octane-0.19.0: Parse Rocket League replays.
Octane.Type.Float32
Synopsis
newtype Float32 Source #
A 32-bit float.
Constructors
Fields
Instances
Methods
(==) :: Float32 -> Float32 -> Bool #
(/=) :: Float32 -> Float32 -> Bool #
(/) :: Float32 -> Float32 -> Float32 #
recip :: Float32 -> Float32 #
fromRational :: Rational -> Float32 #
(+) :: Float32 -> Float32 -> Float32 #
(-) :: Float32 -> Float32 -> Float32 #
(*) :: Float32 -> Float32 -> Float32 #
negate :: Float32 -> Float32 #
abs :: Float32 -> Float32 #
signum :: Float32 -> Float32 #
fromInteger :: Integer -> Float32 #
compare :: Float32 -> Float32 -> Ordering #
(<) :: Float32 -> Float32 -> Bool #
(<=) :: Float32 -> Float32 -> Bool #
(>) :: Float32 -> Float32 -> Bool #
(>=) :: Float32 -> Float32 -> Bool #
max :: Float32 -> Float32 -> Float32 #
min :: Float32 -> Float32 -> Float32 #
Shown as 12.34.
12.34
showsPrec :: Int -> Float32 -> ShowS #
show :: Float32 -> String #
showList :: [Float32] -> ShowS #
Encoded directly as a JSON number.
toJSON :: Float32 -> Value #
toEncoding :: Float32 -> Encoding #
toJSONList :: [Float32] -> Value #
toEncodingList :: [Float32] -> Encoding #
getField :: Proxy# Symbol "angle" -> CamSettingsValue -> Float32 #
getField :: Proxy# Symbol "content" -> FloatProperty -> Float32 #
getField :: Proxy# Symbol "delta" -> Frame -> Float32 #
getField :: Proxy# Symbol "distance" -> CamSettingsValue -> Float32 #
getField :: Proxy# Symbol "fov" -> CamSettingsValue -> Float32 #
getField :: Proxy# Symbol "height" -> CamSettingsValue -> Float32 #
getField :: Proxy# Symbol "mass" -> WeldedInfoValue -> Float32 #
getField :: Proxy# Symbol "stiffness" -> CamSettingsValue -> Float32 #
getField :: Proxy# Symbol "swivelSpeed" -> CamSettingsValue -> Float32 #
getField :: Proxy# Symbol "time" -> Frame -> Float32 #
getField :: Proxy# Symbol "unpack" -> Float32 -> Float #
getField :: Proxy# Symbol "unpack" -> FloatValue -> Float32 #
modifyField :: Proxy# Symbol "angle" -> (Float32 -> Float32) -> CamSettingsValue -> CamSettingsValue #
setField :: Proxy# Symbol "angle" -> CamSettingsValue -> Float32 -> CamSettingsValue #
fieldLens :: Functor f => Proxy# Symbol "angle" -> (Float32 -> f Float32) -> CamSettingsValue -> f CamSettingsValue #
modifyField :: Proxy# Symbol "content" -> (Float32 -> Float32) -> FloatProperty -> FloatProperty #
setField :: Proxy# Symbol "content" -> FloatProperty -> Float32 -> FloatProperty #
fieldLens :: Functor f => Proxy# Symbol "content" -> (Float32 -> f Float32) -> FloatProperty -> f FloatProperty #
modifyField :: Proxy# Symbol "delta" -> (Float32 -> Float32) -> Frame -> Frame #
setField :: Proxy# Symbol "delta" -> Frame -> Float32 -> Frame #
fieldLens :: Functor f => Proxy# Symbol "delta" -> (Float32 -> f Float32) -> Frame -> f Frame #
modifyField :: Proxy# Symbol "distance" -> (Float32 -> Float32) -> CamSettingsValue -> CamSettingsValue #
setField :: Proxy# Symbol "distance" -> CamSettingsValue -> Float32 -> CamSettingsValue #
fieldLens :: Functor f => Proxy# Symbol "distance" -> (Float32 -> f Float32) -> CamSettingsValue -> f CamSettingsValue #
modifyField :: Proxy# Symbol "fov" -> (Float32 -> Float32) -> CamSettingsValue -> CamSettingsValue #
setField :: Proxy# Symbol "fov" -> CamSettingsValue -> Float32 -> CamSettingsValue #
fieldLens :: Functor f => Proxy# Symbol "fov" -> (Float32 -> f Float32) -> CamSettingsValue -> f CamSettingsValue #
modifyField :: Proxy# Symbol "height" -> (Float32 -> Float32) -> CamSettingsValue -> CamSettingsValue #
