jsaddle-dom-0.9.3.1: DOM library that uses jsaddle to support both GHCJS and GHC

Safe HaskellNone
LanguageHaskell2010

JSDOM.Generated.WebGL2RenderingContext

Synopsis

Documentation

pattern READ_BUFFER :: forall a. (Eq a, Num a) => a Source #

pattern UNPACK_ROW_LENGTH :: forall a. (Eq a, Num a) => a Source #

pattern UNPACK_SKIP_ROWS :: forall a. (Eq a, Num a) => a Source #

pattern UNPACK_SKIP_PIXELS :: forall a. (Eq a, Num a) => a Source #

pattern PACK_ROW_LENGTH :: forall a. (Eq a, Num a) => a Source #

pattern PACK_SKIP_ROWS :: forall a. (Eq a, Num a) => a Source #

pattern PACK_SKIP_PIXELS :: forall a. (Eq a, Num a) => a Source #

pattern COLOR :: forall a. (Eq a, Num a) => a Source #

pattern DEPTH :: forall a. (Eq a, Num a) => a Source #

pattern STENCIL :: forall a. (Eq a, Num a) => a Source #

pattern RED :: forall a. (Eq a, Num a) => a Source #

pattern RGB8 :: forall a. (Eq a, Num a) => a Source #

pattern RGBA8 :: forall a. (Eq a, Num a) => a Source #

pattern RGB10_A2 :: forall a. (Eq a, Num a) => a Source #

pattern TEXTURE_BINDING_3D :: forall a. (Eq a, Num a) => a Source #

pattern UNPACK_SKIP_IMAGES :: forall a. (Eq a, Num a) => a Source #

pattern UNPACK_IMAGE_HEIGHT :: forall a. (Eq a, Num a) => a Source #

pattern TEXTURE_3D :: forall a. (Eq a, Num a) => a Source #

pattern TEXTURE_WRAP_R :: forall a. (Eq a, Num a) => a Source #

pattern MAX_3D_TEXTURE_SIZE :: forall a. (Eq a, Num a) => a Source #

pattern UNSIGNED_INT_2_10_10_10_REV :: forall a. (Eq a, Num a) => a Source #

pattern MAX_ELEMENTS_VERTICES :: forall a. (Eq a, Num a) => a Source #

pattern MAX_ELEMENTS_INDICES :: forall a. (Eq a, Num a) => a Source #

pattern TEXTURE_MIN_LOD :: forall a. (Eq a, Num a) => a Source #

pattern TEXTURE_MAX_LOD :: forall a. (Eq a, Num a) => a Source #

pattern TEXTURE_BASE_LEVEL :: forall a. (Eq a, Num a) => a Source #

pattern TEXTURE_MAX_LEVEL :: forall a. (Eq a, Num a) => a Source #

pattern MIN :: forall a. (Eq a, Num a) => a Source #

pattern MAX :: forall a. (Eq a, Num a) => a Source #

pattern DEPTH_COMPONENT24 :: forall a. (Eq a, Num a) => a Source #

pattern MAX_TEXTURE_LOD_BIAS :: forall a. (Eq a, Num a) => a Source #

pattern TEXTURE_COMPARE_MODE :: forall a. (Eq a, Num a) => a Source #

pattern TEXTURE_COMPARE_FUNC :: forall a. (Eq a, Num a) => a Source #

pattern CURRENT_QUERY :: forall a. (Eq a, Num a) => a Source #

pattern QUERY_RESULT :: forall a. (Eq a, Num a) => a Source #

