octane-0.20.1: Parse Rocket League replays.
Octane.Type.Value.AppliedDamageValue
data AppliedDamageValue Source #
Constructors
Fields
Instances
Methods
(==) :: AppliedDamageValue -> AppliedDamageValue -> Bool #
(/=) :: AppliedDamageValue -> AppliedDamageValue -> Bool #
showsPrec :: Int -> AppliedDamageValue -> ShowS #
show :: AppliedDamageValue -> String #
showList :: [AppliedDamageValue] -> ShowS #
toJSON :: AppliedDamageValue -> Value #
toEncoding :: AppliedDamageValue -> Encoding #
toJSONList :: [AppliedDamageValue] -> Value #
toEncodingList :: [AppliedDamageValue] -> Encoding #
getField :: Proxy# Symbol "unknown1" -> AppliedDamageValue -> Word8 #
getField :: Proxy# Symbol "unknown3" -> AppliedDamageValue -> Int32 #
getField :: Proxy# Symbol "unknown4" -> AppliedDamageValue -> Int32 #
modifyField :: Proxy# Symbol "unknown1" -> (Word8 -> Word8) -> AppliedDamageValue -> AppliedDamageValue #
setField :: Proxy# Symbol "unknown1" -> AppliedDamageValue -> Word8 -> AppliedDamageValue #
fieldLens :: Functor f => Proxy# Symbol "unknown1" -> (Word8 -> f Word8) -> AppliedDamageValue -> f AppliedDamageValue #
modifyField :: Proxy# Symbol "unknown3" -> (Int32 -> Int32) -> AppliedDamageValue -> AppliedDamageValue #
setField :: Proxy# Symbol "unknown3" -> AppliedDamageValue -> Int32 -> AppliedDamageValue #
fieldLens :: Functor f => Proxy# Symbol "unknown3" -> (Int32 -> f Int32) -> AppliedDamageValue -> f AppliedDamageValue #
modifyField :: Proxy# Symbol "unknown4" -> (Int32 -> Int32) -> AppliedDamageValue -> AppliedDamageValue #
setField :: Proxy# Symbol "unknown4" -> AppliedDamageValue -> Int32 -> AppliedDamageValue #
fieldLens :: Functor f => Proxy# Symbol "unknown4" -> (Int32 -> f Int32) -> AppliedDamageValue -> f AppliedDamageValue #
modifyField :: Proxy# Symbol "location" -> (Vector Int -> Vector Int) -> AppliedDamageValue -> AppliedDamageValue #
setField :: Proxy# Symbol "location" -> AppliedDamageValue -> Vector Int -> AppliedDamageValue #
fieldLens :: Functor f => Proxy# Symbol "location" -> (Vector Int -> f (Vector Int)) -> AppliedDamageValue -> f AppliedDamageValue #
getField :: Proxy# Symbol "location" -> AppliedDamageValue -> Vector Int #
getField :: Proxy# Symbol "unknown1" -> Rec cs0 AppliedDamageValue -> Word8 #
getField :: Proxy# Symbol "unknown3" -> Rec cs0 AppliedDamageValue -> Int32 #
getField :: Proxy# Symbol "unknown4" -> Rec cs0 AppliedDamageValue -> Int32 #
getField :: Proxy# Symbol "location" -> Rec cs0 AppliedDamageValue -> Vector Int #
modifyField :: Proxy# Symbol "unknown1" -> (Word8 -> Word8) -> Rec cs0 AppliedDamageValue -> Rec cs0 AppliedDamageValue #
setField :: Proxy# Symbol "unknown1" -> Rec cs0 AppliedDamageValue -> Word8 -> Rec cs0 AppliedDamageValue #
fieldLens :: Functor f => Proxy# Symbol "unknown1" -> (Word8 -> f Word8) -> Rec cs0 AppliedDamageValue -> f (Rec cs0 AppliedDamageValue) #
modifyField :: Proxy# Symbol "unknown3" -> (Int32 -> Int32) -> Rec cs0 AppliedDamageValue -> Rec cs0 AppliedDamageValue #
setField :: Proxy# Symbol "unknown3" -> Rec cs0 AppliedDamageValue -> Int32 -> Rec cs0 AppliedDamageValue #
fieldLens :: Functor f => Proxy# Symbol "unknown3" -> (Int32 -> f Int32) -> Rec cs0 AppliedDamageValue -> f (Rec cs0 AppliedDamageValue) #
modifyField :: Proxy# Symbol "unknown4" -> (Int32 -> Int32) -> Rec cs0 AppliedDamageValue -> Rec cs0 AppliedDamageValue #
setField :: Proxy# Symbol "unknown4" -> Rec cs0 AppliedDamageValue -> Int32 -> Rec cs0 AppliedDamageValue #
fieldLens :: Functor f => Proxy# Symbol "unknown4" -> (Int32 -> f Int32) -> Rec cs0 AppliedDamageValue -> f (Rec cs0 AppliedDamageValue) #
modifyField :: Proxy# Symbol "location" -> (Vector Int -> Vector Int) -> Rec cs0 AppliedDamageValue -> Rec cs0 AppliedDamageValue #
setField :: Proxy# Symbol "location" -> Rec cs0 AppliedDamageValue -> Vector Int -> Rec cs0 AppliedDamageValue #
fieldLens :: Functor f => Proxy# Symbol "location" -> (Vector Int -> f (Vector Int)) -> Rec cs0 AppliedDamageValue -> f (Rec cs0 AppliedDamageValue) #