swarm-0.1.0.0: 2D resource gathering game with programmable robots
CopyrightBrent Yorgey
LicenseBSD-3-Clause
Maintainerbyorgey@gmail.com
Safe HaskellSafe-Inferred
LanguageHaskell2010

Swarm.Game.Scenario

Description

Scenarios are standalone worlds with specific starting and winning conditions, which can be used both for building interactive tutorials and for standalone puzzles and scenarios.

Synopsis

Objectives

data Objective Source #

An objective is a condition to be achieved by a player in a scenario.

Instances

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FromJSON Objective Source # 
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ToJSON Objective Source # 
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Generic Objective Source # 
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Associated Types

type Rep Objective :: Type -> Type #

Show Objective Source # 
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Eq Objective Source # 
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type Rep Objective Source # 
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type Rep Objective = D1 ('MetaData "Objective" "Swarm.Game.Scenario" "swarm-0.1.0.0-CFIPFkeeTOhKLDsfeG4aYn" 'False) (C1 ('MetaCons "Objective" 'PrefixI 'True) (S1 ('MetaSel ('Just "_objectiveGoal") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 [Text]) :*: S1 ('MetaSel ('Just "_objectiveCondition") 'NoSourceUnpackedness 'NoSourceStrictness 'DecidedStrict) (Rec0 ProcessedTerm)))

objectiveGoal :: Lens' Objective [Text] Source #

An explanation of the goal of the objective, shown to the player during play. It is represented as a list of paragraphs.

objectiveCondition :: Lens' Objective ProcessedTerm Source #

A winning condition for the objective, expressed as a program of type cmd bool. By default, this program will be run to completion every tick (the usual limits on the number of CESK steps per tick do not apply).

WorldDescription

data Cell Source #

A single cell in a world map, which contains a terrain value, and optionally an entity and robot.

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Show Cell Source # 
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Methods

showsPrec :: Int -> Cell -> ShowS #

show :: Cell -> String #

showList :: [Cell] -> ShowS #

Eq Cell Source # 
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Methods

(==) :: Cell -> Cell -> Bool #

(/=) :: Cell -> Cell -> Bool #

data WorldDescription Source #

A description of a world parsed from a YAML file.

Constructors

WorldDescription 

Fields

Scenario

data Scenario Source #

A Scenario contains all the information to describe a scenario.

Instances

Instances details
Show Scenario Source # 
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Eq Scenario Source # 
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FromJSONE EntityMap Scenario Source # 
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Fields

scenarioVersion :: Lens' Scenario Int Source #

The version number of the scenario schema. Currently, this should always be 1, but it is ignored. In the future, this may be used to convert older formats to newer ones, or simply to print a nice error message when we can't read an older format.

scenarioName :: Lens' Scenario Text Source #

The name of the scenario.

scenarioAuthor :: Lens' Scenario (Maybe Text) Source #

The author of the scenario.

scenarioDescription :: Lens' Scenario Text Source #

A high-level description of the scenario, shown e.g. in the menu.

scenarioCreative :: Lens' Scenario Bool Source #

Whether the scenario should start in creative mode.

scenarioSeed :: Lens' Scenario (Maybe Int) Source #

The seed used for the random number generator. If Nothing, use a random seed / prompt the user for the seed.

scenarioEntities :: Lens' Scenario EntityMap Source #

Any custom entities used for this scenario.

scenarioRecipes :: Lens' Scenario [Recipe Entity] Source #

Any custom recipes used in this scenario.

scenarioKnown :: Lens' Scenario [Text] Source #

List of entities that should be considered "known", so robots do not have to scan them.

scenarioWorld :: Lens' Scenario WorldDescription Source #

The starting world for the scenario.

scenarioRobots :: Lens' Scenario [TRobot] Source #

The starting robots for the scenario. Note this should include the base.

scenarioObjectives :: Lens' Scenario [Objective] Source #

A sequence of objectives for the scenario (if any).

scenarioSolution :: Lens' Scenario (Maybe ProcessedTerm) Source #

An optional solution of the scenario, expressed as a program of type cmd a. This is useful for automated testing of the win condition.

scenarioStepsPerTick :: Lens' Scenario (Maybe Int) Source #

Optionally, specify the maximum number of steps each robot may take during a single tick.

Loading from disk

loadScenario :: (Has (Lift IO) sig m, Has (Throw Text) sig m) => String -> EntityMap -> m (Scenario, FilePath) Source #

Load a scenario with a given name from disk, given an entity map to use. This function is used if a specific scenario is requested on the command line.

loadScenarioFile :: (Has (Lift IO) sig m, Has (Throw Text) sig m) => EntityMap -> FilePath -> m Scenario Source #

Load a scenario from a file.