Safe Haskell | None |
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Documentation
orderedFrameBuffersFromGP :: DAG -> Exp -> [Exp]Source
printGLStatus :: IO ()Source
printFBOStatus :: IO ()Source
mkRenderTextures :: DAG -> [Exp] -> IO (Map Exp String, Map Exp String, Map Exp GLuint, IO (), Exp -> [Exp])Source
mkRenderDescriptor :: DAG -> RenderState -> Map Exp String -> Map Exp String -> Map Exp GLuint -> Exp -> IO RenderDescriptorSource