lambdacube-core: LambdaCube 3D is a domain specific language and library that makes it possible to program GPUs in a purely functional style.
LambdaCube 3D is a domain specific language and library that makes it possible to program GPUs in a purely functional style. Programming with LambdaCube constitutes of composing a data-flow description, which is compiled into a specialised library. The language provides a uniform way to define shaders and compositor chains by treating both streams and framebuffers as first-class values.
As a user of the library you only need to import the LC_API and
LC_Mesh modules. You should check out the pointers at http://lambdacube3d.wordpress.com/getting-started/
to understand the principle behind the library, and also have a good look
|Versions [faq]||0.1.0, 0.2.0|
|Dependencies||base (==4.6.*), binary (==0.7.*), bitmap (==0.0.*), bytestring (==0.10.*), bytestring-trie (==0.2.*), containers (==0.5.*), language-glsl (==0.0.*), mtl (==2.1.*), OpenGLRaw (==1.4.*), prettyclass (==1.0.*), vector (==0.10.*) [details]|
|Author||Csaba Hruska, Gergely Patai|
|Maintainer||csaba (dot) hruska (at) gmail (dot) com|
|Uploaded||by CsabaHruska at Sat Jan 4 13:16:05 UTC 2014|
|Downloads||1101 total (17 in the last 30 days)|
|Rating||(no votes yet) [estimated by rule of succession]|
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