pattern QUERY_RESULT_AVAILABLE :: forall a. (Eq a, Num a) => a Source #

pattern STREAM_READ :: forall a. (Eq a, Num a) => a Source #

pattern STREAM_COPY :: forall a. (Eq a, Num a) => a Source #

pattern STATIC_READ :: forall a. (Eq a, Num a) => a Source #

pattern STATIC_COPY :: forall a. (Eq a, Num a) => a Source #

pattern DYNAMIC_READ :: forall a. (Eq a, Num a) => a Source #

pattern DYNAMIC_COPY :: forall a. (Eq a, Num a) => a Source #

pattern MAX_DRAW_BUFFERS :: forall a. (Eq a, Num a) => a Source #

pattern DRAW_BUFFER0 :: forall a. (Eq a, Num a) => a Source #

pattern DRAW_BUFFER1 :: forall a. (Eq a, Num a) => a Source #

pattern DRAW_BUFFER2 :: forall a. (Eq a, Num a) => a Source #

pattern DRAW_BUFFER3 :: forall a. (Eq a, Num a) => a Source #

pattern DRAW_BUFFER4 :: forall a. (Eq a, Num a) => a Source #

pattern DRAW_BUFFER5 :: forall a. (Eq a, Num a) => a Source #

pattern DRAW_BUFFER6 :: forall a. (Eq a, Num a) => a Source #

pattern DRAW_BUFFER7 :: forall a. (Eq a, Num a) => a Source #

pattern DRAW_BUFFER8 :: forall a. (Eq a, Num a) => a Source #

pattern DRAW_BUFFER9 :: forall a. (Eq a, Num a) => a Source #

pattern DRAW_BUFFER10 :: forall a. (Eq a, Num a) => a Source #

pattern DRAW_BUFFER11 :: forall a. (Eq a, Num a) => a Source #

pattern DRAW_BUFFER12 :: forall a. (Eq a, Num a) => a Source #

pattern DRAW_BUFFER13 :: forall a. (Eq a, Num a) => a Source #

pattern DRAW_BUFFER14 :: forall a. (Eq a, Num a) => a Source #

pattern DRAW_BUFFER15 :: forall a. (Eq a, Num a) => a Source #

pattern MAX_FRAGMENT_UNIFORM_COMPONENTS :: forall a. (Eq a, Num a) => a Source #

pattern MAX_VERTEX_UNIFORM_COMPONENTS :: forall a. (Eq a, Num a) => a Source #

pattern SAMPLER_3D :: forall a. (Eq a, Num a) => a Source #

pattern SAMPLER_2D_SHADOW :: forall a. (Eq a, Num a) => a Source #

pattern FRAGMENT_SHADER_DERIVATIVE_HINT :: forall a. (Eq a, Num a) => a Source #

pattern PIXEL_PACK_BUFFER :: forall a. (Eq a, Num a) => a Source #

pattern PIXEL_UNPACK_BUFFER :: forall a. (Eq a, Num a) => a Source #

pattern PIXEL_PACK_BUFFER_BINDING :: forall a. (Eq a, Num a) => a Source #

pattern PIXEL_UNPACK_BUFFER_BINDING :: forall a. (Eq a, Num a) => a Source #

pattern FLOAT_MAT2x3 :: forall a. (Eq a, Num a) => a Source #

pattern FLOAT_MAT2x4 :: forall a. (Eq a, Num a) => a Source #

pattern FLOAT_MAT3x2 :: forall a. (Eq a, Num a) => a Source #

