lapack-0.3: Numerical Linear Algebra using LAPACK

Safe Haskell None Haskell98

Numeric.LAPACK.Vector

Synopsis

# Documentation

type family RealOf x Source #

Instances
 type RealOf Double Source # Instance detailsDefined in Numeric.LAPACK.Scalar type RealOf Double = Double type RealOf Float Source # Instance detailsDefined in Numeric.LAPACK.Scalar type RealOf Float = Float type RealOf (Complex a) Source # Instance detailsDefined in Numeric.LAPACK.Scalar type RealOf (Complex a) = a

toList :: (C sh, Storable a) => Vector sh a -> [a] Source #

fromList :: (C sh, Storable a) => sh -> [a] -> Vector sh a Source #

append :: (C shx, C shy, Storable a) => Vector shx a -> Vector shy a -> Vector (shx :+: shy) a Source #

(+++) :: (C shx, C shy, Storable a) => Vector shx a -> Vector shy a -> Vector (shx :+: shy) a infixr 5 Source #

Precedence and associativity (right) of (List.++). This also matches '(Shape.:+:)'.

takeLeft :: (C sh0, C sh1, Storable a) => Vector (sh0 :+: sh1) a -> Vector sh0 a Source #

takeRight :: (C sh0, C sh1, Storable a) => Vector (sh0 :+: sh1) a -> Vector sh1 a Source #

swap :: (Indexed sh, Storable a) => Index sh -> Index sh -> Vector sh a -> Vector sh a Source #

singleton :: Storable a => a -> Vector () a Source #

singleton = constant ()

However, singleton does not need Floating constraint.

constant :: (C sh, Floating a) => sh -> a -> Vector sh a Source #

zero :: (C sh, Floating a) => sh -> Vector sh a Source #

one :: (C sh, Floating a) => sh -> Vector sh a Source #

unit :: (Indexed sh, Floating a) => sh -> Index sh -> Vector sh a Source #

dot :: (C sh, Eq sh, Floating a) => Vector sh a -> Vector sh a -> a Source #

dot x y = Matrix.toScalar (singleRow x <#> singleColumn y)

inner :: (C sh, Eq sh, Floating a) => Vector sh a -> Vector sh a -> a Source #

inner x y = dot (conjugate x) y

(-*|) :: (C sh, Eq sh, Floating a) => Vector sh a -> Vector sh a -> a infixl 7 Source #

dot x y = Matrix.toScalar (singleRow x <#> singleColumn y)

sum :: (C sh, Floating a) => Vector sh a -> a Source #

absSum :: (C sh, Floating a) => Vector sh a -> RealOf a Source #

Sum of the absolute values of real numbers or components of complex numbers. For real numbers it is equivalent to norm1.

norm1 :: (C sh, Floating a) => Vector sh a -> RealOf a Source #

norm2 :: (C sh, Floating a) => Vector sh a -> RealOf a Source #

Euclidean norm of a vector or Frobenius norm of a matrix.

norm2Squared :: (C sh, Floating a) => Vector sh a -> RealOf a Source #

normInf :: (C sh, Floating a) => Vector sh a -> RealOf a Source #

normInf1 :: (C sh, Floating a) => Vector sh a -> RealOf a Source #

Computes (almost) the infinity norm of the vector. For complex numbers every element is replaced by the sum of the absolute component values first.

argAbsMaximum :: (InvIndexed sh, Floating a) => Vector sh a -> (Index sh, a) Source #

Returns the index and value of the element with the maximal absolute value. Caution: It actually returns the value of the element, not its absolute value!

argAbs1Maximum :: (InvIndexed sh, Floating a) => Vector sh a -> (Index sh, a) Source #

Returns the index and value of the element with the maximal absolute value. The function does not strictly compare the absolute value of a complex number but the sum of the absolute complex components. Caution: It actually returns the value of the element, not its absolute value!

product :: (C sh, Floating a) => Vector sh a -> a Source #

scale :: (C sh, Floating a) => a -> Vector sh a -> Vector sh a Source #

scaleReal :: (C sh, Floating a) => RealOf a -> Vector sh a -> Vector sh a Source #

