module Godot.Core.GodotSpriteBase3D where import Data.Coerce import Foreign.C import Godot.Internal.Dispatch import System.IO.Unsafe import Godot.Gdnative.Internal import Godot.Gdnative.Types import Godot.Api.Auto pattern FLAG_SHADED :: Int pattern FLAG_SHADED = 1 pattern ALPHA_CUT_OPAQUE_PREPASS :: Int pattern ALPHA_CUT_OPAQUE_PREPASS = 2 pattern FLAG_DOUBLE_SIDED :: Int pattern FLAG_DOUBLE_SIDED = 2 pattern ALPHA_CUT_DISABLED :: Int pattern ALPHA_CUT_DISABLED = 0 pattern ALPHA_CUT_DISCARD :: Int pattern ALPHA_CUT_DISCARD = 1 pattern FLAG_MAX :: Int pattern FLAG_MAX = 3 pattern FLAG_TRANSPARENT :: Int pattern FLAG_TRANSPARENT = 0