for a property that takes a point).

propertyValueRenderer :: a -> Property -> Render () Source #

A renderer property values to SGF format (e.g. B (Just (1,2)) renders to "[ab]").

propertyValueRendererPretty :: a -> Property -> Render () Source #

A renderer for displaying property values in a UI. Displays the value in a human-readable format.

Instances

Instances details
Descriptor PropertyInfo Source # 
Instance details

Defined in Game.Goatee.Lib.Property.Base

Descriptor AnyDescriptor Source # 
Instance details

Defined in Game.Goatee.Lib.Property.Base

Descriptor Property Source # 
Instance details

Defined in Game.Goatee.Lib.Property.Info

Descriptor (ValuedPropertyInfo v) Source # 
Instance details

Defined in Game.Goatee.Lib.Property.Base

Descriptor (AnyValuedDescriptor v) Source # 
Instance details

Defined in Game.Goatee.Lib.Property.Base

class (Descriptor a, Eq v) => ValuedDescriptor v a | a -> v where Source #

A class for Descriptors of properties that also contain values.

Methods

propertyValue :: a -> Property -> v Source #

Extracts the value from a property of the given type. Behaviour is undefined if the property is not of the given type.

propertyBuilder :: a -> v -> Property Source #

Builds a property from a given value.

data AnyDescriptor Source #

An existential type for any property descriptor. AnyDescriptor has a Descriptor instance, so there is no need to extract the value with a pattern match before using Descriptor methods.

Constructors

forall a.Descriptor a => AnyDescriptor a 

(Internal) Property metadata declaration

defProperty Source #

Arguments

:: String

The SGF textual name of the property.

-> Name

The name of the PropertyType.

-> Bool

Whether the property is inherited.

-> DecsQ 

Internal to this module, do not use outside. Template Haskell function to declare a property that does not contain a value.

$(defProperty "KO" 'MoveProperty False)

This example declares a propertyKO :: PropertyInfo that is a MoveProperty and is not inherited.

defValuedProperty :: String -> Name -> Bool -> Name -> DecsQ Source #

Internal to this module, do not use outside. Template Haskell function to declare a property that contains a value.

$(defValuedProperty "B" 'MoveProperty False 'maybeCoordPrinter)

This example declares a propertyB :: ValuedPropertyInfo (Maybe Coord) that is a MoveProperty and is not inherited. The value type is automatically inferred.

Known property metadata

Property metadata utilities

allKnownDescriptors :: [AnyDescriptor] Source #

A list of descriptors for all known Propertys.

propertyUnknown :: String -> ValuedPropertyInfo UnknownPropertyValue Source #

Builds a ValuedPropertyInfo for an unknown property with the given name. Does not check that the name is actually unknown.

propertyInfo :: Property -> AnyDescriptor Source #

Returns a descriptor for any Property, known or unknown. Because a Property has a Descriptor instance, this function is not normally necessary for use outside of this module, but it can be used to throw away a value associated with a Property and retain only the metadata.

descriptorForName :: String -> AnyDescriptor Source #

Returns a descriptor for the given property name. The name does not have to be for a known property; an unknown property will use propertyUnknown.

descriptorForName' :: String -> Maybe AnyDescriptor Source #

Returns a descriptor for a known property with the given name, or Nothing if the name does not belong to a known property.

stoneAssignmentProperties :: [AnyCoordListDescriptor] Source #

Descriptors for setup properties that assign stones to the board. For use with stoneAssignmentPropertyToStone and stoneToStoneAssignmentProperty.

stoneAssignmentPropertyToStone :: AnyCoordListDescriptor -> Maybe Color Source #

Converts a descriptor in stoneAssignmentProperties to the type of stone it assigns.

stoneToStoneAssignmentProperty :: Maybe Color -> AnyCoordListDescriptor Source #

Converts a type of stone assignment to a descriptor in stoneAssignmentProperties.

markProperty :: Mark -> ValuedPropertyInfo CoordList Source #

Returns the descriptor for a mark.