The waddle package

[ Tags: bsd3, game, library, program ] [ Propose Tags ]

Library for reading WAD files as used by the DOOM engine into Haskell types.

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Change log
Dependencies base (>=4.7 && <4.9), binary (>=0.7), bytestring (>=0.10), case-insensitive (>=1.2), containers (>=, directory (>=1.2), JuicyPixels (>=3.2), waddle [details]
License BSD3
Copyright (c) 2015 Martin Grabmueller
Author Martin Grabmueller
Category Game
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Source repo head: git clone
Uploaded Tue Oct 13 18:46:21 UTC 2015 by MartinGrabmueller
Distributions NixOS:
Executables wad-info, export-to-png, export-to-js
Downloads 1506 total (37 in the last 30 days)
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Status Docs available [build log]
Last success reported on 2015-10-14 [all 1 reports]
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Maintainer's Corner

For package maintainers and hackage trustees

Readme for waddle-

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DOOM WAD file utilities

Waddle is a library for reading the contents of WAD files, as used by the DOOM engine.

It can be used to parse WAD files into Haskell data types. Additionaly, WAD data can be exported to JavaScript code.

In the folder "visualizer", there is a HTML5/Canvas viewer for the exported data.

Waddle has been tested with DOOM.WAD, DOOM2.WAD, PLUTONIA.WAD and TNT.WAD from Ultimate DOOM, DOOM II and Final DOOM.

To try it out, make sure you have a WAD file available and do the following:

tar xzvf waddle-X.Y.Z.W.tar.gz
cd waddle-X.Y.Z.W
cabal sandbox init
cabal install
mkdir visualize/data
cabal run DOOM.WAD visualize/data

Then fire up a capable web browser and open visualize/waddle.html.

Happy WAD hacking! Martin