rattletrap-10.0.0: Parse and generate Rocket League replays.
Safe HaskellNone
LanguageHaskell2010

Rattletrap.Type.ClassAttributeMap

Synopsis

Documentation

data ClassAttributeMap Source #

This data structure holds all the information about classes, objects, and attributes in the replay. The class hierarchy is not fixed; it is encoded in the Content. Similarly, the attributes that belong to each class are not fixed either. Converting the raw data into a usable structure is tedious; see make.

Constructors

ClassAttributeMap 

Fields

make Source #

Makes a ClassAttributeMap given the necessary fields from the Content.