pattern FLOAT_MAT3x4 :: forall a. (Eq a, Num a) => a Source #

pattern FLOAT_MAT4x2 :: forall a. (Eq a, Num a) => a Source #

pattern FLOAT_MAT4x3 :: forall a. (Eq a, Num a) => a Source #

pattern SRGB :: forall a. (Eq a, Num a) => a Source #

pattern SRGB8 :: forall a. (Eq a, Num a) => a Source #

pattern SRGB8_ALPHA8 :: forall a. (Eq a, Num a) => a Source #

pattern COMPARE_REF_TO_TEXTURE :: forall a. (Eq a, Num a) => a Source #

pattern RGBA32F :: forall a. (Eq a, Num a) => a Source #

pattern RGB32F :: forall a. (Eq a, Num a) => a Source #

pattern RGBA16F :: forall a. (Eq a, Num a) => a Source #

pattern RGB16F :: forall a. (Eq a, Num a) => a Source #

pattern VERTEX_ATTRIB_ARRAY_INTEGER :: forall a. (Eq a, Num a) => a Source #

pattern MAX_ARRAY_TEXTURE_LAYERS :: forall a. (Eq a, Num a) => a Source #

pattern MIN_PROGRAM_TEXEL_OFFSET :: forall a. (Eq a, Num a) => a Source #

pattern MAX_PROGRAM_TEXEL_OFFSET :: forall a. (Eq a, Num a) => a Source #

pattern MAX_VARYING_COMPONENTS :: forall a. (Eq a, Num a) => a Source #

pattern TEXTURE_2D_ARRAY :: forall a. (Eq a, Num a) => a Source #

pattern TEXTURE_BINDING_2D_ARRAY :: forall a. (Eq a, Num a) => a Source #

pattern R11F_G11F_B10F :: forall a. (Eq a, Num a) => a Source #

pattern UNSIGNED_INT_10F_11F_11F_REV :: forall a. (Eq a, Num a) => a Source #

pattern RGB9_E5 :: forall a. (Eq a, Num a) => a Source #

pattern UNSIGNED_INT_5_9_9_9_REV :: forall a. (Eq a, Num a) => a Source #

pattern TRANSFORM_FEEDBACK_BUFFER_MODE :: forall a. (Eq a, Num a) => a Source #

pattern MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: forall a. (Eq a, Num a) => a Source #

pattern TRANSFORM_FEEDBACK_VARYINGS :: forall a. (Eq a, Num a) => a Source #

pattern TRANSFORM_FEEDBACK_BUFFER_START :: forall a. (Eq a, Num a) => a Source #

pattern TRANSFORM_FEEDBACK_BUFFER_SIZE :: forall a. (Eq a, Num a) => a Source #

pattern TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: forall a. (Eq a, Num a) => a Source #

pattern RASTERIZER_DISCARD :: forall a. (Eq a, Num a) => a Source #

pattern MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: forall a. (Eq a, Num a) => a Source #

pattern INTERLEAVED_ATTRIBS :: forall a. (Eq a, Num a) => a Source #

pattern SEPARATE_ATTRIBS :: forall a. (Eq a, Num a) => a Source #

pattern TRANSFORM_FEEDBACK_BUFFER :: forall a. (Eq a, Num a) => a Source #

pattern TRANSFORM_FEEDBACK_BUFFER_BINDING :: forall a. (Eq a, Num a) => a Source #

