sbv-3.4: SMT Based Verification: Symbolic Haskell theorem prover using SMT solving.

Copyright(c) Levent Erkok
LicenseBSD3
Maintainererkokl@gmail.com
Stabilityexperimental
Safe HaskellNone
LanguageHaskell2010

Data.SBV.Examples.Puzzles.U2Bridge

Contents

Description

The famous U2 bridge crossing puzzle: http://www.brainj.net/puzzle.php?id=u2

Synopsis

Modeling the puzzle

data U2Member Source

U2 band members

Constructors

Bono 
Edge 
Adam 
Larry 

Instances

Enum U2Member 
Show U2Member 
SatModel U2Member

The SatModel instance makes it easy to build models, mapping words to U2 members in the way we designated.

type Time = SWord32 Source

Model time using 32 bits

type SU2Member = SWord8 Source

Each member gets an 8-bit id

bono :: SU2Member Source

Bono's ID

edge :: SU2Member Source

Edge's ID

adam :: SU2Member Source

Adam's ID

larry :: SU2Member Source

Larry's ID

isU2Member :: SU2Member -> SBool Source

Is this a valid person?

crossTime :: SU2Member -> Time Source

Crossing times for each member of the band

type Location = SBool Source

Location of the flash

here :: Location Source

We represent this side of the bridge as here, and arbitrarily as false

there :: Location Source

We represent other side of the bridge as there, and arbitrarily as true

data Status Source

The status of the puzzle after each move

Constructors

Status 

Fields

time :: Time

elapsed time

flash :: Location

location of the flash

lBono :: Location

location of Bono

lEdge :: Location

location of Edge

lAdam :: Location

location of Adam

lLarry :: Location

location of Larry

Instances

Mergeable Status

Mergeable instance for Status simply walks down the structure fields and merges them.

Mergeable a => Mergeable (Move a)

Mergeable instance for Move simply pushes the merging the data after run of each branch starting from the same state.

start :: Status Source

Start configuration, time elapsed is 0 and everybody is here

type Move a = State Status a Source

A puzzle move is modeled as a state-transformer

peek :: (Status -> a) -> Move a Source

Read the state via an accessor function

whereIs :: SU2Member -> Move SBool Source

Given an arbitrary member, return his location

xferFlash :: Move () Source

Transferring the flash to the other side

xferPerson :: SU2Member -> Move () Source

Transferring a person to the other side

bumpTime1 :: SU2Member -> Move () Source

Increment the time, when only one person crosses

bumpTime2 :: SU2Member -> SU2Member -> Move () Source

Increment the time, when two people cross together

whenS :: SBool -> Move () -> Move () Source

Symbolic version of when

move1 :: SU2Member -> Move () Source

Move one member, remembering to take the flash

move2 :: SU2Member -> SU2Member -> Move () Source

Move two members, again with the flash

Actions

type Actions = [(SBool, SU2Member, SU2Member)] Source

A move action is a sequence of triples. The first component is symbolically True if only one member crosses. (In this case the third element of the triple is irrelevant.) If the first component is (symbolically) False, then both members move together

run :: Actions -> Move [Status] Source

Run a sequence of given actions.

Recognizing valid solutions

isValid :: Actions -> SBool Source

Check if a given sequence of actions is valid, i.e., they must all cross the bridge according to the rules and in less than 17 seconds

Solving the puzzle

solveN :: Int -> IO Bool Source

See if there is a solution that has precisely n steps

solveU2 :: IO () Source

Solve the U2-bridge crossing puzzle, starting by testing solutions with increasing number of steps, until we find one. We have:

>>> solveU2
Checking for solutions with 1 move.
Checking for solutions with 2 moves.
Checking for solutions with 3 moves.
Checking for solutions with 4 moves.
Checking for solutions with 5 moves.
Solution #1: 
 0 --> Edge, Bono
 2 <-- Edge
 4 --> Larry, Adam
14 <-- Bono
15 --> Edge, Bono
Total time: 17
Solution #2: 
 0 --> Edge, Bono
 2 <-- Bono
 3 --> Larry, Adam
13 <-- Edge
15 --> Edge, Bono
Total time: 17
Found: 2 solutions with 5 moves.

Finding all possible solutions to the puzzle.