| Portability | tested on GHC only | 
|---|---|
| Stability | experimental | 
| Maintainer | Simon Meier <iridcode@gmail.com> | 
Blaze.ByteString.Builder
Contents
Description
Blaze.ByteString.Builder is the main module, which you should import as a user
 of the blaze-builder library.
import Blaze.ByteString.Builder
It provides you with a type Builder that allows to efficiently construct
 lazy bytestrings with a large average chunk size.
Intuitively, a Builder denotes the construction of a part of a lazy
 bytestring. Builders can either be created using one of the primitive
 combinators in Blaze.ByteString.Builder.Write or by using one of the predefined
 combinators for standard Haskell values (see the exposed modules of this
 package).  Concatenation of builders is done using mappend from the
 Monoid typeclass.
Here is a small example that serializes a list of strings using the UTF-8 encoding.
import Blaze.ByteString.Builder.Char.Utf8
strings :: [String] strings = replicate 10000 "Hello there!"
The function  creates a fromStringBuilder denoting the UTF-8 encoded
 argument. Hence, UTF-8 encoding and concatenating all strings can be done
 follows.
concatenation :: Builder concatenation = mconcat $ map fromString strings
The function toLazyByteString  can be used to execute a Builder and
 obtain the resulting lazy bytestring.
result :: L.ByteString result = toLazyByteString concatenation
The result is a lazy bytestring containing 10000 repetitions of the string
 "Hello there!" encoded using UTF-8. The corresponding 120000 bytes are
 distributed among three chunks of 32kb and a last chunk of 6kb.
A note on history. This serialization library was inspired by the
 Data.Binary.Builder module provided by the binary package. It was
 originally developed with the specific needs of the blaze-html package in
 mind. Since then it has been restructured to serve as a drop-in replacement
 for Data.Binary.Builder, which it improves upon both in speed as well as
 expressivity.
- data Builder
 - module Blaze.ByteString.Builder.Write
 - module Blaze.ByteString.Builder.Int
 - module Blaze.ByteString.Builder.Word
 - module Blaze.ByteString.Builder.ByteString
 - flush :: Builder
 - toLazyByteString :: Builder -> ByteString
 - toLazyByteStringWith :: Int -> Int -> Int -> Builder -> ByteString -> ByteString
 - toByteString :: Builder -> ByteString
 - toByteStringIO :: (ByteString -> IO ()) -> Builder -> IO ()
 - toByteStringIOWith :: Int -> (ByteString -> IO ()) -> Builder -> IO ()
 - empty :: Builder
 - singleton :: Word8 -> Builder
 - append :: Builder -> Builder -> Builder
 - putWord16be :: Word16 -> Builder
 - putWord32be :: Word32 -> Builder
 - putWord64be :: Word64 -> Builder
 - putWord16le :: Word16 -> Builder
 - putWord32le :: Word32 -> Builder
 - putWord64le :: Word64 -> Builder
 - putWordhost :: Word -> Builder
 - putWord16host :: Word16 -> Builder
 - putWord32host :: Word32 -> Builder
 - putWord64host :: Word64 -> Builder
 
The Builder type
Intuitively, a builder denotes the construction of a lazy bytestring.
Builders can be created from primitive buffer manipulations using the
  abstraction provided by in Blaze.ByteString.Builder.Write. However for
 many Haskell values, there exist predefined functions doing that already. 
 For example, UTF-8 encoding WriteChar and String values is provided by the
 functions in Blaze.ByteString.Builder.Char.Utf8. Concatenating builders is done
 using their Monoid instance.
Semantically, builders are nothing special. They just denote a sequence of bytes. However, their representation is chosen such that this sequence of bytes can be efficiently (in terms of CPU cycles) computed in an incremental, chunk-wise fashion such that the average chunk-size is large. Note that the large average chunk size allows to make good use of cache prefetching in later processing steps (e.g. compression) or to reduce the sytem call overhead when writing the resulting lazy bytestring to a file or sending it over the network.
For precisely understanding the performance of a specific Builder,
 benchmarking is unavoidable. Moreover, it also helps to understand the
 implementation of builders and the predefined combinators. This should be
 amenable to the average Haskell programmer by reading the source code of
 Blaze.ByteString.Builder.Internal and the other modules of this library. 
The guiding implementation principle was to reduce the abstraction cost per
 output byte. We use continuation passing to achieve a constant time append.
 The output buffer is filled by the individual builders as long as possible.
 They call each other directly when they are done and control is returned to
 the driver (e.g., toLazyByteString) only when the buffer is full, a
 bytestring needs to be inserted directly, or no more bytes can be written.
 We also try to take the pressure off the cache by moving variables as far
 out of loops as possible. This leads to some duplication of code, but
 results in sometimes dramatic increases in performance. For example, see the
  function in Blaze.ByteString.Builder.Word.
fromWord8s
Creating builders
module Blaze.ByteString.Builder.Int
Output all data written in the current buffer and start a new chunk.
The use uf this function depends on how the resulting bytestrings are
 consumed. flush is possibly not very useful in non-interactive scenarios.
 However, it is kept for compatibility with the builder provided by
 Data.Binary.Builder.
When using toLazyByteString to extract a lazy ByteString from a
 Builder, this means that a new chunk will be started in the resulting lazy
 ByteString. The remaining part of the buffer is spilled, if the
 reamining free space is smaller than the minimal desired buffer size.