setField :: Proxy# Symbol "height" -> CamSettingsValue -> Float32 -> CamSettingsValue #
fieldLens :: Functor f => Proxy# Symbol "height" -> (Float32 -> f Float32) -> CamSettingsValue -> f CamSettingsValue #
modifyField :: Proxy# Symbol "mass" -> (Float32 -> Float32) -> WeldedInfoValue -> WeldedInfoValue #
setField :: Proxy# Symbol "mass" -> WeldedInfoValue -> Float32 -> WeldedInfoValue #
fieldLens :: Functor f => Proxy# Symbol "mass" -> (Float32 -> f Float32) -> WeldedInfoValue -> f WeldedInfoValue #
modifyField :: Proxy# Symbol "stiffness" -> (Float32 -> Float32) -> CamSettingsValue -> CamSettingsValue #
setField :: Proxy# Symbol "stiffness" -> CamSettingsValue -> Float32 -> CamSettingsValue #
fieldLens :: Functor f => Proxy# Symbol "stiffness" -> (Float32 -> f Float32) -> CamSettingsValue -> f CamSettingsValue #
modifyField :: Proxy# Symbol "swivelSpeed" -> (Float32 -> Float32) -> CamSettingsValue -> CamSettingsValue #
setField :: Proxy# Symbol "swivelSpeed" -> CamSettingsValue -> Float32 -> CamSettingsValue #
fieldLens :: Functor f => Proxy# Symbol "swivelSpeed" -> (Float32 -> f Float32) -> CamSettingsValue -> f CamSettingsValue #
modifyField :: Proxy# Symbol "time" -> (Float32 -> Float32) -> Frame -> Frame #
setField :: Proxy# Symbol "time" -> Frame -> Float32 -> Frame #
fieldLens :: Functor f => Proxy# Symbol "time" -> (Float32 -> f Float32) -> Frame -> f Frame #
modifyField :: Proxy# Symbol "unpack" -> (Float -> Float) -> Float32 -> Float32 #
setField :: Proxy# Symbol "unpack" -> Float32 -> Float -> Float32 #
fieldLens :: Functor f => Proxy# Symbol "unpack" -> (Float -> f Float) -> Float32 -> f Float32 #
modifyField :: Proxy# Symbol "unpack" -> (Float32 -> Float32) -> FloatValue -> FloatValue #
setField :: Proxy# Symbol "unpack" -> FloatValue -> Float32 -> FloatValue #
fieldLens :: Functor f => Proxy# Symbol "unpack" -> (Float32 -> f Float32) -> FloatValue -> f FloatValue #
getField :: Proxy# Symbol "angle" -> Rec cs0 CamSettingsValue -> Float32 #
getField :: Proxy# Symbol "content" -> Rec cs0 FloatProperty -> Float32 #
getField :: Proxy# Symbol "delta" -> Rec cs0 Frame -> Float32 #
getField :: Proxy# Symbol "distance" -> Rec cs0 CamSettingsValue -> Float32 #
getField :: Proxy# Symbol "fov" -> Rec cs0 CamSettingsValue -> Float32 #
getField :: Proxy# Symbol "height" -> Rec cs0 CamSettingsValue -> Float32 #
getField :: Proxy# Symbol "mass" -> Rec cs0 WeldedInfoValue -> Float32 #
getField :: Proxy# Symbol "stiffness" -> Rec cs0 CamSettingsValue -> Float32 #
getField :: Proxy# Symbol "swivelSpeed" -> Rec cs0 CamSettingsValue -> Float32 #
getField :: Proxy# Symbol "time" -> Rec cs0 Frame -> Float32 #
getField :: Proxy# Symbol "unpack" -> Rec cs0 Float32 -> Float #
getField :: Proxy# Symbol "unpack" -> Rec cs0 FloatValue -> Float32 #
modifyField :: Proxy# Symbol "angle" -> (Float32 -> Float32) -> Rec cs0 CamSettingsValue -> Rec cs0 CamSettingsValue #
setField :: Proxy# Symbol "angle" -> Rec cs0 CamSettingsValue -> Float32 -> Rec cs0 CamSettingsValue #
fieldLens :: Functor f => Proxy# Symbol "angle" -> (Float32 -> f Float32) -> Rec cs0 CamSettingsValue -> f (Rec cs0 CamSettingsValue) #
modifyField :: Proxy# Symbol "content" -> (Float32 -> Float32) -> Rec cs0 FloatProperty -> Rec cs0 FloatProperty #
setField :: Proxy# Symbol "content" -> Rec cs0 FloatProperty -> Float32 -> Rec cs0 FloatProperty #
