The lambdacube-core package
LambdaCube 3D is a domain specific language and library that makes it possible to program GPUs in a purely functional style. Programming with LambdaCube constitutes of composing a data-flow description, which is compiled into a specialised library. The language provides a uniform way to define shaders and compositor chains by treating both streams and framebuffers as first-class values.
As a user of the library you only need to import the LC_API and LC_Mesh modules. You should check out the pointers at http://lambdacube3d.wordpress.com/getting-started/ to understand the principle behind the library, and also have a good look at the lambdacube-samples package.
- No changelog available
|Dependencies||base (==4.6.*), binary (==0.7.*), bitmap (==0.0.*), bytestring (==0.10.*), bytestring-trie (==0.2.*), containers (==0.5.*), language-glsl (==0.0.*), mtl (==2.1.*), OpenGLRaw (==1.4.*), prettyclass (==1.0.*), vector (==0.10.*)|
|Author||Csaba Hruska, Gergely Patai|
|Maintainer||csaba (dot) hruska (at) gmail (dot) com|
|Uploaded||Sat Jan 4 13:16:05 UTC 2014 by CsabaHruska|
|Downloads||333 total (31 in last 30 days)|
|Status||Docs available [build log]|
Successful builds reported [all 1 reports]
- lambdacube-core-0.1.0.tar.gz [browse] (Cabal source package)
- Package description (included in the package)
For package maintainers and hackage trustees