xmonad-contrib-0.13: Third party extensions for xmonad

Copyright(c) Nelson Elhage <nelhage@mit.edu>
LicenseBSD
MaintainerNelson Elhage <nelhage@mit.edu>
Stabilityunstable
Portabilityunportable
Safe HaskellNone
LanguageHaskell98

XMonad.Actions.PhysicalScreens

Contents

Description

Manipulate screens ordered by physical location instead of ID

Synopsis

Usage

This module allows you name Xinerama screens from XMonad using their physical location relative to each other (as reported by Xinerama), rather than their ScreenID s, which are arbitrarily determined by your X server and graphics hardware.

Screens are ordered by the upper-left-most corner, from top-to-bottom and then left-to-right.

Example usage in your ~/.xmonad/xmonad.hs file:

import XMonad.Actions.PhysicalScreens
, ((modMask, xK_a), onPrevNeighbour W.view)
, ((modMask, xK_o), onNextNeighbour W.view)
, ((modMask .|. shiftMask, xK_a), onPrevNeighbour W.shift)
, ((modMask .|. shiftMask, xK_o), onNextNeighbour W.shift)
--
-- mod-{w,e,r}, Switch to physical/Xinerama screens 1, 2, or 3
-- mod-shift-{w,e,r}, Move client to screen 1, 2, or 3
--
[((modm .|. mask, key), f sc)
    | (key, sc) <- zip [xK_w, xK_e, xK_r] [0..]
    , (f, mask) <- [(viewScreen, 0), (sendToScreen, shiftMask)]]

For detailed instructions on editing your key bindings, see XMonad.Doc.Extending.

newtype PhysicalScreen Source #

The type of the index of a screen by location

Constructors

P Int 

Instances

Enum PhysicalScreen Source # 
Eq PhysicalScreen Source # 
Integral PhysicalScreen Source # 
Num PhysicalScreen Source # 
Ord PhysicalScreen Source # 
Read PhysicalScreen Source # 
Real PhysicalScreen Source # 
Show PhysicalScreen Source # 

getScreen :: PhysicalScreen -> X (Maybe ScreenId) Source #

Translate a physical screen index to a ScreenId

viewScreen :: PhysicalScreen -> X () Source #

Switch to a given physical screen

sendToScreen :: PhysicalScreen -> X () Source #

Send the active window to a given physical screen

onNextNeighbour :: (WorkspaceId -> WindowSet -> WindowSet) -> X () Source #

Apply operation on a WindowSet with the WorkspaceId of the next screen in the physical order as parameter.

onPrevNeighbour :: (WorkspaceId -> WindowSet -> WindowSet) -> X () Source #

Apply operation on a WindowSet with the WorkspaceId of the previous screen in the physical order as parameter.