nyx-game-1.0.0.0: A bullet-hell game made with SDL2.

Index

$sel:accel:MakeArgsPlay.Engine.Movement
$sel:maxspeed:MakeArgsPlay.Engine.Movement
$sel:minspeed:MakeArgsPlay.Engine.Movement
$sel:mkAction:MakeArgsPlay.Engine.Sprite
$sel:mkActionmap:MakeArgsPlay.Engine.Sprite
$sel:mkMaxPos:MakeArgsPlay.Engine.Sprite
$sel:mkSize:MakeArgsPlay.Engine.Sprite
$sel:mkSpeed:MakeArgsPlay.Engine.Sprite
$sel:mkTexture:MakeArgsPlay.Engine.Sprite
$sel:startspeed:MakeArgsPlay.Engine.Movement
$sel:_acceleration:MovementPlay.Engine.Movement
$sel:_accelerationTimer:MovementPlay.Engine.Movement
$sel:_action:SpritePlay.Engine.Sprite
$sel:_actionmap:SpritePlay.Engine.Sprite
$sel:_alignment:HitboxPlay.Engine.Utils, Play.Engine
$sel:_font:ButtonPlay.Engine.Button
$sel:_hitbox:HasHitBoxPlay.Engine.Utils, Play.Engine
$sel:_initSpeed:SpritePlay.Engine.Sprite
$sel:_isClicked:ButtonPlay.Engine.Button
$sel:_maxPos:SpritePlay.Engine.Sprite
$sel:_maxSpeed:MovementPlay.Engine.Movement
$sel:_minSpeed:MovementPlay.Engine.Movement
$sel:_pos:BGPlay.Engine.ScrollingBackground
$sel:_pos:ButtonPlay.Engine.Button
$sel:_pos:HasPosSizePlay.Engine.Utils, Play.Engine
$sel:_pos:SpritePlay.Engine.Sprite
$sel:_posFloatPart:MovementPlay.Engine.Movement
$sel:_sbg1:SBGPlay.Engine.ScrollingBackground
$sel:_sbg2:SBGPlay.Engine.ScrollingBackground
$sel:_size:ButtonPlay.Engine.Button
$sel:_size:HasPosSizePlay.Engine.Utils, Play.Engine
$sel:_size:HitboxPlay.Engine.Utils, Play.Engine
$sel:_size:SBGPlay.Engine.ScrollingBackground
$sel:_size:SpritePlay.Engine.Sprite
$sel:_speed:MovementPlay.Engine.Movement
$sel:_speed:SBGPlay.Engine.ScrollingBackground
$sel:_speed:SpritePlay.Engine.Sprite
$sel:_text:ButtonPlay.Engine.Button
$sel:_texture:SBGPlay.Engine.ScrollingBackground
$sel:_texture:SpritePlay.Engine.Sprite
.:Play.Engine.Utils, Play.Engine
absPointPlay.Engine.Utils, Play.Engine
accelerationPlay.Engine.Movement
accelerationTimerPlay.Engine.Movement
ActionPlay.Engine.Input, Play.Engine
actionPlay.Engine.Sprite
actionmapPlay.Engine.Sprite
addIndexPlay.Engine.ListZipper
addPointPlay.Engine.Utils, Play.Engine
alignmentPlay.Engine.Utils, Play.Engine
apploopPlay.Engine.MySDL.MySDL
BG 
1 (Type/Class)Play.Engine.ScrollingBackground
2 (Data Constructor)Play.Engine.ScrollingBackground
Button 
1 (Type/Class)Play.Engine.Button
2 (Data Constructor)Play.Engine.Button
CameraPlay.Engine.Utils, Play.Engine
checkControllerEventPlay.Engine.Input, Play.Engine
checkEventPlay.Engine.MySDL.MySDL
circ'Play.Engine.Utils, Play.Engine
ClickPlay.Engine.Input, Play.Engine
collectEventsPlay.Engine.MySDL.MySDL
defPlay.Engine.Settings, Play.Engine
defArgsPlay.Engine.Movement
defControllerButtonMapPlay.Engine.Input, Play.Engine
defKeyMapPlay.Engine.Input, Play.Engine
DestroyTexturePlay.Engine.MySDL.MySDL
diffMapMPlay.Engine.ListZipper
dirToPlacePlay.Engine.Utils, Play.Engine
DonePlay.Engine.Scene, Play.Engine
duplicatesPlay.Engine.Utils, Play.Engine
emptyPlay.Engine.Input, Play.Engine
