{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE QuasiQuotes #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE ViewPatterns #-}
module Swarm.TUI.Model.UI (
UIState (..),
GoalDisplay (..),
uiMenu,
uiPlaying,
uiCheatMode,
uiFocusRing,
uiWorldCursor,
uiREPL,
uiInventory,
uiInventorySort,
uiMoreInfoTop,
uiMoreInfoBot,
uiScrollToEnd,
uiError,
uiModal,
uiGoal,
uiAchievements,
lgTicksPerSecond,
lastFrameTime,
accumulatedTime,
tickCount,
frameCount,
frameTickCount,
lastInfoTime,
uiShowFPS,
uiShowZero,
uiShowRobots,
uiHideRobotsUntil,
uiInventoryShouldUpdate,
uiTPF,
uiFPS,
uiAttrMap,
scenarioRef,
appData,
initFocusRing,
initLgTicksPerSecond,
initUIState,
) where
import Brick (AttrMap)
import Brick.Focus
import Brick.Widgets.List qualified as BL
import Control.Arrow ((&&&))
import Control.Lens hiding (from, (<.>))
import Control.Monad.Except
import Data.Bits (FiniteBits (finiteBitSize))
import Data.Map (Map)
import Data.Map qualified as M
import Data.Text (Text)
import Data.Text qualified as T
import Swarm.Game.Scenario.Objective.Presentation.Model
import Swarm.Game.ScenarioInfo (
ScenarioInfoPair,
)
import Swarm.Game.World qualified as W
import Swarm.TUI.Attr (swarmAttrMap)
import Swarm.TUI.Inventory.Sorting
import Swarm.TUI.Model.Achievement.Attainment
import Swarm.TUI.Model.Achievement.Definitions
import Swarm.TUI.Model.Achievement.Persistence
import Swarm.TUI.Model.Failure (SystemFailure)
import Swarm.TUI.Model.Menu
import Swarm.TUI.Model.Name
import Swarm.TUI.Model.Repl
import Swarm.Util
import System.Clock
data UIState = UIState
{ :: Menu
, UIState -> Bool
_uiPlaying :: Bool
, UIState -> Bool
_uiCheatMode :: Bool
, UIState -> FocusRing Name
_uiFocusRing :: FocusRing Name
, UIState -> Maybe Coords
_uiWorldCursor :: Maybe W.Coords
, UIState -> REPLState
_uiREPL :: REPLState
, UIState -> Maybe (Int, List Name InventoryListEntry)
_uiInventory :: Maybe (Int, BL.List Name InventoryListEntry)
, UIState -> InventorySortOptions
_uiInventorySort :: InventorySortOptions
, UIState -> Bool
_uiMoreInfoTop :: Bool
, UIState -> Bool
_uiMoreInfoBot :: Bool
, UIState -> Bool
_uiScrollToEnd :: Bool
, UIState -> Maybe Text
_uiError :: Maybe Text
, UIState -> Maybe Modal
_uiModal :: Maybe Modal
, UIState -> GoalDisplay
_uiGoal :: GoalDisplay
, UIState -> Map CategorizedAchievement Attainment
_uiAchievements :: Map CategorizedAchievement Attainment
, UIState -> Bool
_uiShowFPS :: Bool
, UIState -> Bool
_uiShowZero :: Bool
, UIState -> TimeSpec
_uiHideRobotsUntil :: TimeSpec
, UIState -> Bool
_uiInventoryShouldUpdate :: Bool
, UIState -> Double
_uiTPF :: Double
, UIState -> Double
_uiFPS :: Double
, UIState -> Int
_lgTicksPerSecond :: Int
, UIState -> Int
_tickCount :: Int
, UIState -> Int
_frameCount :: Int
, UIState -> Int
_frameTickCount :: Int
, UIState -> TimeSpec
_lastFrameTime :: TimeSpec
, UIState -> TimeSpec
_accumulatedTime :: TimeSpec
, UIState -> TimeSpec
_lastInfoTime :: TimeSpec
, UIState -> Map Text Text
_appData :: Map Text Text
, UIState -> AttrMap
_uiAttrMap :: AttrMap
, UIState -> Maybe ScenarioInfoPair
_scenarioRef :: Maybe ScenarioInfoPair
}
uiMenu :: Lens' UIState Menu
uiPlaying :: Lens' UIState Bool
uiCheatMode :: Lens' UIState Bool
uiFocusRing :: Lens' UIState (FocusRing Name)
uiWorldCursor :: Lens' UIState (Maybe W.Coords)
uiREPL :: Lens' UIState REPLState
uiInventorySort :: Lens' UIState InventorySortOptions
uiInventory :: Lens' UIState (Maybe (Int, BL.List Name InventoryListEntry))
uiMoreInfoTop :: Lens' UIState Bool
uiMoreInfoBot :: Lens' UIState Bool
uiScrollToEnd :: Lens' UIState Bool
uiError :: Lens' UIState (Maybe Text)
uiModal :: Lens' UIState (Maybe Modal)
uiGoal :: Lens' UIState GoalDisplay
uiAchievements :: Lens' UIState (Map CategorizedAchievement Attainment)
uiShowFPS :: Lens' UIState Bool
uiShowZero :: Lens' UIState Bool
uiHideRobotsUntil :: Lens' UIState TimeSpec
uiShowRobots :: Getter UIState Bool
uiShowRobots :: Getter UIState Bool
uiShowRobots = forall (p :: * -> * -> *) (f :: * -> *) s a.
