numeric-prelude-0.2: An experimental alternative hierarchy of numeric type classes





class (C a, Ord a) => C a whereSource

Minimal complete definition: splitFraction or floor

There are probably more laws, but some laws are

 splitFraction x === (fromInteger (floor x), fraction x)
 fromInteger (floor x) + fraction x === x
 floor x       <= x       x <  floor x + 1
 ceiling x - 1 <  x       x <= ceiling x
 0 <= fraction x          fraction x < 1
               - ceiling x === floor (-x)
                truncate x === signum x * floor (abs x)
    ceiling (toRational x) === ceiling x :: Integer
   truncate (toRational x) === truncate x :: Integer
      floor (toRational x) === floor x :: Integer

The new function fraction doesn't return the integer part of the number. This also removes a type ambiguity if the integer part is not needed.

Many people will associate rounding with fractional numbers, and thus they are surprised about the superclass being Ring not Field. The reason is that all of these methods can be defined exclusively with functions from Ord and Ring. The implementations of genericFloor and other functions demonstrate that. They implement power-of-two-algorithms like the one for finding the number of digits of an Integer in FixedPoint-fractions module. They are even reasonably efficient.

I am still uncertain whether it was a good idea to add instances for Integer and friends, since calling floor or fraction on an integer may well indicate a bug. The rounding functions are just the identity function and fraction is constant zero. However, I decided to associate our class with Ring rather than Field, after I found myself using repeated subtraction and testing rather than just calling fraction, just in order to get the constraint (Ring a, Ord a) that was more general than (RealField a).

For the results of the rounding functions we have chosen the constraint Ring instead of ToInteger, since this is more flexible to use, but it still signals to the user that only integral numbers can be returned. This is so, because the plain Ring class only provides zero, one and operations that allow to reach all natural numbers but not more.

As an aside, let me note the similarities between splitFraction x and divMod x 1 (if that were defined). In particular, it might make sense to unify the rounding modes somehow.

The new methods fraction and splitFraction differ from Prelude.properFraction semantics. They always round to floor. This means that the fraction is always non-negative and is always smaller than 1. This is more useful in practice and can be generalised to more than real numbers. Since every T denominator type supports divMod, every T can provide fraction and splitFraction, e.g. fractions of polynomials. However the Ring constraint for the ''integral'' part of splitFraction is too weak in order to generate polynomials. After all, I am uncertain whether this would be useful or not.

Can there be a separate class for fraction, splitFraction, floor and ceiling since they do not need reals and their ordering?

We might also add a round method, that rounds 0.5 always up or always down. This is much more efficient in inner loops and is acceptable or even preferable for many applications.


splitFraction :: C b => a -> (b, a)Source

fraction :: a -> aSource

ceiling :: C b => a -> bSource

floor :: C b => a -> bSource

truncate :: C b => a -> bSource

round :: C b => a -> bSource


C Double 
C Float 
C Int 
C Integer 
C T 
C T 
C a => C (T a) 
(C a, C a) => C (T a) 

roundSimple :: (C a, C b) => a -> bSource

This function rounds to the closest integer. For fraction x == 0.5 it rounds away from zero. This function is not the result of an ingenious mathematical insight, but is simply a kind of rounding that is the fastest on IEEE floating point architectures.

fastSplitFraction :: (RealFrac a, C a, C b) => (a -> Int) -> (Int -> a) -> a -> (b, a)Source

fixSplitFraction :: (C a, C b, Ord a) => (b, a) -> (b, a)Source

fastFraction :: (RealFrac a, C a) => (a -> a) -> a -> aSource

preludeFraction :: (RealFrac a, C a) => a -> aSource

fixFraction :: (C a, Ord a) => a -> aSource

splitFractionInt :: (C a, Ord a) => (a -> Int) -> (Int -> a) -> a -> (Int, a)Source

floorInt :: (C a, Ord a) => (a -> Int) -> (Int -> a) -> a -> IntSource

ceilingInt :: (C a, Ord a) => (a -> Int) -> (Int -> a) -> a -> IntSource

roundInt :: (C a, Ord a) => (a -> Int) -> (Int -> a) -> a -> IntSource

roundSimpleInt :: (C a, C a, Ord a) => (a -> Int) -> (Int -> a) -> a -> IntSource

approxRational :: (C a, C a) => a -> a -> RationalSource

TODO: Should be moved to a continued fraction module.

generic implementation of round functions

powersOfTwo :: C a => [a]Source

pairsOfPowersOfTwo :: (C a, C b) => [(a, b)]Source

genericFloor :: (Ord a, C a, C b) => a -> bSource

The generic rounding functions need a number of operations proportional to the number of binary digits of the integer portion. If operations like multiplication with two and comparison need time proportional to the number of binary digits, then the overall rounding requires quadratic time.

genericCeiling :: (Ord a, C a, C b) => a -> bSource

genericTruncate :: (Ord a, C a, C b) => a -> bSource

genericRound :: (Ord a, C a, C b) => a -> bSource

genericFraction :: (Ord a, C a) => a -> aSource

genericSplitFraction :: (Ord a, C a, C b) => a -> (b, a)Source

genericPosFloor :: (Ord a, C a, C b) => a -> bSource

genericPosCeiling :: (Ord a, C a, C b) => a -> bSource

genericHalfPosFloorDigits :: (Ord a, C a, C b) => a -> ((a, b), [Bool])Source

genericPosRound :: (Ord a, C a, C b) => a -> bSource

genericPosFraction :: (Ord a, C a) => a -> aSource

genericPosSplitFraction :: (Ord a, C a, C b) => a -> (b, a)Source

decisionPosFraction :: (C a, C a) => a -> aSource

Needs linear time with respect to the number of digits.

This and other functions using OrderDecision like floor where argument and result are the same may be moved to a new module.

decisionPosFractionSqrTime :: (C a, C a) => a -> aSource