ExceptionPlay.Engine.MySDL.MySDL
fastGradualStartPlay.Engine.Movement
filepathsPlay.Engine.Load
firstPlay.Engine.ListZipper
firstMPlay.Engine.Utils, Play.Engine
fixPosPlay.Engine.Utils, Play.Engine
FontPlay.Engine.MySDL.MySDL
fontPlay.Engine.Button
fontsPlay.Engine.MySDL.MySDL
FPointPlay.Engine.Types, Play.Engine
getPlay.Engine.ListZipper
getJoystickPlay.Engine.MySDL.MySDL
gradualSlowdownPlay.Engine.Movement
HasAccelerationPlay.Engine.Movement
HasAccelerationTimerPlay.Engine.Movement
HasActionPlay.Engine.Sprite
HasActionmapPlay.Engine.Sprite
HasAlignmentPlay.Engine.Utils, Play.Engine
HasFontPlay.Engine.Button
HasHitBox 
1 (Type/Class)Play.Engine.Utils, Play.Engine
2 (Data Constructor)Play.Engine.Utils, Play.Engine
HasHitboxPlay.Engine.Utils, Play.Engine
HasInitSpeedPlay.Engine.Sprite
HasIsClickedPlay.Engine.Button
HasMaxPosPlay.Engine.Sprite
HasMaxSpeedPlay.Engine.Movement
HasMinSpeedPlay.Engine.Movement
HasPosPlay.Engine.Utils, Play.Engine
HasPosFloatPartPlay.Engine.Movement
HasPosSize 
1 (Type/Class)Play.Engine.Utils, Play.Engine
2 (Data Constructor)Play.Engine.Utils, Play.Engine
HasSbg1Play.Engine.ScrollingBackground
HasSbg2Play.Engine.ScrollingBackground
HasSizePlay.Engine.Utils, Play.Engine
HasSpeed 
1 (Type/Class)Play.Engine.Sprite
2 (Type/Class)Play.Engine.ScrollingBackground
3 (Type/Class)Play.Engine.Movement
HasTextPlay.Engine.Button
HasTexture 
1 (Type/Class)Play.Engine.Sprite
2 (Type/Class)Play.Engine.ScrollingBackground
headPlay.Engine.Utils, Play.Engine
Hitbox 
1 (Type/Class)Play.Engine.Utils, Play.Engine
2 (Data Constructor)Play.Engine.Utils, Play.Engine
hitboxPlay.Engine.Utils, Play.Engine
HKDPlay.Engine.MySDL.MySDL
HoldPlay.Engine.Input, Play.Engine
IdlePlay.Engine.Input, Play.Engine
initPlay.Engine.Utils, Play.Engine
initKeyStatsPlay.Engine.Input, Play.Engine
initResourcesPlay.Engine.MySDL.MySDL
initSpeedPlay.Engine.Sprite
initStatePlay.Engine.Load
Input 
1 (Type/Class)Play.Engine.Input, Play.Engine
2 (Data Constructor)Play.Engine.Input, Play.Engine
inputKeysPlay.Engine.Input, Play.Engine
IPointPlay.Engine.Types, Play.Engine
isAroundPlay.Engine.Utils, Play.Engine
isClickedPlay.Engine.Button
isInSquarePlay.Engine.Utils, Play.Engine
isInWindowPlay.Engine.Utils, Play.Engine
isTouchingCircleCirclePlay.Engine.Utils, Play.Engine
isTouchingCircleRectPlay.Engine.Utils, Play.Engine
isWindowExposedPlay.Engine.MySDL.MySDL
isWindowHiddenPlay.Engine.MySDL.MySDL
joyKeyStatsPlay.Engine.Settings, Play.Engine
keepStatePlay.Engine.Input, Play.Engine
KeyPlay.Engine.Input, Play.Engine
KeyAPlay.Engine.Input, Play.Engine
KeyBPlay.Engine.Input, Play.Engine
KeyCPlay.Engine.Input, Play.Engine
keyClickedPlay.Engine.Input, Play.Engine
keyClicked'Play.Engine.Input, Play.Engine
KeyDPlay.Engine.Input, Play.Engine
KeyDownPlay.Engine.Input, Play.Engine
keyIdlePlay.Engine.Input, Play.Engine
keyIdle'Play.Engine.Input, Play.Engine
KeyLeftPlay.Engine.Input, Play.Engine
KeyMPlay.Engine.Input, Play.Engine
keyMapPlay.Engine.Settings, Play.Engine