(Profunctor p, Contravariant f) =>
(s -> a) -> Optic' p f s a
to (\UIState
ui -> UIState
ui forall s a. s -> Getting a s a -> a
^. Lens' UIState TimeSpec
lastFrameTime forall a. Ord a => a -> a -> Bool
> UIState
ui forall s a. s -> Getting a s a -> a
^. Lens' UIState TimeSpec
uiHideRobotsUntil)
uiInventoryShouldUpdate :: Lens' UIState Bool
uiTPF :: Lens' UIState Double
uiFPS :: Lens' UIState Double
uiAttrMap :: Lens' UIState AttrMap
scenarioRef :: Lens' UIState (Maybe ScenarioInfoPair)
lgTicksPerSecond :: Lens' UIState Int
lgTicksPerSecond :: Lens' UIState Int
lgTicksPerSecond = forall s a b t. (s -> a) -> (s -> b -> t) -> Lens s t a b
lens UIState -> Int
_lgTicksPerSecond UIState -> Int -> UIState
safeSetLgTicks
where
maxLog :: Int
maxLog = forall b. FiniteBits b => b -> Int
finiteBitSize (forall a. Bounded a => a
maxBound :: Int)
maxTicks :: Int
maxTicks = Int
maxLog forall a. Num a => a -> a -> a
- Int
2
minTicks :: Int
minTicks = Int
2 forall a. Num a => a -> a -> a
- Int
maxLog
safeSetLgTicks :: UIState -> Int -> UIState
safeSetLgTicks UIState
ui Int
lTicks
| Int
lTicks forall a. Ord a => a -> a -> Bool
< Int
minTicks = UIState -> Int -> UIState
setLgTicks UIState
ui Int
minTicks
| Int
lTicks forall a. Ord a => a -> a -> Bool
> Int
maxTicks = UIState -> Int -> UIState
setLgTicks UIState
ui Int
maxTicks
| Bool
otherwise = UIState -> Int -> UIState
setLgTicks UIState
ui Int
lTicks
setLgTicks :: UIState -> Int -> UIState
setLgTicks UIState
ui Int
lTicks = UIState
ui {_lgTicksPerSecond :: Int
_lgTicksPerSecond = Int
lTicks}
tickCount :: Lens' UIState Int
frameCount :: Lens' UIState Int
frameTickCount :: Lens' UIState Int
lastInfoTime :: Lens' UIState TimeSpec
lastFrameTime :: Lens' UIState TimeSpec
accumulatedTime :: Lens' UIState TimeSpec
appData :: Lens' UIState (Map Text Text)
initFocusRing :: FocusRing Name
initFocusRing :: FocusRing Name
initFocusRing = forall n. [n] -> FocusRing n
focusRing forall a b. (a -> b) -> a -> b
$ forall a b. (a -> b) -> [a] -> [b]
map FocusablePanel -> Name
FocusablePanel forall e. (Enum e, Bounded e) => [e]
listEnums
initLgTicksPerSecond :: Int
initLgTicksPerSecond :: Int
initLgTicksPerSecond = Int
4
initUIState :: Bool -> Bool -> ExceptT Text IO ([SystemFailure], UIState)
initUIState :: Bool -> Bool -> ExceptT Text IO ([SystemFailure], UIState)
initUIState Bool
showMainMenu Bool
cheatMode = do
Maybe Text
historyT <- forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO forall a b. (a -> b) -> a -> b
$ FilePath -> IO (Maybe Text)
readFileMayT forall (m :: * -> *) a b. Monad m => (a -> m b) -> m a -> m b
=<< Bool -> IO FilePath
getSwarmHistoryPath Bool
False
Map Text Text
appDataMap <- forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO IO (Map Text Text)
readAppData
let history :: [REPLHistItem]
history = forall b a. b -> (a -> b) -> Maybe a -> b
maybe [] (forall a b. (a -> b) -> [a] -> [b]
map Text -> REPLHistItem
REPLEntry forall b c a. (b -> c) -> (a -> b) -> a -> c
. Text -> [Text]
T.lines) Maybe Text
historyT
TimeSpec