fieldLens :: Functor f => Proxy# Symbol "content" -> (Float32 -> f Float32) -> Rec cs0 FloatProperty -> f (Rec cs0 FloatProperty) #
modifyField :: Proxy# Symbol "delta" -> (Float32 -> Float32) -> Rec cs0 Frame -> Rec cs0 Frame #
setField :: Proxy# Symbol "delta" -> Rec cs0 Frame -> Float32 -> Rec cs0 Frame #
fieldLens :: Functor f => Proxy# Symbol "delta" -> (Float32 -> f Float32) -> Rec cs0 Frame -> f (Rec cs0 Frame) #
modifyField :: Proxy# Symbol "distance" -> (Float32 -> Float32) -> Rec cs0 CamSettingsValue -> Rec cs0 CamSettingsValue #
setField :: Proxy# Symbol "distance" -> Rec cs0 CamSettingsValue -> Float32 -> Rec cs0 CamSettingsValue #
fieldLens :: Functor f => Proxy# Symbol "distance" -> (Float32 -> f Float32) -> Rec cs0 CamSettingsValue -> f (Rec cs0 CamSettingsValue) #
modifyField :: Proxy# Symbol "fov" -> (Float32 -> Float32) -> Rec cs0 CamSettingsValue -> Rec cs0 CamSettingsValue #
setField :: Proxy# Symbol "fov" -> Rec cs0 CamSettingsValue -> Float32 -> Rec cs0 CamSettingsValue #
fieldLens :: Functor f => Proxy# Symbol "fov" -> (Float32 -> f Float32) -> Rec cs0 CamSettingsValue -> f (Rec cs0 CamSettingsValue) #
modifyField :: Proxy# Symbol "height" -> (Float32 -> Float32) -> Rec cs0 CamSettingsValue -> Rec cs0 CamSettingsValue #
setField :: Proxy# Symbol "height" -> Rec cs0 CamSettingsValue -> Float32 -> Rec cs0 CamSettingsValue #
fieldLens :: Functor f => Proxy# Symbol "height" -> (Float32 -> f Float32) -> Rec cs0 CamSettingsValue -> f (Rec cs0 CamSettingsValue) #
modifyField :: Proxy# Symbol "mass" -> (Float32 -> Float32) -> Rec cs0 WeldedInfoValue -> Rec cs0 WeldedInfoValue #
setField :: Proxy# Symbol "mass" -> Rec cs0 WeldedInfoValue -> Float32 -> Rec cs0 WeldedInfoValue #
fieldLens :: Functor f => Proxy# Symbol "mass" -> (Float32 -> f Float32) -> Rec cs0 WeldedInfoValue -> f (Rec cs0 WeldedInfoValue) #
modifyField :: Proxy# Symbol "stiffness" -> (Float32 -> Float32) -> Rec cs0 CamSettingsValue -> Rec cs0 CamSettingsValue #
setField :: Proxy# Symbol "stiffness" -> Rec cs0 CamSettingsValue -> Float32 -> Rec cs0 CamSettingsValue #
fieldLens :: Functor f => Proxy# Symbol "stiffness" -> (Float32 -> f Float32) -> Rec cs0 CamSettingsValue -> f (Rec cs0 CamSettingsValue) #
modifyField :: Proxy# Symbol "swivelSpeed" -> (Float32 -> Float32) -> Rec cs0 CamSettingsValue -> Rec cs0 CamSettingsValue #
setField :: Proxy# Symbol "swivelSpeed" -> Rec cs0 CamSettingsValue -> Float32 -> Rec cs0 CamSettingsValue #
fieldLens :: Functor f => Proxy# Symbol "swivelSpeed" -> (Float32 -> f Float32) -> Rec cs0 CamSettingsValue -> f (Rec cs0 CamSettingsValue) #
modifyField :: Proxy# Symbol "time" -> (Float32 -> Float32) -> Rec cs0 Frame -> Rec cs0 Frame #
setField :: Proxy# Symbol "time" -> Rec cs0 Frame -> Float32 -> Rec cs0 Frame #
fieldLens :: Functor f => Proxy# Symbol "time" -> (Float32 -> f Float32) -> Rec cs0 Frame -> f (Rec cs0 Frame) #
modifyField :: Proxy# Symbol "unpack" -> (Float -> Float) -> Rec cs0 Float32 -> Rec cs0 Float32 #
setField :: Proxy# Symbol "unpack" -> Rec cs0 Float32 -> Float -> Rec cs0 Float32 #
fieldLens :: Functor f => Proxy# Symbol "unpack" -> (Float -> f Float) -> Rec cs0 Float32 -> f (Rec cs0 Float32) #
modifyField :: Proxy# Symbol "unpack" -> (Float32 -> Float32) -> Rec cs0 FloatValue -> Rec cs0 FloatValue #
setField :: Proxy# Symbol "unpack" -> Rec cs0 FloatValue -> Float32 -> Rec cs0 FloatValue #
fieldLens :: Functor f => Proxy# Symbol "unpack" -> (Float32 -> f Float32) -> Rec cs0 FloatValue -> f (Rec cs0 FloatValue) #