{-# LANGUAGE PatternSynonyms #-}
-- For HasCallStack compatibility
{-# LANGUAGE ImplicitParams, ConstraintKinds, KindSignatures #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
module JSDOM.Generated.GamepadButton
       (getPressed, getValue, GamepadButton(..), gTypeGamepadButton) where
import Prelude ((.), (==), (>>=), return, IO, Int, Float, Double, Bool(..), Maybe, maybe, fromIntegral, round, realToFrac, fmap, Show, Read, Eq, Ord, Maybe(..))
import qualified Prelude (error)
import Data.Typeable (Typeable)
import Data.Traversable (mapM)
import Language.Javascript.JSaddle (JSM(..), JSVal(..), JSString, strictEqual, toJSVal, valToStr, valToNumber, valToBool, js, jss, jsf, jsg, function, asyncFunction, new, array, jsUndefined, (!), (!!))
import Data.Int (Int64)
import Data.Word (Word, Word64)
import JSDOM.Types
import Control.Applicative ((<$>))
import Control.Monad (void)
import Control.Lens.Operators ((^.))
import JSDOM.EventTargetClosures (EventName, unsafeEventName, unsafeEventNameAsync)
import JSDOM.Enums

-- | <https://developer.mozilla.org/en-US/docs/Web/API/GamepadButton.pressed Mozilla GamepadButton.pressed documentation> 
getPressed :: (MonadDOM m) => GamepadButton -> m Bool
getPressed self = liftDOM ((self ^. js "pressed") >>= valToBool)

-- | <https://developer.mozilla.org/en-US/docs/Web/API/GamepadButton.value Mozilla GamepadButton.value documentation> 
getValue :: (MonadDOM m) => GamepadButton -> m Double
getValue self = liftDOM ((self ^. js "value") >>= valToNumber)