lambdacube-core: LambdaCube 3D is a domain specific language and library that makes it possible to program GPUs in a purely functional style.
LambdaCube 3D is a domain specific language and library that makes it possible to program GPUs in a purely functional style. Programming with LambdaCube constitutes of composing a data-flow description, which is compiled into a specialised library. The language provides a uniform way to define shaders and compositor chains by treating both streams and framebuffers as first-class values.
As a user of the library you only need to import the LC_API and
LC_Mesh modules. You should check out the pointers at http://lambdacube3d.wordpress.com/getting-started/
to understand the principle behind the library, and also have a good look
at the lambdacube-samples
package.
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- lambdacube-core-0.1.0.tar.gz [browse] (Cabal source package)
- Package description (as included in the package)
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Versions [RSS] | 0.1.0, 0.2.0 |
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Dependencies | base (>=4.6 && <4.7), binary (>=0.7 && <0.8), bitmap (>=0.0 && <0.1), bytestring (>=0.10 && <0.11), bytestring-trie (>=0.2 && <0.3), containers (>=0.5 && <0.6), language-glsl (>=0.0 && <0.1), mtl (>=2.1 && <2.2), OpenGLRaw (>=1.4 && <1.5), prettyclass (>=1.0 && <1.1), vector (>=0.10 && <0.11) [details] |
License | BSD-3-Clause |
Author | Csaba Hruska, Gergely Patai |
Maintainer | csaba (dot) hruska (at) gmail (dot) com |
Category | Graphics |
Home page | http://lambdacube3d.wordpress.com/ |
Bug tracker | https://github.com/csabahruska/lc-dsl/issues |
Uploaded | by CsabaHruska at 2014-01-04T13:16:05Z |
Distributions | |
Reverse Dependencies | 3 direct, 1 indirect [details] |
Downloads | 2019 total (4 in the last 30 days) |
Rating | (no votes yet) [estimated by Bayesian average] |
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Status | Docs available [build log] Successful builds reported [all 1 reports] |