vect-0.4.7: A low-dimensional linear algebra library, tailored to computer graphics.

Index - R

reflect 
1 (Function)Data.Vect.Double.Util.Dim3, Data.Vect.Double
2 (Function)Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect
reflect' 
1 (Function)Data.Vect.Double.Util.Dim3, Data.Vect.Double
2 (Function)Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect
refract 
1 (Function)Data.Vect.Double.Util.Dim3, Data.Vect.Double
2 (Function)Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect
refract' 
1 (Function)Data.Vect.Double.Util.Dim3, Data.Vect.Double
2 (Function)Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect
refractOnly' 
1 (Function)Data.Vect.Double.Util.Dim3, Data.Vect.Double
2 (Function)Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect
RightModule 
1 (Type/Class)Data.Vect.Double.Base, Data.Vect.Double
2 (Type/Class)Data.Vect.Float.Base, Data.Vect.Float, Data.Vect
rightOrthoU 
1 (Function)Data.Vect.Double.Util.Quaternion
2 (Function)Data.Vect.Float.Util.Quaternion
Ring 
1 (Type/Class)Data.Vect.Double.Base, Data.Vect.Double
2 (Type/Class)Data.Vect.Float.Base, Data.Vect.Float, Data.Vect
rmul 
1 (Function)Data.Vect.Double.Base, Data.Vect.Double
2 (Function)Data.Vect.Float.Base, Data.Vect.Float, Data.Vect
rotate2 
1 (Function)Data.Vect.Double.Util.Dim2, Data.Vect.Double
2 (Function)Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect
rotate3 
1 (Function)Data.Vect.Double.Util.Dim3, Data.Vect.Double
2 (Function)Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect
rotate3' 
1 (Function)Data.Vect.Double.Util.Dim3, Data.Vect.Double
2 (Function)Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect
rotate4 
1 (Function)Data.Vect.Double.Util.Dim4
2 (Function)Data.Vect.Float.Util.Dim4
rotate4' 
1 (Function)Data.Vect.Double.Util.Dim4
2 (Function)Data.Vect.Float.Util.Dim4
rotateAfterProj4 
1 (Function)Data.Vect.Double.Util.Projective, Data.Vect.Double
2 (Function)Data.Vect.Float.Util.Projective, Data.Vect.Float, Data.Vect
rotateBeforeProj4 
1 (Function)Data.Vect.Double.Util.Projective, Data.Vect.Double
2 (Function)Data.Vect.Float.Util.Projective, Data.Vect.Float, Data.Vect
rotateCCW 
1 (Function)Data.Vect.Double.Util.Dim2, Data.Vect.Double
2 (Function)Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect
rotateCW 
1 (Function)Data.Vect.Double.Util.Dim2, Data.Vect.Double
2 (Function)Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect
rotateProj4 
1 (Function)Data.Vect.Double.Util.Projective, Data.Vect.Double
2 (Function)Data.Vect.Float.Util.Projective, Data.Vect.Float, Data.Vect
rotMatrix2 
1 (Function)Data.Vect.Double.Util.Dim2, Data.Vect.Double
2 (Function)Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect
rotMatrix3 
1 (Function)Data.Vect.Double.Util.Dim3, Data.Vect.Double
2 (Function)Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect
rotMatrix3' 
1 (Function)Data.Vect.Double.Util.Dim3, Data.Vect.Double
2 (Function)Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect
rotMatrix4 
1 (Function)Data.Vect.Double.Util.Dim4
2 (Function)Data.Vect.Float.Util.Dim4
rotMatrix4' 
1 (Function)Data.Vect.Double.Util.Dim4
2 (Function)Data.Vect.Float.Util.Dim4
rotMatrixOrtho2 
1 (Function)Data.Vect.Double.Util.Dim2, Data.Vect.Double
2 (Function)Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect
rotMatrixOrtho3 
1 (Function)Data.Vect.Double.Util.Dim3, Data.Vect.Double
2 (Function)Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect
rotMatrixOrtho3' 
1 (Function)Data.Vect.Double.Util.Dim3, Data.Vect.Double
2 (Function)Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect
rotMatrixProj4 
1 (Function)Data.Vect.Double.Util.Projective, Data.Vect.Double
2 (Function)Data.Vect.Float.Util.Projective, Data.Vect.Float, Data.Vect
rotMatrixProj4' 
1 (Function)Data.Vect.Double.Util.Projective, Data.Vect.Double
2 (Function)Data.Vect.Float.Util.Projective, Data.Vect.Float, Data.Vect
rotMatrixX 
1 (Function)Data.Vect.Double.Util.Dim3, Data.Vect.Double
2 (Function)Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect
rotMatrixY 
1 (Function)Data.Vect.Double.Util.Dim3, Data.Vect.Double
2 (Function)Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect
rotMatrixZ 
1 (Function)Data.Vect.Double.Util.Dim3, Data.Vect.Double
2 (Function)Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect
rotU 
1 (Function)Data.Vect.Double.Util.Quaternion
2 (Function)Data.Vect.Float.Util.Quaternion
rotU' 
1 (Function)Data.Vect.Double.Util.Quaternion
2 (Function)Data.Vect.Float.Util.Quaternion