KeyPPlay.Engine.Input, Play.Engine
keyPressedPlay.Engine.Input, Play.Engine
keyPressed'Play.Engine.Input, Play.Engine
KeyQuitPlay.Engine.Input, Play.Engine
keyReleasedPlay.Engine.Input, Play.Engine
keyReleased'Play.Engine.Input, Play.Engine
KeyRightPlay.Engine.Input, Play.Engine
KeysPlay.Engine.Input, Play.Engine
KeyStartPlay.Engine.Input, Play.Engine
keyStatsPlay.Engine.Settings, Play.Engine
keysToMovementPlay.Engine.Input, Play.Engine
KeyUpPlay.Engine.Input, Play.Engine
lastPlay.Engine.ListZipper
limitPlay.Engine.Movement
ListZipper 
1 (Type/Class)Play.Engine.ListZipper
2 (Data Constructor)Play.Engine.ListZipper
LoadPlay.Engine.MySDL.MySDL
loadResourcePlay.Engine.MySDL.MySDL
make 
1 (Function)Play.Engine.Sprite
2 (Function)Play.Engine.Movement
3 (Function)Play.Engine.Button
MakeArgs 
1 (Type/Class)Play.Engine.Sprite
2 (Data Constructor)Play.Engine.Sprite
3 (Type/Class)Play.Engine.Movement
4 (Data Constructor)Play.Engine.Movement
makeEventsPlay.Engine.Input, Play.Engine
MakeTextPlay.Engine.MySDL.MySDL
maxPosPlay.Engine.Sprite
maxSpeedPlay.Engine.Movement
maybeToEitherPlay.Engine.Utils, Play.Engine
minSpeedPlay.Engine.Movement
mkAnglesPlay.Engine.Utils, Play.Engine
mkSBGPlay.Engine.ScrollingBackground
mkScenePlay.Engine.Scene, Play.Engine
mkStatePlay.Engine.Load
Movement 
1 (Type/Class)Play.Engine.Movement
2 (Data Constructor)Play.Engine.Movement
mulPointPlay.Engine.Utils, Play.Engine
MusicPlay.Engine.MySDL.MySDL
musicPlay.Engine.MySDL.MySDL
MuteMusicPlay.Engine.MySDL.MySDL
muteMusicPlay.Engine.Settings, Play.Engine
myWindowConfigPlay.Engine.MySDL.MySDL
NewTextPlay.Engine.MySDL.MySDL
nextCyclePlay.Engine.ListZipper
nextScenePlay.Engine.Load
nextStopPlay.Engine.ListZipper
NonePlay.Engine.Scene, Play.Engine
normalizePlay.Engine.Movement
overCurrPlay.Engine.ListZipper
PlayMusicPlay.Engine.MySDL.MySDL
Point 
1 (Type/Class)Play.Engine.Types, Play.Engine
2 (Data Constructor)Play.Engine.Types, Play.Engine
pointToTuplePlay.Engine.Types, Play.Engine
popPlay.Engine.Utils, Play.Engine
posPlay.Engine.Utils, Play.Engine
posFloatPartPlay.Engine.Movement
prevCyclePlay.Engine.ListZipper
PushPlay.Engine.Scene, Play.Engine
pushPlay.Engine.Utils, Play.Engine
rec'Play.Engine.Utils, Play.Engine
regulateFPSPlay.Engine.MySDL.MySDL
ReleasePlay.Engine.Input, Play.Engine
render 
1 (Function)Play.Engine.Sprite
2 (Function)Play.Engine.ScrollingBackground
3 (Function)Play.Engine.Runner
4 (Function)Play.Engine.Load
5 (Function)Play.Engine.Button
renderTextPlay.Engine.Utils, Play.Engine
renderTopScenePlay.Engine.Scene, Play.Engine
ReplacePlay.Engine.Scene, Play.Engine
replacePlay.Engine.Utils, Play.Engine
replicateMChainPlay.Engine.Utils, Play.Engine
RequestPlay.Engine.MySDL.MySDL
ResourcePlay.Engine.MySDL.MySDL
Resources 
1 (Type/Class)Play.Engine.MySDL.MySDL
2 (Data Constructor)Play.Engine.MySDL.MySDL
ResourcesLoadedPlay.Engine.MySDL.MySDL
ResourcesTPlay.Engine.MySDL.MySDL
resourcesToResponsePlay.Engine.MySDL.MySDL
