tidal-1.0.10: Pattern language for improvised music

Safe HaskellNone




wash :: (Pattern a -> Pattern a) -> (Pattern a -> Pattern a) -> Time -> Time -> Time -> Time -> [Pattern a] -> Pattern a Source #

Washes away the current pattern after a certain delay by applying a function to it over time, then switching over to the next pattern to which another function is applied.

washIn :: (Pattern a -> Pattern a) -> Time -> Time -> [Pattern a] -> Pattern a Source #

histpan :: Int -> Time -> [ControlPattern] -> ControlPattern Source #

Pans the last n versions of the pattern across the field

wait :: Time -> Time -> [ControlPattern] -> ControlPattern Source #

Just stop for a bit before playing new pattern

waitT :: (Time -> [ControlPattern] -> ControlPattern) -> Time -> Time -> [ControlPattern] -> ControlPattern Source #

Just as wait, waitT stops for a bit and then applies the given transition to the playing pattern

d1 $ sound "bd"

t1 (waitT (xfadeIn 8) 4) $ sound "hh*8"

jump :: Time -> [ControlPattern] -> ControlPattern Source #

Jumps directly into the given pattern, this is essentially the _no transition_-transition.

Variants of jump provide more useful capabilities, see jumpIn and jumpMod

jumpIn :: Int -> Time -> [ControlPattern] -> ControlPattern Source #

Sharp jump transition after the specified number of cycles have passed.

t1 (jumpIn 2) $ sound "kick(3,8)"

jumpIn' :: Int -> Time -> [ControlPattern] -> ControlPattern Source #

Unlike jumpIn the variant jumpIn' will only transition at cycle boundary (e.g. when the cycle count is an integer).

jumpMod :: Int -> Time -> [ControlPattern] -> ControlPattern Source #

Sharp jump transition at next cycle boundary where cycle mod n == 0

mortal :: Time -> Time -> Time -> [ControlPattern] -> ControlPattern Source #

Degrade the new pattern over time until it ends in silence

clutch :: Time -> [Pattern a] -> Pattern a Source #

Degrades the current pattern while undegrading the next.

This is like xfade but not by gain of samples but by randomly removing events from the current pattern and slowly adding back in missing events from the next one.

d1 $ sound "bd(3,8)"

t1 clutch $ sound "[hh*4, odx(3,8)]"

clutch takes two cycles for the transition, essentially this is clutchIn 2.

clutchIn :: Time -> Time -> [Pattern a] -> Pattern a Source #

Also degrades the current pattern and undegrades the next. To change the number of cycles the transition takes, you can use clutchIn like so:

d1 $ sound "bd(5,8)"

t1 (clutchIn 8) $ sound "[hh*4, odx(3,8)]"

will take 8 cycles for the transition.

anticipateIn :: Time -> Time -> [ControlPattern] -> ControlPattern Source #

same as anticipate though it allows you to specify the number of cycles until dropping to the new pattern, e.g.:

d1 $ sound "jvbass(3,8)"

t1 (anticipateIn 4) $ sound "jvbass(5,8)"

anticipate :: Time -> [ControlPattern] -> ControlPattern Source #

anticipate is an increasing comb filter.

Build up some tension, culminating in a _drop_ to the new pattern after 8 cycles.