$sel:accel:MakeArgs | Play.Engine.Movement |
$sel:maxspeed:MakeArgs | Play.Engine.Movement |
$sel:minspeed:MakeArgs | Play.Engine.Movement |
$sel:mkAction:MakeArgs | Play.Engine.Sprite |
$sel:mkActionmap:MakeArgs | Play.Engine.Sprite |
$sel:mkMaxPos:MakeArgs | Play.Engine.Sprite |
$sel:mkSize:MakeArgs | Play.Engine.Sprite |
$sel:mkSpeed:MakeArgs | Play.Engine.Sprite |
$sel:mkTexture:MakeArgs | Play.Engine.Sprite |
$sel:startspeed:MakeArgs | Play.Engine.Movement |
$sel:_acceleration:Movement | Play.Engine.Movement |
$sel:_accelerationTimer:Movement | Play.Engine.Movement |
$sel:_action:Sprite | Play.Engine.Sprite |
$sel:_actionmap:Sprite | Play.Engine.Sprite |
$sel:_alignment:Hitbox | Play.Engine.Utils, Play.Engine |
$sel:_font:Button | Play.Engine.Button |
$sel:_hitbox:HasHitBox | Play.Engine.Utils, Play.Engine |
$sel:_initSpeed:Sprite | Play.Engine.Sprite |
$sel:_isClicked:Button | Play.Engine.Button |
$sel:_maxPos:Sprite | Play.Engine.Sprite |
$sel:_maxSpeed:Movement | Play.Engine.Movement |
$sel:_minSpeed:Movement | Play.Engine.Movement |
$sel:_pos:BG | Play.Engine.ScrollingBackground |
$sel:_pos:Button | Play.Engine.Button |
$sel:_pos:HasPosSize | Play.Engine.Utils, Play.Engine |
$sel:_pos:Sprite | Play.Engine.Sprite |
$sel:_posFloatPart:Movement | Play.Engine.Movement |
$sel:_sbg1:SBG | Play.Engine.ScrollingBackground |
$sel:_sbg2:SBG | Play.Engine.ScrollingBackground |
$sel:_size:Button | Play.Engine.Button |
$sel:_size:HasPosSize | Play.Engine.Utils, Play.Engine |
$sel:_size:Hitbox | Play.Engine.Utils, Play.Engine |
$sel:_size:SBG | Play.Engine.ScrollingBackground |
$sel:_size:Sprite | Play.Engine.Sprite |
$sel:_speed:Movement | Play.Engine.Movement |
$sel:_speed:SBG | Play.Engine.ScrollingBackground |
$sel:_speed:Sprite | Play.Engine.Sprite |
$sel:_text:Button | Play.Engine.Button |
$sel:_texture:SBG | Play.Engine.ScrollingBackground |
$sel:_texture:Sprite | Play.Engine.Sprite |
.: | Play.Engine.Utils, Play.Engine |
absPoint | Play.Engine.Utils, Play.Engine |
acceleration | Play.Engine.Movement |
accelerationTimer | Play.Engine.Movement |
Action | Play.Engine.Input, Play.Engine |
action | Play.Engine.Sprite |
actionmap | Play.Engine.Sprite |
addIndex | Play.Engine.ListZipper |
addPoint | Play.Engine.Utils, Play.Engine |
alignment | Play.Engine.Utils, Play.Engine |
apploop | Play.Engine.MySDL.MySDL |
BG | |
1 (Type/Class) | Play.Engine.ScrollingBackground |
2 (Data Constructor) | Play.Engine.ScrollingBackground |
Button | |
1 (Type/Class) | Play.Engine.Button |
2 (Data Constructor) | Play.Engine.Button |
Camera | Play.Engine.Utils, Play.Engine |
checkControllerEvent | Play.Engine.Input, Play.Engine |
checkEvent | Play.Engine.MySDL.MySDL |
circ' | Play.Engine.Utils, Play.Engine |
Click | Play.Engine.Input, Play.Engine |
collectEvents | Play.Engine.MySDL.MySDL |
def | Play.Engine.Settings, Play.Engine |
defArgs | Play.Engine.Movement |
defControllerButtonMap | Play.Engine.Input, Play.Engine |
defKeyMap | Play.Engine.Input, Play.Engine |
DestroyTexture | Play.Engine.MySDL.MySDL |
diffMapM | Play.Engine.ListZipper |
dirToPlace | Play.Engine.Utils, Play.Engine |
Done | Play.Engine.Scene, Play.Engine |
duplicates | Play.Engine.Utils, Play.Engine |
empty | Play.Engine.Input, Play.Engine |
Exception | Play.Engine.MySDL.MySDL |
fastGradualStart | Play.Engine.Movement |
filepaths | Play.Engine.Load |