pattern RGBA32UI :: forall a. (Eq a, Num a) => a Source #

pattern RGB32UI :: forall a. (Eq a, Num a) => a Source #

pattern RGBA16UI :: forall a. (Eq a, Num a) => a Source #

pattern RGB16UI :: forall a. (Eq a, Num a) => a Source #

pattern RGBA8UI :: forall a. (Eq a, Num a) => a Source #

pattern RGB8UI :: forall a. (Eq a, Num a) => a Source #

pattern RGBA32I :: forall a. (Eq a, Num a) => a Source #

pattern RGB32I :: forall a. (Eq a, Num a) => a Source #

pattern RGBA16I :: forall a. (Eq a, Num a) => a Source #

pattern RGB16I :: forall a. (Eq a, Num a) => a Source #

pattern RGBA8I :: forall a. (Eq a, Num a) => a Source #

pattern RGB8I :: forall a. (Eq a, Num a) => a Source #

pattern RED_INTEGER :: forall a. (Eq a, Num a) => a Source #

pattern RGB_INTEGER :: forall a. (Eq a, Num a) => a Source #

pattern RGBA_INTEGER :: forall a. (Eq a, Num a) => a Source #

pattern SAMPLER_2D_ARRAY :: forall a. (Eq a, Num a) => a Source #

pattern SAMPLER_2D_ARRAY_SHADOW :: forall a. (Eq a, Num a) => a Source #

pattern SAMPLER_CUBE_SHADOW :: forall a. (Eq a, Num a) => a Source #

pattern UNSIGNED_INT_VEC2 :: forall a. (Eq a, Num a) => a Source #

pattern UNSIGNED_INT_VEC3 :: forall a. (Eq a, Num a) => a Source #

pattern UNSIGNED_INT_VEC4 :: forall a. (Eq a, Num a) => a Source #

pattern INT_SAMPLER_2D :: forall a. (Eq a, Num a) => a Source #

pattern INT_SAMPLER_3D :: forall a. (Eq a, Num a) => a Source #

pattern INT_SAMPLER_CUBE :: forall a. (Eq a, Num a) => a Source #

pattern INT_SAMPLER_2D_ARRAY :: forall a. (Eq a, Num a) => a Source #

pattern UNSIGNED_INT_SAMPLER_2D :: forall a. (Eq a, Num a) => a Source #

pattern UNSIGNED_INT_SAMPLER_3D :: forall a. (Eq a, Num a) => a Source #

pattern UNSIGNED_INT_SAMPLER_CUBE :: forall a. (Eq a, Num a) => a Source #

pattern UNSIGNED_INT_SAMPLER_2D_ARRAY :: forall a. (Eq a, Num a) => a Source #

pattern DEPTH_COMPONENT32F :: forall a. (Eq a, Num a) => a Source #

pattern DEPTH32F_STENCIL8 :: forall a. (Eq a, Num a) => a Source #

pattern FLOAT_32_UNSIGNED_INT_24_8_REV :: forall a. (Eq a, Num a) => a Source #

pattern FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: forall a. (Eq a, Num a) => a Source #

pattern FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: forall a. (Eq a, Num a) => a Source #

pattern FRAMEBUFFER_ATTACHMENT_RED_SIZE :: forall a. (Eq a, Num a) => a Source #

pattern FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: forall a. (Eq a, Num a) => a Source #

pattern FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: forall a. (Eq a, Num a) => a Source #

pattern FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: forall a. (Eq a, Num a) => a Source #

pattern FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: forall a. (Eq a, Num a) => a Source #

pattern FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: forall a. (Eq a, Num a) => a Source #

pattern FRAMEBUFFER_DEFAULT :: forall a. (Eq a, Num a) => a Source #

pattern DEPTH_STENCIL_ATTACHMENT :: forall a. (Eq a, Num a) => a Source #

pattern DEPTH_STENCIL :: forall a. (Eq a, Num a) => a Source #

pattern UNSIGNED_INT_24_8 :: forall a. (Eq a, Num a) => a Source #

pattern DEPTH24_STENCIL8 :: forall a. (Eq a, Num a) => a Source #

pattern UNSIGNED_NORMALIZED :: forall a. (Eq a, Num a) => a Source #

pattern DRAW_FRAMEBUFFER_BINDING :: forall a. (Eq a, Num a) => a Source #

pattern READ_FRAMEBUFFER :: forall a. (Eq a, Num a) => a Source #

pattern DRAW_FRAMEBUFFER :: forall a. (Eq a, Num a) => a Source #

pattern READ_FRAMEBUFFER_BINDING :: forall a. (Eq a, Num a) => a Source #

pattern RENDERBUFFER_SAMPLES :: forall a. (Eq a, Num a) => a Source #

pattern FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: forall a. (Eq a, Num a) => a Source #

