module Godot.Core.GodotLight2D where
import Data.Coerce
import Foreign.C
import Godot.Internal.Dispatch
import System.IO.Unsafe
import Godot.Gdnative.Internal
import Godot.Gdnative.Types
import Godot.Api.Auto

pattern SHADOW_FILTER_PCF7 :: Int

pattern SHADOW_FILTER_PCF7 = 3

pattern MODE_ADD :: Int

pattern MODE_ADD = 0

pattern MODE_SUB :: Int

pattern MODE_SUB = 1

pattern SHADOW_FILTER_PCF5 :: Int

pattern SHADOW_FILTER_PCF5 = 2

pattern SHADOW_FILTER_NONE :: Int

pattern SHADOW_FILTER_NONE = 0

pattern SHADOW_FILTER_PCF9 :: Int

pattern SHADOW_FILTER_PCF9 = 4

pattern MODE_MASK :: Int

pattern MODE_MASK = 3

pattern MODE_MIX :: Int

pattern MODE_MIX = 2

pattern SHADOW_FILTER_PCF3 :: Int

pattern SHADOW_FILTER_PCF3 = 1

pattern SHADOW_FILTER_PCF13 :: Int

pattern SHADOW_FILTER_PCF13 = 5