first | Play.Engine.ListZipper |
firstM | Play.Engine.Utils, Play.Engine |
fixPos | Play.Engine.Utils, Play.Engine |
Font | Play.Engine.MySDL.MySDL |
font | Play.Engine.Button |
fonts | Play.Engine.MySDL.MySDL |
FPoint | Play.Engine.Types, Play.Engine |
get | Play.Engine.ListZipper |
getJoystick | Play.Engine.MySDL.MySDL |
gradualSlowdown | Play.Engine.Movement |
HasAcceleration | Play.Engine.Movement |
HasAccelerationTimer | Play.Engine.Movement |
HasAction | Play.Engine.Sprite |
HasActionmap | Play.Engine.Sprite |
HasAlignment | Play.Engine.Utils, Play.Engine |
HasFont | Play.Engine.Button |
HasHitBox | |
1 (Type/Class) | Play.Engine.Utils, Play.Engine |
2 (Data Constructor) | Play.Engine.Utils, Play.Engine |
HasHitbox | Play.Engine.Utils, Play.Engine |
HasInitSpeed | Play.Engine.Sprite |
HasIsClicked | Play.Engine.Button |
HasMaxPos | Play.Engine.Sprite |
HasMaxSpeed | Play.Engine.Movement |
HasMinSpeed | Play.Engine.Movement |
HasPos | Play.Engine.Utils, Play.Engine |
HasPosFloatPart | Play.Engine.Movement |
HasPosSize | |
1 (Type/Class) | Play.Engine.Utils, Play.Engine |
2 (Data Constructor) | Play.Engine.Utils, Play.Engine |
HasSbg1 | Play.Engine.ScrollingBackground |
HasSbg2 | Play.Engine.ScrollingBackground |
HasSize | Play.Engine.Utils, Play.Engine |
HasSpeed | |
1 (Type/Class) | Play.Engine.Sprite |
2 (Type/Class) | Play.Engine.ScrollingBackground |
3 (Type/Class) | Play.Engine.Movement |
HasText | Play.Engine.Button |
HasTexture | |
1 (Type/Class) | Play.Engine.Sprite |
2 (Type/Class) | Play.Engine.ScrollingBackground |
head | Play.Engine.Utils, Play.Engine |
Hitbox | |
1 (Type/Class) | Play.Engine.Utils, Play.Engine |
2 (Data Constructor) | Play.Engine.Utils, Play.Engine |
hitbox | Play.Engine.Utils, Play.Engine |
HKD | Play.Engine.MySDL.MySDL |
Hold | Play.Engine.Input, Play.Engine |
Idle | Play.Engine.Input, Play.Engine |
init | Play.Engine.Utils, Play.Engine |
initKeyStats | Play.Engine.Input, Play.Engine |
initResources | Play.Engine.MySDL.MySDL |
initSpeed | Play.Engine.Sprite |
initState | Play.Engine.Load |
Input | |
1 (Type/Class) | Play.Engine.Input, Play.Engine |
2 (Data Constructor) | Play.Engine.Input, Play.Engine |
inputKeys | Play.Engine.Input, Play.Engine |
IPoint | Play.Engine.Types, Play.Engine |
isAround | Play.Engine.Utils, Play.Engine |
isClicked | Play.Engine.Button |
isInSquare | Play.Engine.Utils, Play.Engine |
isInWindow | Play.Engine.Utils, Play.Engine |
isTouchingCircleCircle | Play.Engine.Utils, Play.Engine |
isTouchingCircleRect | Play.Engine.Utils, Play.Engine |
isWindowExposed | Play.Engine.MySDL.MySDL |
isWindowHidden | Play.Engine.MySDL.MySDL |
joyKeyStats | Play.Engine.Settings, Play.Engine |
keepState | Play.Engine.Input, Play.Engine |
Key | Play.Engine.Input, Play.Engine |
KeyA | Play.Engine.Input, Play.Engine |
KeyB | Play.Engine.Input, Play.Engine |
KeyC | Play.Engine.Input, Play.Engine |
keyClicked | Play.Engine.Input, Play.Engine |
keyClicked' | Play.Engine.Input, Play.Engine |
KeyD | Play.Engine.Input, Play.Engine |
KeyDown | Play.Engine.Input, Play.Engine |
keyIdle | Play.Engine.Input, Play.Engine |
keyIdle' | Play.Engine.Input, Play.Engine |
KeyLeft | Play.Engine.Input, Play.Engine |
KeyM | Play.Engine.Input, Play.Engine |
keyMap | Play.Engine.Settings, Play.Engine |
KeyP | Play.Engine.Input, Play.Engine |
