Tensor | Data.Vect.Floating.Base, Data.Vect.Floating |
toNormalUnsafe | Data.Vect.Floating.Base, Data.Vect.Floating |
toOrthoUnsafe | Data.Vect.Floating.Base, Data.Vect.Floating |
toProjectiveUnsafe | Data.Vect.Floating.Base, Data.Vect.Floating |
toQ | Data.Vect.Floating.Util.Quaternion |
toU | Data.Vect.Floating.Util.Quaternion |
translate2X | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
translate2Y | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
translate3X | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
translate3Y | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
translate3Z | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
translate4 | Data.Vect.Floating.Util.Projective, Data.Vect.Floating |
translate4W | Data.Vect.Floating.Util.Dim4 |
translate4X | Data.Vect.Floating.Util.Dim4 |
translate4Y | Data.Vect.Floating.Util.Dim4 |
translate4Z | Data.Vect.Floating.Util.Dim4 |
translateAfter4 | Data.Vect.Floating.Util.Projective, Data.Vect.Floating |
translateBefore4 | Data.Vect.Floating.Util.Projective, Data.Vect.Floating |
translation | Data.Vect.Floating.Base, Data.Vect.Floating |
transpose | Data.Vect.Floating.Base, Data.Vect.Floating |
trim | Data.Vect.Floating.Base, Data.Vect.Floating |