Nearest | Graphics.GL.Low.Texture, Graphics.GL.Low |
Never | Graphics.GL.Low.Stencil, Graphics.GL.Low |
newBufferObject | Graphics.GL.Low.BufferObject, Graphics.GL.Low |
newCubeMap | Graphics.GL.Low.Texture, Graphics.GL.Low |
newEmptyCubeMap | Graphics.GL.Low.Texture, Graphics.GL.Low |
newEmptyTexture2D | Graphics.GL.Low.Texture, Graphics.GL.Low |
newFBO | Graphics.GL.Low.Framebuffer, Graphics.GL.Low |
newProgram | Graphics.GL.Low.Shader, Graphics.GL.Low |
newProgramSafe | Graphics.GL.Low.Shader, Graphics.GL.Low |
newRBO | Graphics.GL.Low.Framebuffer, Graphics.GL.Low |
newTexture2D | Graphics.GL.Low.Texture, Graphics.GL.Low |
newVAO | Graphics.GL.Low.VAO, Graphics.GL.Low |
NotEqual | Graphics.GL.Low.Stencil, Graphics.GL.Low |