pattern MAX_COLOR_ATTACHMENTS :: forall a. (Eq a, Num a) => a Source #

pattern COLOR_ATTACHMENT1 :: forall a. (Eq a, Num a) => a Source #

pattern COLOR_ATTACHMENT2 :: forall a. (Eq a, Num a) => a Source #

pattern COLOR_ATTACHMENT3 :: forall a. (Eq a, Num a) => a Source #

pattern COLOR_ATTACHMENT4 :: forall a. (Eq a, Num a) => a Source #

pattern COLOR_ATTACHMENT5 :: forall a. (Eq a, Num a) => a Source #

pattern COLOR_ATTACHMENT6 :: forall a. (Eq a, Num a) => a Source #

pattern COLOR_ATTACHMENT7 :: forall a. (Eq a, Num a) => a Source #

pattern COLOR_ATTACHMENT8 :: forall a. (Eq a, Num a) => a Source #

pattern COLOR_ATTACHMENT9 :: forall a. (Eq a, Num a) => a Source #

pattern COLOR_ATTACHMENT10 :: forall a. (Eq a, Num a) => a Source #

pattern COLOR_ATTACHMENT11 :: forall a. (Eq a, Num a) => a Source #

pattern COLOR_ATTACHMENT12 :: forall a. (Eq a, Num a) => a Source #

pattern COLOR_ATTACHMENT13 :: forall a. (Eq a, Num a) => a Source #

pattern COLOR_ATTACHMENT14 :: forall a. (Eq a, Num a) => a Source #

pattern COLOR_ATTACHMENT15 :: forall a. (Eq a, Num a) => a Source #

pattern FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: forall a. (Eq a, Num a) => a Source #

