AnyPath | Waterfall.Path.Common, Waterfall.Path, Waterfall.TwoD.Path2D, Waterfall |
arc | Waterfall.TwoD.Path2D, Waterfall |
arcRelative | Waterfall.TwoD.Path2D, Waterfall |
arcTo | Waterfall.TwoD.Path2D, Waterfall |
arcVia | Waterfall.Path.Common, Waterfall.Path, Waterfall.TwoD.Path2D, Waterfall |
arcVia2D | Waterfall.TwoD.Path2D, Waterfall |
arcVia3D | Waterfall.Path, Waterfall |
arcViaRelative | Waterfall.Path.Common, Waterfall.Path, Waterfall.TwoD.Path2D, Waterfall |
arcViaRelative2D | Waterfall.TwoD.Path2D, Waterfall |
arcViaRelative3D | Waterfall.Path, Waterfall |
arcViaTo | Waterfall.Path.Common, Waterfall.Path, Waterfall.TwoD.Path2D, Waterfall |
arcViaTo2D | Waterfall.TwoD.Path2D, Waterfall |
arcViaTo3D | Waterfall.Path, Waterfall |
bezier | Waterfall.Path.Common, Waterfall.Path, Waterfall.TwoD.Path2D, Waterfall |
bezier2D | Waterfall.TwoD.Path2D, Waterfall |
bezier3D | Waterfall.Path, Waterfall |
bezierRelative | Waterfall.Path.Common, Waterfall.Path, Waterfall.TwoD.Path2D, Waterfall |
bezierRelative2D | Waterfall.TwoD.Path2D, Waterfall |
bezierRelative3D | Waterfall.Path, Waterfall |
bezierTo | Waterfall.Path.Common, Waterfall.Path, Waterfall.TwoD.Path2D, Waterfall |
bezierTo2D | Waterfall.TwoD.Path2D, Waterfall |
bezierTo3D | Waterfall.Path, Waterfall |
Bold | Waterfall.TwoD.Text, Waterfall |
BoldItalic | Waterfall.TwoD.Text, Waterfall |
box | Waterfall.Solids, Waterfall |
centeredCube | Waterfall.Solids, Waterfall |
centeredSquare | Waterfall.TwoD.Shape, Waterfall |
Clockwise | Waterfall.TwoD.Path2D, Waterfall |
closeLoop | Waterfall.TwoD.Path2D, Waterfall |
complement | Waterfall.Internal.Solid, Waterfall.Booleans, Waterfall |
Counterclockwise | Waterfall.TwoD.Path2D, Waterfall |
debug | Waterfall.Internal.Solid |
difference | Waterfall.Internal.Solid, Waterfall.Booleans, Waterfall |
edgeEndpoints | Waterfall.Internal.Edges |
Font | Waterfall.TwoD.Text, Waterfall |
FontAspect | Waterfall.TwoD.Text, Waterfall |
fontFromPath | Waterfall.TwoD.Text, Waterfall |
fontFromSystem | Waterfall.TwoD.Text, Waterfall |
fromPath | Waterfall.TwoD.Shape, Waterfall |
gpPntToV3 | Waterfall.Internal.Edges |
intersection | Waterfall.Internal.Solid, Waterfall.Booleans, Waterfall |
Italic | Waterfall.TwoD.Text, Waterfall |
joinPaths | |
1 (Function) | Waterfall.Internal.Path |
2 (Function) | Waterfall.TwoD.Internal.Path2D |
line | Waterfall.Path.Common, Waterfall.Path, Waterfall.TwoD.Path2D, Waterfall |
line2D | Waterfall.TwoD.Path2D, Waterfall |
line3D | Waterfall.Path, Waterfall |
lineRelative | Waterfall.Path.Common, Waterfall.Path, Waterfall.TwoD.Path2D, Waterfall |
lineRelative2D | Waterfall.TwoD.Path2D, Waterfall |
lineRelative3D | Waterfall.Path, Waterfall |
lineTo | Waterfall.Path.Common, Waterfall.Path, Waterfall.TwoD.Path2D, Waterfall |
lineTo2D | Waterfall.TwoD.Path2D, Waterfall |
