{-# LANGUAGE OverloadedLists #-} module Render.Skybox.Pipeline ( Config , config , Pipeline , allocate , stageCode , stageSpirv ) where import RIO import Control.Monad.Trans.Resource (ResourceT) import Data.Tagged (Tagged(..)) import Vulkan.Core10 qualified as Vk import Engine.Vulkan.Pipeline.Graphics qualified as Graphics import Engine.Vulkan.Types (DsLayoutBindings, HasVulkan, HasRenderPass(..)) import Render.Code (compileVert, compileFrag) import Render.DescSets.Set0 (Scene) import Render.Skybox.Code qualified as Code type Pipeline = Graphics.Pipeline '[Scene] () () type Config = Graphics.Configure Pipeline type instance Graphics.Specialization Pipeline = () allocate :: ( HasVulkan env , HasRenderPass renderpass ) => Vk.SampleCountFlagBits -> Tagged Scene DsLayoutBindings -> renderpass -> ResourceT (RIO env) Pipeline allocate :: forall env renderpass. (HasVulkan env, HasRenderPass renderpass) => SampleCountFlagBits -> Tagged Scene DsLayoutBindings -> renderpass -> ResourceT (RIO env) Pipeline allocate SampleCountFlagBits multisample Tagged Scene DsLayoutBindings tset0 = do ((ReleaseKey, Pipeline) -> Pipeline) -> ResourceT (RIO env) (ReleaseKey, Pipeline) -> ResourceT (RIO env) Pipeline forall a b. (a -> b) -> ResourceT (RIO env) a -> ResourceT (RIO env) b forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b fmap (ReleaseKey, Pipeline) -> Pipeline forall a b. (a, b) -> b snd (ResourceT (RIO env) (ReleaseKey, Pipeline) -> ResourceT (RIO env) Pipeline) -> (renderpass -> ResourceT (RIO env) (ReleaseKey, Pipeline)) -> renderpass -> ResourceT (RIO env) Pipeline forall b c a. (b -> c) -> (a -> b) -> a -> c . Maybe Extent2D -> SampleCountFlagBits -> Config '[Scene] () () () -> renderpass -> ResourceT (RIO env) (ReleaseKey, Pipeline) forall {k1} {k2} config pipeline (dsl :: [*]) (vertices :: k1) (instances :: k2) spec env (m :: * -> *) renderpass. (config ~ Configure pipeline, pipeline ~ Pipeline dsl vertices instances, spec ~ Specialization pipeline, Specialization spec, HasCallStack, MonadVulkan env m, MonadResource m, HasRenderPass renderpass) => Maybe Extent2D -> SampleCountFlagBits -> Config dsl vertices instances spec -> renderpass -> m (ReleaseKey, pipeline) Graphics.allocate Maybe Extent2D forall a. Maybe a Nothing SampleCountFlagBits multisample (Tagged Scene DsLayoutBindings -> Configure Pipeline config Tagged Scene DsLayoutBindings tset0) config :: Tagged Scene DsLayoutBindings -> Config config :: Tagged Scene DsLayoutBindings -> Configure Pipeline config (Tagged DsLayoutBindings set0) = Config '[] Any Any () forall {k1} {k2} (vertices :: k1) (instances :: k2). Config '[] vertices instances () Graphics.baseConfig { $sel:cStages:Config :: StageSpirv Graphics.cStages = StageSpirv stageSpirv , $sel:cDescLayouts:Config :: Tagged '[Scene] [DsLayoutBindings] Graphics.cDescLayouts = forall (s :: [*]) b. b -> Tagged s b forall {k} (s :: k) b. b -> Tagged s b Tagged @'[Scene] [DsLayoutBindings Item [DsLayoutBindings] set0] , $sel:cCull:Config :: CullModeFlagBits Graphics.cCull = CullModeFlagBits Vk.CULL_MODE_NONE } stageCode :: Graphics.StageCode stageCode :: StageCode stageCode = ("vert" ::: Code) -> ("vert" ::: Code) -> StageCode forall a. ("vert" ::: a) -> ("vert" ::: a) -> Stages (Maybe ("vert" ::: a)) Graphics.basicStages "vert" ::: Code Code.vert "vert" ::: Code Code.frag stageSpirv :: Graphics.StageSpirv stageSpirv :: StageSpirv stageSpirv = ("vert" ::: ByteString) -> ("vert" ::: ByteString) -> StageSpirv forall a. ("vert" ::: a) -> ("vert" ::: a) -> Stages (Maybe ("vert" ::: a)) Graphics.basicStages "vert" ::: ByteString vertSpirv "vert" ::: ByteString fragSpirv vertSpirv :: ByteString vertSpirv :: "vert" ::: ByteString vertSpirv = $(compileVert Code.vert) fragSpirv :: ByteString fragSpirv :: "vert" ::: ByteString fragSpirv = $(compileFrag Code.frag)