pattern MAX_SAMPLES :: forall a. (Eq a, Num a) => a Source #

pattern HALF_FLOAT :: forall a. (Eq a, Num a) => a Source #

pattern RG :: forall a. (Eq a, Num a) => a Source #

pattern RG_INTEGER :: forall a. (Eq a, Num a) => a Source #

pattern R8 :: forall a. (Eq a, Num a) => a Source #

pattern RG8 :: forall a. (Eq a, Num a) => a Source #

pattern R16F :: forall a. (Eq a, Num a) => a Source #

pattern R32F :: forall a. (Eq a, Num a) => a Source #

pattern RG16F :: forall a. (Eq a, Num a) => a Source #

pattern RG32F :: forall a. (Eq a, Num a) => a Source #

pattern R8I :: forall a. (Eq a, Num a) => a Source #

pattern R8UI :: forall a. (Eq a, Num a) => a Source #

pattern R16I :: forall a. (Eq a, Num a) => a Source #

pattern R16UI :: forall a. (Eq a, Num a) => a Source #

pattern R32I :: forall a. (Eq a, Num a) => a Source #

pattern R32UI :: forall a. (Eq a, Num a) => a Source #

pattern RG8I :: forall a. (Eq a, Num a) => a Source #

pattern RG8UI :: forall a. (Eq a, Num a) => a Source #

pattern RG16I :: forall a. (Eq a, Num a) => a Source #

pattern RG16UI :: forall a. (Eq a, Num a) => a Source #

pattern RG32I :: forall a. (Eq a, Num a) => a Source #

pattern RG32UI :: forall a. (Eq a, Num a) => a Source #

pattern VERTEX_ARRAY_BINDING :: forall a. (Eq a, Num a) => a Source #

pattern R8_SNORM :: forall a. (Eq a, Num a) => a Source #

pattern RG8_SNORM :: forall a. (Eq a, Num a) => a Source #

pattern RGB8_SNORM :: forall a. (Eq a, Num a) => a Source #

pattern RGBA8_SNORM :: forall a. (Eq a, Num a) => a Source #

pattern SIGNED_NORMALIZED :: forall a. (Eq a, Num a) => a Source #

pattern PRIMITIVE_RESTART_FIXED_INDEX :: forall a. (Eq a, Num a) => a Source #

pattern COPY_READ_BUFFER :: forall a. (Eq a, Num a) => a Source #

pattern COPY_WRITE_BUFFER :: forall a. (Eq a, Num a) => a Source #

pattern COPY_READ_BUFFER_BINDING :: forall a. (Eq a, Num a) => a Source #

pattern COPY_WRITE_BUFFER_BINDING :: forall a. (Eq a, Num a) => a Source #

pattern UNIFORM_BUFFER :: forall a. (Eq a, Num a) => a Source #

pattern UNIFORM_BUFFER_BINDING :: forall a. (Eq a, Num a) => a Source #

pattern UNIFORM_BUFFER_START :: forall a. (Eq a, Num a) => a Source #

pattern UNIFORM_BUFFER_SIZE :: forall a. (Eq a, Num a) => a Source #

pattern MAX_VERTEX_UNIFORM_BLOCKS :: forall a. (Eq a, Num a) => a Source #

pattern MAX_FRAGMENT_UNIFORM_BLOCKS :: forall a. (Eq a, Num a) => a Source #

pattern MAX_COMBINED_UNIFORM_BLOCKS :: forall a. (Eq a, Num a) => a Source #

pattern MAX_UNIFORM_BUFFER_BINDINGS :: forall a. (Eq a, Num a) => a Source #

pattern MAX_UNIFORM_BLOCK_SIZE :: forall a. (Eq a, Num a) => a Source #

pattern MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: forall a. (Eq a, Num a) => a Source #

pattern MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: forall a. (Eq a, Num a) => a Source #

pattern UNIFORM_BUFFER_OFFSET_ALIGNMENT :: forall a. (Eq a, Num a) => a Source #

pattern ACTIVE_UNIFORM_BLOCKS :: forall a. (Eq a, Num a) => a Source #

pattern UNIFORM_TYPE :: forall a. (Eq a, Num a) => a Source #

pattern UNIFORM_SIZE :: forall a. (Eq a, Num a) => a Source #

pattern UNIFORM_BLOCK_INDEX :: forall a. (Eq a, Num a) => a Source #

pattern UNIFORM_OFFSET :: forall a. (Eq a, Num a) => a Source #

pattern UNIFORM_ARRAY_STRIDE :: forall a. (Eq a, Num a) => a Source #

pattern UNIFORM_MATRIX_STRIDE :: forall a. (Eq a, Num a) => a Source #

pattern UNIFORM_IS_ROW_MAJOR :: forall a. (Eq a, Num a) => a Source #

pattern UNIFORM_BLOCK_BINDING :: forall a. (Eq a, Num a) => a Source #

pattern UNIFORM_BLOCK_DATA_SIZE :: forall a. (Eq a, Num a) => a Source #

pattern UNIFORM_BLOCK_ACTIVE_UNIFORMS :: forall a. (Eq a, Num a) => a Source #

pattern UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: forall a. (Eq a, Num a) => a Source #

pattern UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: forall a. (Eq a, Num a) => a Source #

pattern UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: forall a. (Eq a, Num a) => a Source #

