Copyright | Brent Yorgey |
---|---|
License | BSD-3-Clause |
Maintainer | byorgey@gmail.com |
Safe Haskell | Safe-Inferred |
Language | Haskell2010 |
Scenarios are standalone worlds with specific starting and winning conditions, which can be used both for building interactive tutorials and for standalone puzzles and scenarios.
Synopsis
- data PCell e = Cell {
- cellTerrain :: TerrainType
- cellEntity :: Maybe e
- cellRobots :: [IndexedTRobot]
- type Cell = PCell Entity
- data PWorldDescription e = WorldDescription {
- defaultTerrain :: Maybe (PCell e)
- offsetOrigin :: Bool
- palette :: WorldPalette e
- ul :: Location
- area :: [[PCell e]]
- type WorldDescription = PWorldDescription Entity
- type IndexedTRobot = (Int, TRobot)
- data Scenario
- scenarioVersion :: Lens' Scenario Int
- scenarioName :: Lens' Scenario Text
- scenarioAuthor :: Lens' Scenario (Maybe Text)
- scenarioDescription :: Lens' Scenario Text
- scenarioCreative :: Lens' Scenario Bool
- scenarioSeed :: Lens' Scenario (Maybe Int)
- scenarioAttrs :: Lens' Scenario [CustomAttr]
- scenarioEntities :: Lens' Scenario EntityMap
- scenarioRecipes :: Lens' Scenario [Recipe Entity]
- scenarioKnown :: Lens' Scenario [Text]
- scenarioWorld :: Lens' Scenario WorldDescription
- scenarioRobots :: Lens' Scenario [TRobot]
- scenarioObjectives :: Lens' Scenario [Objective]
- scenarioSolution :: Lens' Scenario (Maybe ProcessedTerm)
- scenarioStepsPerTick :: Lens' Scenario (Maybe Int)
- loadScenario :: (Has (Lift IO) sig m, Has (Throw Text) sig m) => String -> EntityMap -> m (Scenario, FilePath)
- loadScenarioFile :: (Has (Lift IO) sig m, Has (Throw Text) sig m) => EntityMap -> FilePath -> m Scenario
- getScenarioPath :: FilePath -> IO (Maybe FilePath)
WorldDescription
A single cell in a world map, which contains a terrain value, and optionally an entity and robot. It is parameterized on the Entity type to facilitate less stateful versions of the Entity type in rendering scenario data.
Cell | |
|
Instances
Show e => Show (PCell e) Source # | |
Eq e => Eq (PCell e) Source # | |
FromJSONE (EntityMap, RobotMap) Cell Source # | Parse a tuple such as |
type Cell = PCell Entity Source #
A single cell in a world map, which contains a terrain value, and optionally an entity and robot.
data PWorldDescription e Source #
A description of a world parsed from a YAML file. This type is parameterized to accommodate Cells that utilize a less stateful Entity type.
WorldDescription | |
|
Instances
Show e => Show (PWorldDescription e) Source # | |
Defined in Swarm.Game.Scenario.WorldDescription showsPrec :: Int -> PWorldDescription e -> ShowS # show :: PWorldDescription e -> String # showList :: [PWorldDescription e] -> ShowS # | |
Eq e => Eq (PWorldDescription e) Source # | |
Defined in Swarm.Game.Scenario.WorldDescription (==) :: PWorldDescription e -> PWorldDescription e -> Bool # (/=) :: PWorldDescription e -> PWorldDescription e -> Bool # | |
FromJSONE (EntityMap, RobotMap) WorldDescription Source # | |
Defined in Swarm.Game.Scenario.WorldDescription parseJSONE :: Value -> ParserE (EntityMap, RobotMap) WorldDescription Source # parseJSONE' :: (EntityMap, RobotMap) -> Value -> Parser WorldDescription Source # |
type IndexedTRobot = (Int, TRobot) Source #
A robot template paired with its definition's index within the Scenario file
Scenario
A Scenario
contains all the information to describe a
scenario.
Fields
scenarioVersion :: Lens' Scenario Int Source #
The version number of the scenario schema. Currently, this should always be 1, but it is ignored. In the future, this may be used to convert older formats to newer ones, or simply to print a nice error message when we can't read an older format.
scenarioDescription :: Lens' Scenario Text Source #
A high-level description of the scenario, shown e.g. in the menu.
scenarioSeed :: Lens' Scenario (Maybe Int) Source #
The seed used for the random number generator. If Nothing
, use
a random seed / prompt the user for the seed.
scenarioAttrs :: Lens' Scenario [CustomAttr] Source #
Custom attributes defined in the scenario.
scenarioKnown :: Lens' Scenario [Text] Source #
List of entities that should be considered "known", so robots do not have to scan them.
scenarioWorld :: Lens' Scenario WorldDescription Source #
The starting world for the scenario.
scenarioRobots :: Lens' Scenario [TRobot] Source #
The starting robots for the scenario. Note this should include the base.
scenarioObjectives :: Lens' Scenario [Objective] Source #
A sequence of objectives for the scenario (if any).
scenarioSolution :: Lens' Scenario (Maybe ProcessedTerm) Source #
An optional solution of the scenario, expressed as a
program of type cmd a
. This is useful for automated
testing of the win condition.
scenarioStepsPerTick :: Lens' Scenario (Maybe Int) Source #
Optionally, specify the maximum number of steps each robot may take during a single tick.
Loading from disk
loadScenario :: (Has (Lift IO) sig m, Has (Throw Text) sig m) => String -> EntityMap -> m (Scenario, FilePath) Source #
Load a scenario with a given name from disk, given an entity map to use. This function is used if a specific scenario is requested on the command line.