Executing builders
toLazyByteString :: Builder -> ByteStringSource
Extract the lazy ByteString from the builder by running it with default
 buffer sizes. Use this function, if you do not have any special
 considerations with respect to buffer sizes.
toLazyByteStringb =toLazyByteStringWithdefaultBufferSizedefaultMinimalBufferSizedefaultFirstBufferSizeb L.empty
Note that  is a toLazyByteStringMonoid homomorphism.
toLazyByteString mempty == mempty toLazyByteString (x `mappend` y) == toLazyByteString x `mappend` toLazyByteString y
However, in the second equation, the left-hand-side is generally faster to execute.
Arguments
| :: Int | Buffer size (upper-bounds the resulting chunk size).  | 
| -> Int | Minimal free buffer space for continuing filling
 the same buffer after a   | 
| -> Int | Size of the first buffer to be used and copied for larger resulting sequences  | 
| -> Builder | Builder to run.  | 
| -> ByteString | Lazy bytestring to output after the builder is finished.  | 
| -> ByteString | Resulting lazy bytestring  | 
Run a Builder with the given buffer sizes.
Use this function for integrating the Builder type with other libraries
 that generate lazy bytestrings.
Note that the builders should guarantee that on average the desired chunk size is attained. Builders may decide to start a new buffer and not completely fill the existing buffer, if this is faster. However, they should not spill too much of the buffer, if they cannot compensate for it.
A call toLazyByteStringWith bufSize minBufSize firstBufSize will generate
 a lazy bytestring according to the following strategy. First, we allocate
 a buffer of size firstBufSize and start filling it. If it overflows, we
 allocate a buffer of size minBufSize and copy the first buffer to it in
 order to avoid generating a too small chunk. Finally, every next buffer will
 be of size bufSize. This, slow startup strategy is required to achieve
 good speed for short (<200 bytes) resulting bytestrings, as for them the
 allocation cost is of a large buffer cannot be compensated. Moreover, this
 strategy also allows us to avoid spilling too much memory for short
 resulting bytestrings.
Note that setting firstBufSize >= minBufSize implies that the first buffer
 is no longer copied but allocated and filled directly. Hence, setting
 firstBufSize = bufSize means that all chunks will use an underlying buffer
 of size bufSize. This is recommended, if you know that you always output
 more than minBufSize bytes.
toByteString :: Builder -> ByteStringSource
Run the builder to construct a strict bytestring containing the sequence of bytes denoted by the builder. This is done by first serializing to a lazy bytestring and then packing its chunks to a appropriately sized strict bytestring.
toByteString = packChunks . toLazyByteString
Note that  is a toByteStringMonoid homomorphism.
toByteString mempty == mempty toByteString (x `mappend` y) == toByteString x `mappend` toByteString y
However, in the second equation, the left-hand-side is generally faster to execute.
toByteStringIO :: (ByteString -> IO ()) -> Builder -> IO ()Source
Run the builder with a defaultBufferSized buffer and execute the given
 IO action whenever the buffer is full or gets flushed.
toByteStringIO=toByteStringIOWithdefaultBufferSize
This is a Monoid homomorphism in the following sense.
toByteStringIO io mempty == return () toByteStringIO io (x `mappend` y) == toByteStringIO io x >> toByteStringIO io y
Arguments
| :: Int | Buffer size (upper bounds
 the number of bytes forced
 per call to the   | 
| -> (ByteString -> IO ()) | 
  | 
| -> Builder | 
  | 
| -> IO () | Resulting   | 
toByteStringIOWith bufSize io b runs the builder b with a buffer of
 at least the size bufSize and executes the IO action io whenever the
 buffer is full.
Compared to toLazyByteStringWith this function requires less allocation,
 as the output buffer is only allocated once at the start of the
 serialization and whenever something bigger than the current buffer size has
 to be copied into the buffer, which should happen very seldomly for the
 default buffer size of 32kb. Hence, the pressure on the garbage collector is
 reduced, which can be an advantage when building long sequences of bytes.
Compatibility to Data.Binary.Builder from the binary package
The following functions ensure that Blaze.ByteString.Builder is a
 drop-in replacement for Data.Binary.Builder from the binary
 package. Note that these functions are deprecated and may be removed
 in future versions of the blaze-builder package.
singleton :: Word8 -> BuilderSource
O(1). Serialize a single byte.
Deprecated: use fromWord8 instead.
append :: Builder -> Builder -> BuilderSource
O(1). Append two builders.
Deprecated: use mappend instead.
putWord16be :: Word16 -> BuilderSource
O(1). Serialize a Word16 in big endian format.
Deprecated: use fromWord16be instead.
putWord32be :: Word32 -> BuilderSource
O(1). Serialize a Word32 in big endian format.
Deprecated: use fromWord32be instead.
putWord64be :: Word64 -> BuilderSource
O(1). Serialize a Word64 in big endian format.
Deprecated: use fromWord64be instead.
putWord16le :: Word16 -> BuilderSource
O(1). Serialize a Word16 in little endian format.
Deprecated: use fromWord16le instead.
putWord32le :: Word32 -> BuilderSource
O(1). Serialize a Word32 in little endian format.
Deprecated: use fromWord32le instead.
putWord64le :: Word64 -> BuilderSource
O(1). Serialize a Word64 in little endian format.
Deprecated: use fromWord64le instead.
putWordhost :: Word -> BuilderSource
O(1). Serialize a Word in host endian format.
Deprecated: use fromWordhost instead.
putWord16host :: Word16 -> BuilderSource
O(1). Serialize a Word16 in host endian format.
Deprecated: use fromWord16host instead.
putWord32host :: Word32 -> BuilderSource
O(1). Serialize a Word32 in host endian format.
Deprecated: use fromWord32host instead.
putWord64host :: Word64 -> BuilderSource
O(1). Serialize a Word64 in host endian format.
Deprecated: use fromWord64host instead.