startTime <- forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO forall a b. (a -> b) -> a -> b
$ Clock -> IO TimeSpec
getTime Clock
Monotonic
([SystemFailure]
warnings, [Attainment]
achievements) <- forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO IO ([SystemFailure], [Attainment])
loadAchievementsInfo
let out :: UIState
out =
UIState
{ _uiMenu :: Menu
_uiMenu = if Bool
showMainMenu then List Name MainMenuEntry -> Menu
MainMenu (MainMenuEntry -> List Name MainMenuEntry
mainMenu MainMenuEntry
NewGame) else Menu
NoMenu
, _uiPlaying :: Bool
_uiPlaying = Bool -> Bool
not Bool
showMainMenu
, _uiCheatMode :: Bool
_uiCheatMode = Bool
cheatMode
, _uiFocusRing :: FocusRing Name
_uiFocusRing = FocusRing Name
initFocusRing
, _uiWorldCursor :: Maybe Coords
_uiWorldCursor = forall a. Maybe a
Nothing
, _uiREPL :: REPLState
_uiREPL = REPLHistory -> REPLState
initREPLState forall a b. (a -> b) -> a -> b
$ [REPLHistItem] -> REPLHistory
newREPLHistory [REPLHistItem]
history
, _uiInventory :: Maybe (Int, List Name InventoryListEntry)
_uiInventory = forall a. Maybe a
Nothing
, _uiInventorySort :: InventorySortOptions
_uiInventorySort = InventorySortOptions
defaultSortOptions
, _uiMoreInfoTop :: Bool
_uiMoreInfoTop = Bool
False
, _uiMoreInfoBot :: Bool
_uiMoreInfoBot = Bool
False
, _uiScrollToEnd :: Bool
_uiScrollToEnd = Bool
False
, _uiError :: Maybe Text
_uiError = forall a. Maybe a
Nothing
, _uiModal :: Maybe Modal
_uiModal = forall a. Maybe a
Nothing
, _uiGoal :: GoalDisplay
_uiGoal = GoalDisplay
emptyGoalDisplay
, _uiAchievements :: Map CategorizedAchievement Attainment
_uiAchievements = forall k a. Ord k => [(k, a)] -> Map k a
M.fromList forall a b. (a -> b) -> a -> b
$ forall a b. (a -> b) -> [a] -> [b]
map (forall s (m :: * -> *) a. MonadReader s m => Getting a s a -> m a
view Lens' Attainment CategorizedAchievement
achievement forall (a :: * -> * -> *) b c c'.
Arrow a =>
a b c -> a b c' -> a b (c, c')
&&& forall a. a -> a
id) [Attainment]
achievements
, _uiShowFPS :: Bool
_uiShowFPS = Bool
False
, _uiShowZero :: Bool
_uiShowZero = Bool
True
, _uiHideRobotsUntil :: TimeSpec
_uiHideRobotsUntil = TimeSpec
startTime forall a. Num a => a -> a -> a
- TimeSpec
1
, _uiInventoryShouldUpdate :: Bool
_uiInventoryShouldUpdate = Bool
False
, _uiTPF :: Double
_uiTPF = Double
0
, _uiFPS :: Double
_uiFPS = Double
0
, _lgTicksPerSecond :: Int
_lgTicksPerSecond = Int
initLgTicksPerSecond
, _lastFrameTime :: TimeSpec
_lastFrameTime = TimeSpec
startTime
, _accumulatedTime :: TimeSpec
_accumulatedTime = TimeSpec
0
, _lastInfoTime :: TimeSpec
_lastInfoTime = TimeSpec
0
, _tickCount :: Int
_tickCount = Int
0
, _frameCount :: Int
_frameCount = Int
0
, _frameTickCount :: Int
_frameTickCount = Int
0
, _appData :: Map Text Text
_appData = Map Text Text
appDataMap
, _uiAttrMap :: AttrMap
_uiAttrMap = AttrMap
swarmAttrMap
, _scenarioRef :: Maybe ScenarioInfoPair
_scenarioRef = forall a. Maybe a
Nothing
}
forall (m :: * -> *) a. Monad m => a -> m a
return ([SystemFailure]
warnings, UIState
out)