keyPressed | Play.Engine.Input, Play.Engine |
keyPressed' | Play.Engine.Input, Play.Engine |
KeyQuit | Play.Engine.Input, Play.Engine |
keyReleased | Play.Engine.Input, Play.Engine |
keyReleased' | Play.Engine.Input, Play.Engine |
KeyRight | Play.Engine.Input, Play.Engine |
Keys | Play.Engine.Input, Play.Engine |
KeyStart | Play.Engine.Input, Play.Engine |
keyStats | Play.Engine.Settings, Play.Engine |
keysToMovement | Play.Engine.Input, Play.Engine |
KeyUp | Play.Engine.Input, Play.Engine |
last | Play.Engine.ListZipper |
limit | Play.Engine.Movement |
ListZipper | |
1 (Type/Class) | Play.Engine.ListZipper |
2 (Data Constructor) | Play.Engine.ListZipper |
Load | Play.Engine.MySDL.MySDL |
loadResource | Play.Engine.MySDL.MySDL |
make | |
1 (Function) | Play.Engine.Sprite |
2 (Function) | Play.Engine.Movement |
3 (Function) | Play.Engine.Button |
MakeArgs | |
1 (Type/Class) | Play.Engine.Sprite |
2 (Data Constructor) | Play.Engine.Sprite |
3 (Type/Class) | Play.Engine.Movement |
4 (Data Constructor) | Play.Engine.Movement |
makeEvents | Play.Engine.Input, Play.Engine |
MakeText | Play.Engine.MySDL.MySDL |
maxPos | Play.Engine.Sprite |
maxSpeed | Play.Engine.Movement |
maybeToEither | Play.Engine.Utils, Play.Engine |
minSpeed | Play.Engine.Movement |
mkAngles | Play.Engine.Utils, Play.Engine |
mkSBG | Play.Engine.ScrollingBackground |
mkScene | Play.Engine.Scene, Play.Engine |
mkState | Play.Engine.Load |
Movement | |
1 (Type/Class) | Play.Engine.Movement |
2 (Data Constructor) | Play.Engine.Movement |
mulPoint | Play.Engine.Utils, Play.Engine |
Music | Play.Engine.MySDL.MySDL |
music | Play.Engine.MySDL.MySDL |
MuteMusic | Play.Engine.MySDL.MySDL |
muteMusic | Play.Engine.Settings, Play.Engine |
myWindowConfig | Play.Engine.MySDL.MySDL |
NewText | Play.Engine.MySDL.MySDL |
nextCycle | Play.Engine.ListZipper |
nextScene | Play.Engine.Load |
nextStop | Play.Engine.ListZipper |
None | Play.Engine.Scene, Play.Engine |
normalize | Play.Engine.Movement |
overCurr | Play.Engine.ListZipper |
PlayMusic | Play.Engine.MySDL.MySDL |
Point | |
1 (Type/Class) | Play.Engine.Types, Play.Engine |
2 (Data Constructor) | Play.Engine.Types, Play.Engine |
pointToTuple | Play.Engine.Types, Play.Engine |
pop | Play.Engine.Utils, Play.Engine |
pos | Play.Engine.Utils, Play.Engine |
posFloatPart | Play.Engine.Movement |
prevCycle | Play.Engine.ListZipper |
Push | Play.Engine.Scene, Play.Engine |
push | Play.Engine.Utils, Play.Engine |
rec' | Play.Engine.Utils, Play.Engine |
regulateFPS | Play.Engine.MySDL.MySDL |
Release | Play.Engine.Input, Play.Engine |
render | |
1 (Function) | Play.Engine.Sprite |
2 (Function) | Play.Engine.ScrollingBackground |
3 (Function) | Play.Engine.Runner |
4 (Function) | Play.Engine.Load |
5 (Function) | Play.Engine.Button |
renderText | Play.Engine.Utils, Play.Engine |
renderTopScene | Play.Engine.Scene, Play.Engine |
Replace | Play.Engine.Scene, Play.Engine |
replace | Play.Engine.Utils, Play.Engine |
replicateMChain | Play.Engine.Utils, Play.Engine |
Request | Play.Engine.MySDL.MySDL |
Resource | Play.Engine.MySDL.MySDL |
Resources | |
1 (Type/Class) | Play.Engine.MySDL.MySDL |
2 (Data Constructor) | Play.Engine.MySDL.MySDL |
ResourcesLoaded | Play.Engine.MySDL.MySDL |
ResourcesT | Play.Engine.MySDL.MySDL |
resourcesToResponse | Play.Engine.MySDL.MySDL |
ResourceType | Play.Engine.MySDL.MySDL |
