N | Sound.SC3.Lang.Data.CMUdict |
nan | Sound.SC3.Lang.Pattern.P.Base, Sound.SC3.Lang.Pattern.P, Sound.SC3.Lang.Pattern |
Nasal | Sound.SC3.Lang.Data.CMUdict |
nbind | Sound.SC3.Lang.Pattern.Bind, Sound.SC3.Lang.Pattern.Plain |
nbind1 | Sound.SC3.Lang.Pattern.Bind, Sound.SC3.Lang.Pattern.Plain |
nbind_deriv | Sound.SC3.Lang.Pattern.Bind, Sound.SC3.Lang.Pattern.Plain |
nbind_init | Sound.SC3.Lang.Pattern.Bind, Sound.SC3.Lang.Pattern.Plain |
nbind_tseq | Sound.SC3.Lang.Pattern.Bind, Sound.SC3.Lang.Pattern.Plain |
nchoose | |
1 (Function) | Sound.SC3.Lang.Random.Gen |
2 (Function) | Sound.SC3.Lang.Random.ID |
3 (Function) | Sound.SC3.Lang.Random.Monad |
ncoin | Sound.SC3.Lang.Random.Gen |
nexprand | |
1 (Function) | Sound.SC3.Lang.Random.Gen |
2 (Function) | Sound.SC3.Lang.Random.Monad |
NG | Sound.SC3.Lang.Data.CMUdict |
Node_Id | Sound.SC3.Lang.Control.Midi |
normalize | Sound.SC3.Lang.Collection |
normalizeSum | Sound.SC3.Lang.Collection |
note | Sound.SC3.Lang.Control.Pitch, Sound.SC3.Lang.Pattern |
note' | Sound.SC3.Lang.Control.Pitch, Sound.SC3.Lang.Pattern |
Note_Off | Sound.SC3.Lang.Control.Midi |
Note_On | Sound.SC3.Lang.Control.Midi |
No_stress | Sound.SC3.Lang.Data.CMUdict |
nrand | |
1 (Function) | Sound.SC3.Lang.Random.Gen |
2 (Function) | Sound.SC3.Lang.Random.Monad |
nrand2 | |
1 (Function) | Sound.SC3.Lang.Random.Gen |
2 (Function) | Sound.SC3.Lang.Random.IO |
3 (Function) | Sound.SC3.Lang.Random.Monad |
nrrand | |
1 (Function) | Sound.SC3.Lang.Random.Gen |
2 (Function) | Sound.SC3.Lang.Random.IO |
3 (Function) | Sound.SC3.Lang.Random.Monad |
nrt_sy | Sound.SC3.Lang.Control.OverlapTexture, Sound.SC3.Lang.Pattern |
nrt_sy1 | Sound.SC3.Lang.Control.OverlapTexture, Sound.SC3.Lang.Pattern |
nwchoose_N | Sound.SC3.Lang.Random.Gen |
NX | Sound.SC3.Lang.Data.CMUdict |