lineTo3D | Waterfall.Path, Waterfall |
nowhere | Waterfall.Internal.Solid, Waterfall.Solids, Waterfall |
offset | Waterfall.Offset, Waterfall |
Path | |
1 (Type/Class) | Waterfall.Internal.Path, Waterfall.Path, Waterfall |
2 (Data Constructor) | Waterfall.Internal.Path |
Path2D | |
1 (Type/Class) | Waterfall.TwoD.Internal.Path2D, Waterfall.TwoD.Path2D, Waterfall |
2 (Data Constructor) | Waterfall.TwoD.Internal.Path2D |
pathFrom | Waterfall.Path.Common, Waterfall.Path, Waterfall.TwoD.Path2D, Waterfall |
pathFrom2D | Waterfall.TwoD.Path2D, Waterfall |
pathFrom3D | Waterfall.Path, Waterfall |
pathFromTo | Waterfall.Path.Common, Waterfall.Path, Waterfall.TwoD.Path2D, Waterfall |
pathFromTo2D | Waterfall.TwoD.Path2D, Waterfall |
pathFromTo3D | Waterfall.Path, Waterfall |
prism | Waterfall.Solids, Waterfall |
Regular | Waterfall.TwoD.Text, Waterfall |
repeatLooping | Waterfall.TwoD.Path2D, Waterfall |
revolution | Waterfall.Revolution, Waterfall |
rotate | Waterfall.Transforms, Waterfall |
rotate2D | Waterfall.TwoD.Transforms, Waterfall |
roundConditionalFillet | Waterfall.Fillet, Waterfall |
roundFillet | Waterfall.Fillet, Waterfall |
roundIndexedConditionalFillet | Waterfall.Fillet, Waterfall |
runPath | |
1 (Function) | Waterfall.Internal.Path |
2 (Function) | Waterfall.TwoD.Internal.Path2D |
runShape | Waterfall.TwoD.Internal.Shape |
runSolid | Waterfall.Internal.Solid |
scale | Waterfall.Transforms, Waterfall |
scale2D | Waterfall.TwoD.Transforms, Waterfall |
Sense | Waterfall.TwoD.Path2D, Waterfall |
Shape | |
1 (Type/Class) | Waterfall.TwoD.Internal.Shape, Waterfall.TwoD.Shape, Waterfall |
2 (Data Constructor) | Waterfall.TwoD.Internal.Shape |
Solid | |
1 (Type/Class) | Waterfall.Internal.Solid, Waterfall.Solids, Waterfall |
2 (Data Constructor) | Waterfall.Internal.Solid |
sweep | Waterfall.Sweep, Waterfall |
text | Waterfall.TwoD.Text, Waterfall |
Transformable | Waterfall.Transforms, Waterfall |
Transformable2D | Waterfall.TwoD.Transforms, Waterfall |
translate | Waterfall.Transforms, Waterfall |
translate2D | Waterfall.TwoD.Transforms, Waterfall |
Undefined | Waterfall.TwoD.Text, Waterfall |
union | Waterfall.Internal.Solid, Waterfall.Booleans, Waterfall |
unitCircle | Waterfall.TwoD.Shape, Waterfall |
unitCube | Waterfall.Solids, Waterfall |
unitCylinder | Waterfall.Solids, Waterfall |
unitSphere | Waterfall.Solids, Waterfall |
unitSquare | Waterfall.TwoD.Shape, Waterfall |
uScale | Waterfall.Transforms, Waterfall |
uScale2D | Waterfall.TwoD.Transforms, Waterfall |
wireEndpoints | Waterfall.Internal.Edges |
wireTangent | Waterfall.Internal.Edges |
writeSTEP | Waterfall.IO, Waterfall |
writeSTL | Waterfall.IO, Waterfall |
~-~ | Waterfall.Booleans.Operators, Waterfall |
~/\~ | Waterfall.Booleans.Operators, Waterfall |
~\/~ | Waterfall.Booleans.Operators, Waterfall |