Response | Play.Engine.MySDL.MySDL |
responses | Play.Engine.Input, Play.Engine |
Result | Play.Engine.Settings, Play.Engine |
RFont | Play.Engine.MySDL.MySDL |
RMusic | Play.Engine.MySDL.MySDL |
RTexture | Play.Engine.MySDL.MySDL |
run | Play.Engine.Runner |
runGame | Play.Engine.Runner |
runRequest | Play.Engine.MySDL.MySDL |
runResult | Play.Engine.Settings, Play.Engine |
SBG | |
1 (Type/Class) | Play.Engine.ScrollingBackground |
2 (Data Constructor) | Play.Engine.ScrollingBackground |
sbg1 | Play.Engine.ScrollingBackground |
sbg2 | Play.Engine.ScrollingBackground |
Scene | |
1 (Type/Class) | Play.Engine.Scene, Play.Engine |
2 (Data Constructor) | Play.Engine.Scene, Play.Engine |
SceneF | |
1 (Type/Class) | Play.Engine.Scene, Play.Engine |
2 (Data Constructor) | Play.Engine.Scene, Play.Engine |
scRender | Play.Engine.Scene, Play.Engine |
scState | Play.Engine.Scene, Play.Engine |
scUpdate | Play.Engine.Scene, Play.Engine |
setBGColor | Play.Engine.MySDL.MySDL |
setBGColorBlack | Play.Engine.Runner |
Settings | |
1 (Type/Class) | Play.Engine.Settings, Play.Engine |
2 (Data Constructor) | Play.Engine.Settings, Play.Engine |
shade | Play.Engine.Utils, Play.Engine |
simpleArgs | Play.Engine.Sprite |
Size | Play.Engine.Types, Play.Engine |
size | Play.Engine.Utils, Play.Engine |
sizeToTuple | Play.Engine.Types, Play.Engine |
speed | |
1 (Function) | Play.Engine.Sprite |
2 (Function) | Play.Engine.ScrollingBackground |
3 (Function) | Play.Engine.Movement |
splitBy | Play.Engine.Utils, Play.Engine |
Sprite | |
1 (Type/Class) | Play.Engine.Sprite |
2 (Data Constructor) | Play.Engine.Sprite |
Stack | |
1 (Type/Class) | Play.Engine.Utils, Play.Engine |
2 (Data Constructor) | Play.Engine.Utils, Play.Engine |
StackCommand | Play.Engine.Scene, Play.Engine |
State | |
1 (Type/Class) | Play.Engine.Load |
2 (Data Constructor) | Play.Engine.Load |
straight | Play.Engine.Movement |
supplyBoth | Play.Engine.Utils, Play.Engine |
testKey | Play.Engine.Input, Play.Engine |
text | Play.Engine.Button |
Texture | Play.Engine.MySDL.MySDL |
texture | |
1 (Function) | Play.Engine.Sprite |
2 (Function) | Play.Engine.ScrollingBackground |
textures | Play.Engine.MySDL.MySDL |
timer | Play.Engine.Load |
toRect | Play.Engine.Utils, Play.Engine |
UnmuteMusic | Play.Engine.MySDL.MySDL |
update | |
1 (Function) | Play.Engine.Sprite |
2 (Function) | Play.Engine.Runner |
3 (Function) | Play.Engine.Movement |
4 (Function) | Play.Engine.Load |
5 (Function) | Play.Engine.Button |
updateKeys | Play.Engine.Input, Play.Engine |
updateList | Play.Engine.Utils, Play.Engine |
updateListWith | Play.Engine.Utils, Play.Engine |
updateMovement | Play.Engine.Movement |
updateSBG | Play.Engine.ScrollingBackground |
updateScene | Play.Engine.Scene, Play.Engine |
updateScenes | Play.Engine.Scene, Play.Engine |
windowSize | Play.Engine.Settings, Play.Engine |
withRenderer | Play.Engine.MySDL.MySDL |
withWindow | Play.Engine.MySDL.MySDL |
x | Play.Engine.Types, Play.Engine |
y | Play.Engine.Types, Play.Engine |
_filepaths | Play.Engine.Load |
_joyKeyStats | Play.Engine.Settings, Play.Engine |
_keyMap | Play.Engine.Settings, Play.Engine |
_keyStats | Play.Engine.Settings, Play.Engine |
_muteMusic | Play.Engine.Settings, Play.Engine |
_nextScene | Play.Engine.Load |
_timer | Play.Engine.Load |
_windowSize | Play.Engine.Settings, Play.Engine |