(.*|) :: (C sh, Floating a) => a -> Vector sh a -> Vector sh a infixl 7 Source #

add :: (C sh, Eq sh, Floating a) => Vector sh a -> Vector sh a -> Vector sh a infixl 6 Source #

sub :: (C sh, Eq sh, Floating a) => Vector sh a -> Vector sh a -> Vector sh a infixl 6 Source #

(|+|) :: (C sh, Eq sh, Floating a) => Vector sh a -> Vector sh a -> Vector sh a infixl 6 Source #

(|-|) :: (C sh, Eq sh, Floating a) => Vector sh a -> Vector sh a -> Vector sh a infixl 6 Source #

negate :: (C sh, Floating a) => Vector sh a -> Vector sh a Source #

raise :: (C sh, Floating a) => a -> Array sh a -> Array sh a Source #

mac :: (C sh, Eq sh, Floating a) => a -> Vector sh a -> Vector sh a -> Vector sh a Source #

mul :: (C sh, Eq sh, Floating a) => Vector sh a -> Vector sh a -> Vector sh a Source #

minimum :: (C sh, Real a) => Vector sh a -> a Source #

This lacks an implementation by BLAS and thus is only as efficient as the low-level optimizer allows. It is a checked error if the vector is empty.

argMinimum :: (InvIndexed sh, Index sh ~ ix, Real a) => Vector sh a -> (ix, a) Source #

maximum :: (C sh, Real a) => Vector sh a -> a Source #

This lacks an implementation by BLAS and thus is only as efficient as the low-level optimizer allows. It is a checked error if the vector is empty.

argMaximum :: (InvIndexed sh, Index sh ~ ix, Real a) => Vector sh a -> (ix, a) Source #

limits :: (C sh, Real a) => Vector sh a -> (a, a) Source #

limits x = (minimum x, maximum x)

limitsFast :: (C sh, Real a) => Vector sh a -> (a, a) Source #

It should hold limits x = limitsFast x. The function is based on fast BLAS functions. It should be faster than minimum and maximum although it is certainly not as fast as possible. It is less precise if minimum and maximum differ considerably in magnitude and there are several minimum or maximum candidates of similar value. E.g. you cannot rely on the property that raise (- minimum x) x has only non-negative elements.

argLimitsFast :: (InvIndexed sh, Index sh ~ ix, Real a) => Vector sh a -> ((ix, a), (ix, a)) Source #

foldl :: (C sh, Storable a) => (b -> a -> b) -> b -> Array sh a -> b Source #

foldl1 :: (C sh, Storable a) => (a -> a -> a) -> Array sh a -> a Source #

foldMap :: (C sh, Storable a, Semigroup m) => (a -> m) -> Array sh a -> m Source #

conjugate :: (C sh, Floating a) => Vector sh a -> Vector sh a Source #

fromReal :: (C sh, Floating a) => Vector sh (RealOf a) -> Vector sh a Source #

toComplex :: (C sh, Floating a) => Vector sh a -> Vector sh (ComplexOf a) Source #

realPart :: (C sh, Floating a) => Vector sh a -> Vector sh (RealOf a) Source #

imaginaryPart :: (C sh, Real a) => Vector sh (Complex a) -> Vector sh a Source #

zipComplex :: (C sh, Eq sh, Real a) => Vector sh a -> Vector sh a -> Vector sh (Complex a) Source #

unzipComplex :: (C sh, Real a) => Vector sh (Complex a) -> (Vector sh a, Vector sh a) Source #

random :: (C sh, Floating a) => RandomDistribution -> sh -> Word64 -> Vector sh a Source #

Constructors

 UniformBox01 UniformBoxPM1 Normal UniformDisc UniformCircle
Instances
 Source # Instance detailsDefined in Numeric.LAPACK.Vector Methods Source # Instance detailsDefined in Numeric.LAPACK.Vector Methods Source # Instance detailsDefined in Numeric.LAPACK.Vector Methods Source # Instance detailsDefined in Numeric.LAPACK.Vector MethodsshowList :: [RandomDistribution] -> ShowS #