radiansPerSample | Vivid.UGens.Info, Vivid.UGens, Vivid.NoPlugins, Vivid |
radius_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPlugins, Vivid |
Ramp | Vivid.SynthDef, Vivid.NoPlugins, Vivid |
ramp | Vivid.UGens.Filters.Linear, Vivid.UGens.Filters, Vivid.UGens, Vivid.NoPlugins, Vivid |
Rand | |
1 (Type/Class) | Vivid.NoPlugins, Vivid |
2 (Data Constructor) | Vivid.SynthDef, Vivid.NoPlugins, Vivid |
rand | Vivid.UGens.Random, Vivid.UGens, Vivid.NoPlugins, Vivid |
Rand2 | Vivid.SynthDef, Vivid.NoPlugins, Vivid |
Random | Vivid.NoPlugins, Vivid |
random | Vivid.NoPlugins, Vivid |
RandomGen | Vivid.NoPlugins, Vivid |
randomIO | Vivid.NoPlugins, Vivid |
randomR | Vivid.NoPlugins, Vivid |
randomRIO | Vivid.NoPlugins, Vivid |
randomRs | Vivid.NoPlugins, Vivid |
randoms | Vivid.NoPlugins, Vivid |
RandRange | Vivid.SynthDef, Vivid.NoPlugins, Vivid |
RandT | Vivid.NoPlugins, Vivid |
rateVariation_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPlugins, Vivid |
rate_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPlugins, Vivid |
RatioMIDI | Vivid.SynthDef, Vivid.NoPlugins, Vivid |
ratio_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPlugins, Vivid |
Recip | Vivid.SynthDef, Vivid.NoPlugins, Vivid |
recLevel_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPlugins, Vivid |
recordBuf | Vivid.UGens.Buffer, Vivid.UGens, Vivid.NoPlugins, Vivid |
RectWindow | Vivid.SynthDef, Vivid.NoPlugins, Vivid |
relaxSecs_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPlugins, Vivid |
relaxTime_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPlugins, Vivid |
release | Vivid.Actions, Vivid.NoPlugins, Vivid |
releaseIn | Vivid.Actions, Vivid.NoPlugins, Vivid |
releaseSecs_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPlugins, Vivid |
releaseTime_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPlugins, Vivid |
repeats_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPlugins, Vivid |
replaceOut | Vivid.UGens.InOut, Vivid.UGens, Vivid.NoPlugins, Vivid |
replicateM | Vivid.NoPlugins, Vivid |
replicateM_ | Vivid.NoPlugins, Vivid |
reps_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPlugins, Vivid |
resetPos_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPlugins, Vivid |
reset_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPlugins, Vivid |
resonz | Vivid.UGens.Filters.Linear, Vivid.UGens.Filters, Vivid.UGens, Vivid.NoPlugins, Vivid |
return | Vivid.NoPlugins, Vivid |
rhpf | Vivid.UGens.Filters.Linear, Vivid.UGens.Filters, Vivid.UGens, Vivid.NoPlugins, Vivid |
Ring1 | Vivid.SynthDef, Vivid.NoPlugins, Vivid |
Ring2 | Vivid.SynthDef, Vivid.NoPlugins, Vivid |
Ring3 | Vivid.SynthDef, Vivid.NoPlugins, Vivid |
Ring4 | Vivid.SynthDef, Vivid.NoPlugins, Vivid |
ringz | Vivid.UGens.Filters.Linear, Vivid.UGens.Filters, Vivid.UGens, Vivid.NoPlugins, Vivid |
rlpf | Vivid.UGens.Filters.Linear, Vivid.UGens.Filters, Vivid.UGens, Vivid.NoPlugins, Vivid |
room_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPlugins, Vivid |
root_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPlugins, Vivid |
Round | Vivid.SynthDef, Vivid.NoPlugins, Vivid |
RoundUp | Vivid.SynthDef, Vivid.NoPlugins, Vivid |
rq_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPlugins, Vivid |
rs_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPlugins, Vivid |
runNRT | Vivid.Actions.NRT, Vivid.Actions, Vivid.NoPlugins, Vivid |
runRand | Vivid.NoPlugins, Vivid |
runRandT | Vivid.NoPlugins, Vivid |
run_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPlugins, Vivid |