ResourceTypePlay.Engine.MySDL.MySDL
ResponsePlay.Engine.MySDL.MySDL
responsesPlay.Engine.Input, Play.Engine
ResultPlay.Engine.Settings, Play.Engine
RFontPlay.Engine.MySDL.MySDL
RMusicPlay.Engine.MySDL.MySDL
RTexturePlay.Engine.MySDL.MySDL
runPlay.Engine.Runner
runGamePlay.Engine.Runner
runRequestPlay.Engine.MySDL.MySDL
runResultPlay.Engine.Settings, Play.Engine
SBG 
1 (Type/Class)Play.Engine.ScrollingBackground
2 (Data Constructor)Play.Engine.ScrollingBackground
sbg1Play.Engine.ScrollingBackground
sbg2Play.Engine.ScrollingBackground
Scene 
1 (Type/Class)Play.Engine.Scene, Play.Engine
2 (Data Constructor)Play.Engine.Scene, Play.Engine
SceneF 
1 (Type/Class)Play.Engine.Scene, Play.Engine
2 (Data Constructor)Play.Engine.Scene, Play.Engine
scRenderPlay.Engine.Scene, Play.Engine
scStatePlay.Engine.Scene, Play.Engine
scUpdatePlay.Engine.Scene, Play.Engine
setBGColorPlay.Engine.MySDL.MySDL
setBGColorBlackPlay.Engine.Runner
Settings 
1 (Type/Class)Play.Engine.Settings, Play.Engine
2 (Data Constructor)Play.Engine.Settings, Play.Engine
shadePlay.Engine.Utils, Play.Engine
simpleArgsPlay.Engine.Sprite
SizePlay.Engine.Types, Play.Engine
sizePlay.Engine.Utils, Play.Engine
sizeToTuplePlay.Engine.Types, Play.Engine
speed 
1 (Function)Play.Engine.Sprite
2 (Function)Play.Engine.ScrollingBackground
3 (Function)Play.Engine.Movement
splitByPlay.Engine.Utils, Play.Engine
Sprite 
1 (Type/Class)Play.Engine.Sprite
2 (Data Constructor)Play.Engine.Sprite
Stack 
1 (Type/Class)Play.Engine.Utils, Play.Engine
2 (Data Constructor)Play.Engine.Utils, Play.Engine
StackCommandPlay.Engine.Scene, Play.Engine
State 
1 (Type/Class)Play.Engine.Load
2 (Data Constructor)Play.Engine.Load
straightPlay.Engine.Movement
supplyBothPlay.Engine.Utils, Play.Engine
testKeyPlay.Engine.Input, Play.Engine
textPlay.Engine.Button
TexturePlay.Engine.MySDL.MySDL
texture 
1 (Function)Play.Engine.Sprite
2 (Function)Play.Engine.ScrollingBackground
texturesPlay.Engine.MySDL.MySDL
timerPlay.Engine.Load
toRectPlay.Engine.Utils, Play.Engine
UnmuteMusicPlay.Engine.MySDL.MySDL
update 
1 (Function)Play.Engine.Sprite
2 (Function)Play.Engine.Runner
3 (Function)Play.Engine.Movement
4 (Function)Play.Engine.Load
5 (Function)Play.Engine.Button
updateKeysPlay.Engine.Input, Play.Engine
updateListPlay.Engine.Utils, Play.Engine
updateListWithPlay.Engine.Utils, Play.Engine
updateMovementPlay.Engine.Movement
updateSBGPlay.Engine.ScrollingBackground
updateScenePlay.Engine.Scene, Play.Engine
updateScenesPlay.Engine.Scene, Play.Engine
windowSizePlay.Engine.Settings, Play.Engine
withRendererPlay.Engine.MySDL.MySDL
withWindowPlay.Engine.MySDL.MySDL
xPlay.Engine.Types, Play.Engine
yPlay.Engine.Types, Play.Engine
_filepathsPlay.Engine.Load
_joyKeyStatsPlay.Engine.Settings, Play.Engine
_keyMapPlay.Engine.Settings, Play.Engine
_keyStatsPlay.Engine.Settings, Play.Engine
_muteMusicPlay.Engine.Settings, Play.Engine
_nextScenePlay.Engine.Load
_timerPlay.Engine.Load
_windowSizePlay.Engine.Settings, Play.Engine