pattern INVALID_INDEX :: forall a. (Eq a, Num a) => a Source #

pattern MAX_VERTEX_OUTPUT_COMPONENTS :: forall a. (Eq a, Num a) => a Source #

pattern MAX_FRAGMENT_INPUT_COMPONENTS :: forall a. (Eq a, Num a) => a Source #

pattern MAX_SERVER_WAIT_TIMEOUT :: forall a. (Eq a, Num a) => a Source #

pattern OBJECT_TYPE :: forall a. (Eq a, Num a) => a Source #

pattern SYNC_CONDITION :: forall a. (Eq a, Num a) => a Source #

pattern SYNC_STATUS :: forall a. (Eq a, Num a) => a Source #

pattern SYNC_FLAGS :: forall a. (Eq a, Num a) => a Source #

pattern SYNC_FENCE :: forall a. (Eq a, Num a) => a Source #

pattern SYNC_GPU_COMMANDS_COMPLETE :: forall a. (Eq a, Num a) => a Source #

pattern UNSIGNALED :: forall a. (Eq a, Num a) => a Source #

pattern SIGNALED :: forall a. (Eq a, Num a) => a Source #

pattern ALREADY_SIGNALED :: forall a. (Eq a, Num a) => a Source #

pattern TIMEOUT_EXPIRED :: forall a. (Eq a, Num a) => a Source #

pattern CONDITION_SATISFIED :: forall a. (Eq a, Num a) => a Source #

pattern WAIT_FAILED :: forall a. (Eq a, Num a) => a Source #

pattern SYNC_FLUSH_COMMANDS_BIT :: forall a. (Eq a, Num a) => a Source #

pattern VERTEX_ATTRIB_ARRAY_DIVISOR :: forall a. (Eq a, Num a) => a Source #

pattern ANY_SAMPLES_PASSED :: forall a. (Eq a, Num a) => a Source #

pattern ANY_SAMPLES_PASSED_CONSERVATIVE :: forall a. (Eq a, Num a) => a Source #

pattern SAMPLER_BINDING :: forall a. (Eq a, Num a) => a Source #

pattern RGB10_A2UI :: forall a. (Eq a, Num a) => a Source #

pattern TEXTURE_SWIZZLE_R :: forall a. (Eq a, Num a) => a Source #

pattern TEXTURE_SWIZZLE_G :: forall a. (Eq a, Num a) => a Source #

pattern TEXTURE_SWIZZLE_B :: forall a. (Eq a, Num a) => a Source #

pattern TEXTURE_SWIZZLE_A :: forall a. (Eq a, Num a) => a Source #

pattern GREEN :: forall a. (Eq a, Num a) => a Source #

pattern BLUE :: forall a. (Eq a, Num a) => a Source #

pattern INT_2_10_10_10_REV :: forall a. (Eq a, Num a) => a Source #

pattern TRANSFORM_FEEDBACK :: forall a. (Eq a, Num a) => a Source #

pattern TRANSFORM_FEEDBACK_PAUSED :: forall a. (Eq a, Num a) => a Source #

pattern TRANSFORM_FEEDBACK_ACTIVE :: forall a. (Eq a, Num a) => a Source #

pattern TRANSFORM_FEEDBACK_BINDING :: forall a. (Eq a, Num a) => a Source #

pattern COMPRESSED_R11_EAC :: forall a. (Eq a, Num a) => a Source #

pattern COMPRESSED_SIGNED_R11_EAC :: forall a. (Eq a, Num a) => a Source #

pattern COMPRESSED_RG11_EAC :: forall a. (Eq a, Num a) => a Source #

pattern COMPRESSED_SIGNED_RG11_EAC :: forall a. (Eq a, Num a) => a Source #

pattern COMPRESSED_RGB8_ETC2 :: forall a. (Eq a, Num a) => a Source #

pattern COMPRESSED_SRGB8_ETC2 :: forall a. (Eq a, Num a) => a Source #

pattern COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: forall a. (Eq a, Num a) => a Source #

pattern COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 :: forall a. (Eq a, Num a) => a Source #

pattern COMPRESSED_RGBA8_ETC2_EAC :: forall a. (Eq a, Num a) => a Source #

pattern COMPRESSED_SRGB8_ALPHA8_ETC2_EAC :: forall a. (Eq a, Num a) => a Source #

pattern TEXTURE_IMMUTABLE_FORMAT :: forall a. (Eq a, Num a) => a Source #

pattern MAX_ELEMENT_INDEX :: forall a. (Eq a, Num a) => a Source #

pattern NUM_SAMPLE_COUNTS :: forall a. (Eq a, Num a) => a Source #

pattern TEXTURE_IMMUTABLE_LEVELS :: forall a. (Eq a, Num a) => a Source #

pattern VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE :: forall a. (Eq a, Num a) => a Source #

pattern TIMEOUT_IGNORED :: forall a. (Eq a, Num a) => a Source #

newtype WebGL2RenderingContext Source #

Functions for this inteface are in JSDOM.WebGL2RenderingContext. Base interface functions are in:

Mozilla WebGL2RenderingContext documentation