module Godot.Core.GodotLight2D where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern SHADOW_FILTER_PCF7 :: Int pattern SHADOW_FILTER_PCF7 = 3 pattern MODE_ADD :: Int pattern MODE_ADD = 0 pattern MODE_SUB :: Int pattern MODE_SUB = 1 pattern SHADOW_FILTER_PCF5 :: Int pattern SHADOW_FILTER_PCF5 = 2 pattern SHADOW_FILTER_NONE :: Int pattern SHADOW_FILTER_NONE = 0 pattern SHADOW_FILTER_PCF9 :: Int pattern SHADOW_FILTER_PCF9 = 4 pattern MODE_MASK :: Int pattern MODE_MASK = 3 pattern MODE_MIX :: Int pattern MODE_MIX = 2 pattern SHADOW_FILTER_PCF3 :: Int pattern SHADOW_FILTER_PCF3 = 1 pattern SHADOW_FILTER_PCF13 :: Int pattern SHADOW_FILTER_PCF13 = 5