octane-0.20.1: Parse Rocket League replays.
Octane.Type.Int8
Synopsis
newtype Int8 Source #
A 8-bit signed integer.
Constructors
Fields
Instances
Methods
(==) :: Int8 -> Int8 -> Bool #
(/=) :: Int8 -> Int8 -> Bool #
(+) :: Int8 -> Int8 -> Int8 #
(-) :: Int8 -> Int8 -> Int8 #
(*) :: Int8 -> Int8 -> Int8 #
negate :: Int8 -> Int8 #
abs :: Int8 -> Int8 #
signum :: Int8 -> Int8 #
fromInteger :: Integer -> Int8 #
compare :: Int8 -> Int8 -> Ordering #
(<) :: Int8 -> Int8 -> Bool #
(<=) :: Int8 -> Int8 -> Bool #
(>) :: Int8 -> Int8 -> Bool #
(>=) :: Int8 -> Int8 -> Bool #
max :: Int8 -> Int8 -> Int8 #
min :: Int8 -> Int8 -> Int8 #
Shown as 1234.
1234
showsPrec :: Int -> Int8 -> ShowS #
show :: Int8 -> String #
showList :: [Int8] -> ShowS #
Encoded directly as a JSON number.
toJSON :: Int8 -> Value #
toEncoding :: Int8 -> Encoding #
toJSONList :: [Int8] -> Value #
toEncodingList :: [Int8] -> Encoding #
getField :: Proxy# Symbol "unpack" -> Int8 -> Int8 #
modifyField :: Proxy# Symbol "unpack" -> (Int8 -> Int8) -> Int8 -> Int8 #
setField :: Proxy# Symbol "unpack" -> Int8 -> Int8 -> Int8 #
fieldLens :: Functor f => Proxy# Symbol "unpack" -> (Int8 -> f Int8) -> Int8 -> f Int8 #
modifyField :: Proxy# Symbol "rotation" -> (Maybe (Vector Int8) -> Maybe (Vector Int8)) -> Initialization -> Initialization #
setField :: Proxy# Symbol "rotation" -> Initialization -> Maybe (Vector Int8) -> Initialization #
fieldLens :: Functor f => Proxy# Symbol "rotation" -> (Maybe (Vector Int8) -> f (Maybe (Vector Int8))) -> Initialization -> f Initialization #
modifyField :: Proxy# Symbol "rotation" -> (Vector Int8 -> Vector Int8) -> WeldedInfoValue -> WeldedInfoValue #
setField :: Proxy# Symbol "rotation" -> WeldedInfoValue -> Vector Int8 -> WeldedInfoValue #
fieldLens :: Functor f => Proxy# Symbol "rotation" -> (Vector Int8 -> f (Vector Int8)) -> WeldedInfoValue -> f WeldedInfoValue #
getField :: Proxy# Symbol "rotation" -> Initialization -> Maybe (Vector Int8) #
getField :: Proxy# Symbol "rotation" -> WeldedInfoValue -> Vector Int8 #
getField :: Proxy# Symbol "unpack" -> Rec cs0 Int8 -> Int8 #
getField :: Proxy# Symbol "rotation" -> Rec cs0 Initialization -> Maybe (Vector Int8) #
getField :: Proxy# Symbol "rotation" -> Rec cs0 WeldedInfoValue -> Vector Int8 #
modifyField :: Proxy# Symbol "unpack" -> (Int8 -> Int8) -> Rec cs0 Int8 -> Rec cs0 Int8 #
setField :: Proxy# Symbol "unpack" -> Rec cs0 Int8 -> Int8 -> Rec cs0 Int8 #
fieldLens :: Functor f => Proxy# Symbol "unpack" -> (Int8 -> f Int8) -> Rec cs0 Int8 -> f (Rec cs0 Int8) #
modifyField :: Proxy# Symbol "rotation" -> (Maybe (Vector Int8) -> Maybe (Vector Int8)) -> Rec cs0 Initialization -> Rec cs0 Initialization #
setField :: Proxy# Symbol "rotation" -> Rec cs0 Initialization -> Maybe (Vector Int8) -> Rec cs0 Initialization #
fieldLens :: Functor f => Proxy# Symbol "rotation" -> (Maybe (Vector Int8) -> f (Maybe (Vector Int8))) -> Rec cs0 Initialization -> f (Rec cs0 Initialization) #
modifyField :: Proxy# Symbol "rotation" -> (Vector Int8 -> Vector Int8) -> Rec cs0 WeldedInfoValue -> Rec cs0 WeldedInfoValue #
setField :: Proxy# Symbol "rotation" -> Rec cs0 WeldedInfoValue -> Vector Int8 -> Rec cs0 WeldedInfoValue #
fieldLens :: Functor f => Proxy# Symbol "rotation" -> (Vector Int8 -> f (Vector Int8)) -> Rec cs0 WeldedInfoValue -> f (Rec cs0 WeldedInfoValue) #
fromInt8 :: Integral a => Int8 -> a Source #
Converts a Int8 into any Integral value.
Int8
Integral
toInt8 :: Integral a => a -> Int8 Source #
Converts any Integral value into a Int8.