Safe Haskell | None |
---|---|
Language | Haskell2010 |
- data RemoteId
- newtype SteamId = SteamId Word64
- data PlayStationId = PlayStationId Text ByteString
- newtype SplitscreenId = SplitscreenId (Maybe Int)
- newtype XboxId = XboxId Word64
Documentation
A player's canonical remote ID. This is the best way to uniquely identify players
Eq SteamId Source # | |
Show SteamId Source # | |
Generic SteamId Source # | |
ToJSON SteamId Source # | Encoded directly as a number.
|
BinaryBit SteamId Source # | Stored as a plain
|
NFData SteamId Source # | |
type Rep SteamId Source # | |
data PlayStationId Source #
Eq PlayStationId Source # | |
Show PlayStationId Source # | |
Generic PlayStationId Source # | |
ToJSON PlayStationId Source # |
|
BinaryBit PlayStationId Source # | Each part is stored as exactly 16 bits.
|
NFData PlayStationId Source # | |
type Rep PlayStationId Source # | |
newtype SplitscreenId Source #
Eq SplitscreenId Source # | |
Show SplitscreenId Source # | |
Generic SplitscreenId Source # | |
ToJSON SplitscreenId Source # | Encoded as an optional number.
|
BinaryBit SplitscreenId Source # | Stored as a bare byte string.
|
NFData SplitscreenId Source # | |
type Rep SplitscreenId Source # | |
Eq XboxId Source # | |
Show XboxId Source # | |
Generic XboxId Source # | |
ToJSON XboxId Source # | Encoded directly as a number.
|
BinaryBit XboxId Source # | Stored as a plain
|
NFData XboxId Source # | |
type Rep XboxId Source # | |