addHandle | NetworkedGame.Handles |
announce | NetworkedGame.Server |
announceOne | NetworkedGame.Server |
ConnectionId | |
1 (Type/Class) | NetworkedGame.Handles, NetworkedGame.Server |
2 (Data Constructor) | NetworkedGame.Handles |
emptyHandles | NetworkedGame.Handles |
eventsPerSecond | NetworkedGame.Server |
forHandles_ | NetworkedGame.Handles |
Handles | NetworkedGame.Handles, NetworkedGame.Server |
hGetPacketed | NetworkedGame.Packet |
hPutPacket | NetworkedGame.Packet |
lookupHandle | NetworkedGame.Handles |
mkPacket | NetworkedGame.Packet |
NetworkServer | |
1 (Type/Class) | NetworkedGame.Server |
2 (Data Constructor) | NetworkedGame.Server |
nullHandles | NetworkedGame.Handles |
onCommand | NetworkedGame.Server |
onConnect | NetworkedGame.Server |
onDisconnect | NetworkedGame.Server |
onTick | NetworkedGame.Server |
Packet | |
1 (Type/Class) | NetworkedGame.Packet |
2 (Data Constructor) | NetworkedGame.Packet |
removeHandle | NetworkedGame.Handles |
serverMain | NetworkedGame.Server |
serverPort | NetworkedGame.Server |